Arma 3
CBA_A3
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Ενημέρωση: 19 Νοε 2020 στις 8:49

CBA_A3 v3.15.2.201119

**CHANGE LOG SUMMARY:**

Add CBA_fnc_canAddItem function #1330 by Dystopian
Inventory - Add context menu options for pointers and optics #1328 by veteran29
Add CBA_fnc_hashValues #1350 by Fusselwurm
Add Disassembled XEH support #1384 by veteran29
Add IMI Galil magwells #1367 by Freddo3000

Fixed:
Invisible Target improvements #1346 by commy2
Joint Rails - Pistol Pointer slot uses Bipod slot overlay #1345 by commy2
Disposable - Reduce savegame file size #1334 by commy2
JR - Ensure class names returned by compatibleItems are in config case #1335 by mharis001
hashValues - don't copy arrays #1377 by PabstMirror
Fix statemachine conditions using global variables #1390 by BaerMitUmlaut


Translations:
Russian translation #1347 by smitt14ua
Add missing Polish translations #1348 by HubertStefanski
Translation - Add French Translations (Ai) #1387 by Elgin675

Change log for [CBA v3.15.1](https://github.com/CBATeam/CBA_A3/milestone/48?closed=1)

Ενημέρωση: 22 Απρ 2020 στις 7:23

Minor improvements for the Arma 1.98 patch

CHANGE LOG SUMMARY:

ADDED: Settings - Show raw values in tooltip for list settings #1321
FIXED: XEH - Update configs for 1.98 (Oldman) #1311

Ενημέρωση: 7 Απρ 2020 στις 8:13

CBA_A3 v3.15.0.200404

Adds the Item Context Menu Framework and some bug fixes.

**CHANGE LOG SUMMARY:**

- ADDED: `CBA_fnc_switchableAttachments` function (#1294) __commy2__
- ADDED: Return TARGET EXEC result back to executor UI (#1299) __veteran29__
- ADDED: Item Context Menu Framework (#1303, #1314) __commy2__
- ADDED: Support for Waypoints to `CBA_fnc_getPos` (#1305) __jokoho48__
- ADDED: JAM magwells for SKS (#1308) __10Dozen__
- FIXED: Script error in Settings menu (#1295, #1296) __dpottavio__ __mharis001__
- FIXED: Script error in Scripted optics (#1297, #1304) __MGTDB__ __SchmittAkaSmallfly__ __commy2__
- FIXED: Passed arguments of `loadout` player event (#1300, #1301, #1312, #1313) __10Dozen__ __PabstMirror__
- FIXED: Per frame handler script not removed when deleting PFH object (#1306) __PabstMirror__
- FIXED: `CBA_fnc_formatNumber` shows minus sign when all digits are zeros (#1309) __commy2__


Change log for [CBA v3.15.0](https://github.com/CBATeam/CBA_A3/milestone/45?closed=1)

Ενημέρωση: 10 Φεβ 2020 στις 6:50

CBA_A3 v3.14.0.200207

Config for the FSM editor to create a CBA statemachine. Documentation can be found here and here. Chinese and French translations and miscellaneous bug fixes, improvements and optimizations.

CHANGE LOG SUMMARY:

- ADDED: Chinese translations (#1259, #1260) dfr1238
- ADDED: French translations (#1265) Elgin675
- ADDED: FSM editor config for CBA statemachine (#1263) Freddo3000
- ADDED: CBA_fnc_encodeJSON and CBA_fnc_parseJSON (#1266, #1272) BaerMitUmlaut
- ADDED: turretWeapon, muzzle and weaponMode player events (#1289) commy2
- ADDED: Percentage mode for slider settings (#1290) mharis001
- ADDED: Magwells for KSVK, AA-12, CZ-750 and vz 59 (#1286) Drofseh
- FIXED: Script error in CBA_fnc_dropWeapon (#1261, #1262) luckyspoon, commy2
- FIXED: CBA_fnc_sortNestedArray not preserving order for same sorting value (#1271) mharis001
- FIXED: Script error when parsing comment lines in settings file (#1273) veteran29
- IMPROVED: Standardized RPT log message formats (#1267, #1268) PabstMirror
- IMPROVED: Default value to tooltip for "Reset to default" button in settings ui (#1279, #1280) veteran29
- IMPROVED: Remember selected tab when reopening settings ui (#1281) commy2
- IMPROVED: Orange color for settings overwritten with equal value (#1285) veteran29
- IMPROVED: Ignore attachment switch key action inside vehicles (#1288) commy2
- IMPROVED: Prevent double execution of Killed event on the same body (#1291) commy2
- OPTIMIZED: CBA_fnc_clearWaypoints skip halt waypoint for empty groups (#1274) Vdauphin
- OPTIMIZED: Skip URL decoding when URL has no encoded characters (#1275) dedmen
- OPTIMIZED: AI waypoint functions with default radius (#1277) commy2
- OPTIMIZED: Player events (#1289) commy2

Ενημέρωση: 19 Νοε 2019 στις 13:54

CBA_A3 v3.13.0.191116

This release fixes errors introduced by the Arma 3 v1.96 update and the scripted optics on screens with 21:9 resolution. It also completes the German, Japanese and Turkish translations.

CHANGE LOG SUMMARY:

- ADDED: Some Turkish translations (#1239) 654wak654
- ADDED: Some Japanese translations (#1249) classicarma
- ADDED: Some German translations (#1252) commy2
- ADDED: Joint Rails support for MP7, UCP, SVD and PK (#1226, #1227) 10Dozen Blutze
- ADDED: Joint Ammo & Magazines support for UZI and AS50 (#1233) Drofseh
- ADDED: XEH support for WeaponHolder and WeaponHolderSimulated (#1228) commy2
- ADDED: CBA_fnc_turretEvent script function (#1237) neilzar
- ADDED: CBA_fnc_selectBest script function (#1244) PabstMirror
- CHANGED: Localized diary topics (#1159, #1247) ColdEvul commy2
- CHANGED: Improved settings UI slider style (#1231) mharis001
- CHANGED: AI modules re-enable AI pathing (#1243, #1251) zanven42 commy2
- OPTIMIZED: Removed excessive concatenation operators from macros library (#1225) jonpas
- OPTIMIZED: Replaced all uses of count with forEach (#1242) PabstMirror
- FIXED: includeDisabled flag in CBA_fnc_supportMonitor (#1229) commy2
- FIXED: Scripted optics in 21:9 resolutions (#1245) JonBons
- FIXED: Script error when using Russian localization (#1246, #1250) YetheSamartaka commy2
- FIXED: CBA_fnc_removeGlobalEventJIP event removal on dedicated clients (#1253) mharis001
- FIXED: Scripted optics handling of Zeus camera (#1254) mharis001

Ενημέρωση: 10 Σεπ 2019 στις 4:44

CBA_A3 v3.12.2.190909

This patch fixes a crash when attempting to host a local server with the UI scale set to "Very Large". See the wiki for documentation of the new Facewear Randomization config and changes to VERSION_CONFIG macro.

CHANGE LOG SUMMARY:

- ADDED: Czech translations (#1203) Loupeznik
- ADDED: Unit config entry for facewear randomization (#1201) jonpas
- CHANGED: VERSION and VERSION_CONFIG macros (#1206, #1207, #1221, #1222) jonpas s-trooper
- CHANGED: Cleanup configs in Music component (#1192) R3voA3
- CHANGED: Default state machine target state set to transition classname (#1213) PiZZAD0X
- FIXED: Crash when hosting with Very Large UI (#1180, #1218, #1224) CDouggy siredgarhussein commy2
- FIXED: Potential crash when using CBA_fnc_execNextFrame (#1208, #1209) Madin5 PabstMirror
- FIXED: Potential script error when returning assignments from KeyDown events (#1214) commy2
- FIXED: CBA_fnc_getItemConfig reports null-config for backpacks (#1223) commy2

Ενημέρωση: 13 Αυγ 2019 στις 3:47

CBA_A3 v3.12.1.190812

This updates makes CBA_A3 compatible with the Arma 1.94 update and the optional official DLCs GM and Contact.

CHANGE LOG SUMMARY:

ADDED: Updated JointRails configs for Enoch update and Contact DLC items (#1181) dedmen commy2
ADDED: XEH compatibility with Enoch, Contact and GM objects (#1182) PabstMirror commy2
ADDED: Magwells for SCAR rifles with mounted EGLM (#1179) Drofseh
ADDED: JointRails legacy component (#1189) commy2
CHANGED: CBA_A3 now always loaded after Enoch configs (#1171) dedmen commy2
CHANGED: Implemented new addWeaponWithAttachmentsCargoGlobal command (#1188) commy2
FIXED: MX with under barrel grenade launcher magwell after Enoch update (#1183) PabstMirror commy2
FIXED: UBC errors related to new attachment classes for the MX and AK12 series (#1184, #1185) commy2
FIXED: Minor menu UI issues with Contact DLC UI modifications (#1186) commy2
FIXED: Scripted optics potentially broken pip effect (#1191) commy2
FIXED: Scripted optics tilt in FFV positions (#1197) commy2
FIXED: Missing magazines in 6.5mm MX magwell (#1202) Loupeznik

KNOWN ISSUES:

The following base game weapons received attachment classes by BI in v1.94 and now no longer use the CBA Joint Rails classes:

DMR_01_base_F, EBR_base_F, DMR_03_base_F and DMR_06_base_F:
asdg_MuzzleSlot_762 -> MuzzleSlot_762

mk20_base_F and Tavor_base_F:
asdg_MuzzleSlot_556 -> MuzzleSlot_556

arifle_Katiba_Base_F and LMG_Mk200_F:
asdg_MuzzleSlot_65 -> MuzzleSlot_65

arifle_MX_Base_F:
asdg_MuzzleSlot_65 -> MuzzleSlot_65
asdg_FrontSideRail -> PointerSlot_Rail

arifle_AK12_base_F, arifle_AK12U_base_F and arifle_RPK12_base_F:
asdg_MuzzleSlot_762R -> MuzzleSlot_762
asdg_OpticRail1913 -> CowsSlot_Rail
asdg_UnderSlot -> UnderBarrelSlot_rail

The mod authors of optics will have to make their optics compatible with these attachment classes to support these weapons. Further attachment classes may be created by BI in the future.

There is a component called "cba_legacy_jr.pbo" in the optionals folder of this release that restores the CBA Joint Rails attachment classes for these base game weapons. The component has to be used on server and all clients in multiplayer.
However access to (base game and third party) attachments that are only made compatible with the BI attachment classes will be lost.

When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.12.1

Ενημέρωση: 9 Ιουλ 2019 στις 17:32

CBA_A3 v3.12.0.190708
Re-upload to fix an error https://github.com/CBATeam/CBA_A3/issues/1178
Thank you MunchkinSlayer.


This updates resolves HTML encoding in displayed mission names in multiplayer (%20 -> space etc.) and expands the mission date range in the editor from year 1900 to 2050. It also includes various other bug fixes and small improvements.

CHANGE LOG SUMMARY:

ADDED: URL encoding in displayed mission names replaced with characters (#1150, #1166) commy2
ADDED: CBA_fnc_randomVector3D (#1151, #1164) commy2
ADDED: Extended editor attribute and date module range from year 1900 to 2050 (#1155) Drofseh
ADDED: Support for cartridge ejection effect on weapon repeat (#1158) commy2
ADDED: Warnings in RPT for misconfigured item masses in the disposable framework (#1161) commy2
ADDED: Scripted optics texture rotation effect depending on weapon bank (#1162) commy2
ADDED: 'Lifetime' setting for notifications (CBA_fnc_notify) (#1175) jonpas
ADDED: Optional argument 'Skippable' to CBA_fnc_notify (#1175) jonpas
ADDED: hideMagnification parameter for scripted optics (#1176) commy2
ADDED: disableTilt parameter for scripted optics (#1176) commy2
ADDED: CBA_fnc_progressBar reports failure code (#1177) McDiod
CHANGED: Accessory functions use CBA_fnc_notify (#1167) jonpas
CHANGED: Removed high capacity CBA magwells from MK20 (#1152) Drofseh
CHANGED: Updated configs for scripted optics radial blur effects (#1163, #1165) commy2
OPTIMIZED: Implement base game matrix scripting commands (#1173) oOKexOo
FIXED: Name and description for 7.62x51 mm 150 round belt box (#1147, #1148) LuizBarros99 veteran29
FIXED: Flashlight effect after attachment switch not updated (#1154) tbeswick96
FIXED: Unloaded magazines not reported by CBA_fnc_uniqueUnitItems (#1156, #1157) zharf commy2
FIXED: Scripted optics textures disappear in pause menu in multiplayer (#1160) commy2
FIXED: CBA_fnc_removeItemCargo removes all containers instead of specified quantity (#1153, #1168) jonpas
FIXED: PIP camera not updated when changing optics while in optics view (#1176) commy2
KNOWN ISSUES:

When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.12.0

Ενημέρωση: 9 Ιουλ 2019 στις 15:56

CBA_A3 v3.12.0.190708

This updates resolves HTML encoding in displayed mission names in multiplayer (%20 -> space etc.) and expands the mission date range in the editor from year 1900 to 2050. It also includes various other bug fixes and small improvements.

CHANGE LOG SUMMARY:

ADDED: URL encoding in displayed mission names replaced with characters (#1150, #1166) commy2
ADDED: CBA_fnc_randomVector3D (#1151, #1164) commy2
ADDED: Extended editor attribute and date module range from year 1900 to 2050 (#1155) Drofseh
ADDED: Support for cartridge ejection effect on weapon repeat (#1158) commy2
ADDED: Warnings in RPT for misconfigured item masses in the disposable framework (#1161) commy2
ADDED: Scripted optics texture rotation effect depending on weapon bank (#1162) commy2
ADDED: 'Lifetime' setting for notifications (CBA_fnc_notify) (#1175) jonpas
ADDED: Optional argument 'Skippable' to CBA_fnc_notify (#1175) jonpas
ADDED: hideMagnification parameter for scripted optics (#1176) commy2
ADDED: disableTilt parameter for scripted optics (#1176) commy2
ADDED: CBA_fnc_progressBar reports failure code (#1177) McDiod
CHANGED: Accessory functions use CBA_fnc_notify (#1167) jonpas
CHANGED: Removed high capacity CBA magwells from MK20 (#1152) Drofseh
CHANGED: Updated configs for scripted optics radial blur effects (#1163, #1165) commy2
OPTIMIZED: Implement base game matrix scripting commands (#1173) oOKexOo
FIXED: Name and description for 7.62x51 mm 150 round belt box (#1147, #1148) LuizBarros99 veteran29
FIXED: Flashlight effect after attachment switch not updated (#1154) tbeswick96
FIXED: Unloaded magazines not reported by CBA_fnc_uniqueUnitItems (#1156, #1157) zharf commy2
FIXED: Scripted optics textures disappear in pause menu in multiplayer (#1160) commy2
FIXED: CBA_fnc_removeItemCargo removes all containers instead of specified quantity (#1153, #1168) jonpas
FIXED: PIP camera not updated when changing optics while in optics view (#1176) commy2
KNOWN ISSUES:

When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.12.0

Ενημέρωση: 17 Μαϊ 2019 στις 6:25

CBA_A3 v3.11.2.190515

Fixes a bug that prevents the Zeus from editing the items in supply crates and vehicle cargo since the Arma v1.92 update when using CBA_A3.

CHANGE LOG SUMMARY:

ADDED: Custom building position object and CBA_fnc_buildingPositions (#1136, #1138) G3rrus commy2
ADDED: Keybind to manually toggle scripted optic reticle night mode (#1141) commy2
ADDED: reticleSafezoneSize config entry for scripted optics framework (#1142) commy2
ADDED: hidePeripheralVision config entry for scripted optics framework (#1143) commy2
IMPROVED: Eden and Zeus item lists preloading further optimized for big mods (#1144) commy2
FIXED: Zeus cannot edit item cargo (#1139, #1140) FlaShG commy2
KNOWN ISSUES:

When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.11.2