Arma 3
CBA_A3
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Update: Mar 16 @ 11:56am

CBA_A3 v3.10.1.190316

Bug fixes for CBA v3.10.0.

CHANGE LOG SUMMARY:

FIXED: A broken FlexiMenu function (#1097, #1098) flibble666 commy2
FIXED: Hiding stock missions hides multiplayer editor (#1099) commy2

KNOWN ISSUES:

* Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.
* Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

Change log for CBA v3.10.1

Update: Mar 14 @ 11:39am

CBA_A3 v3.10.0.190314


CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3.
The Eden Editor and Zeus Inventory menus will no longer freeze the game when opened for the first time when big content mods like CUP or RHS are used.
There is a new button to hide the base game missions from the mission browser.
A new function CBA_fnc_notify is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor.
Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells (JAM).

CHANGE LOG SUMMARY:

ADDED: Some Japanese translations (#1088) classicarma
ADDED: CBA_fnc_notify (Port of ACE style hint notifications) (#1036) commy2
ADDED: Optional argument for default of hash created by CBA_fnc_serializeNamespace (#1044) xetra11
ADDED: CBA_fnc_selectRandomArray (#1049) neilzar
ADDED: keepAspectRatio parameter to Layout Editor (#1059) commy2
ADDED: P90, UMP40/45/9 & Beretta M9 magwells (#1061, #1091) 3Mydlo3 PabstMirror
ADDED: Button to hide stock missions in the CREATE GAME menu (#1066, #1086) commy2
ADDED: Event for confirming changes in Layout Editor ( #1070, #1075) commy2
ADDED: JAM magwells for SMAW and MAAWS launchers (#1071, #1072) Dahlgren
ADDED: More JAM magwells (#1076, #1078) Drofseh
ADDED: Script names to some functions for debugging (#1079) PabstMirror
CHANGED: Maps are sorted alphabetically in CREATE GAME menu (#1045, #1067) commy2
CHANGED: 100rnd mags no longer added to non MX SW variants (#1050, #1058) TheMasterofBlubb
CHANGED: Shortened some functions configs (#1068) PabstMirror
CHANGED: Refactored help component (#1073, #1094, #1095) commy2
CHANGED: Updated DIK Codes header file paths (#1090) jonpas
FIXED: Potential race condition breaking CBA_missionTime in multiplayer (#1047) commy2
FIXED: IS_ADMIN and IS_ADMIN_LOGGED not usable in strings and config (#1048, #1074) commy2
FIXED: cba_main component loaded after cba_jam (#1062) commy2
FIXED: Game crash when using cba_settings_fnc_set with out of bounds priority (#1092) commy2
FIXED: CBA_fnc_getMuzzles function header (#1093) Dystopian
OPTIMIZED: Forced unit addon activation (#1051, #1081) dedmen
OPTIMIZED: Addon XEH preInit and postInit cached at game start (#1052, #1055, #1056) dedmen
OPTIMIZED: XEH incompatible classes cached at game start (#1053, #1057) dedmen PabstMirror
OPTIMIZED: FlexiMenu functions cached at game start (#1054, #1064, #1083, #1087) dedmen
OPTIMIZED: Removed unused local variable from CBA_fnc_isTurnedOut (#1014, #1060) commy2
OPTIMIZED: Removed BI function headers from release build (#1065) PabstMirror
OPTIMIZED: Skip checking turret path if not in vehicle (#1080) PabstMirror
OPTIMIZED: Eden and Zeus item lists are preloaded and optimized (#1084) commy2
KNOWN ISSUES:

Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.
Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

Change log for CBA v3.10.0

Update: Jan 10 @ 7:24am

CBA_A3 v3.9.1.181229

CBA v3.9.1 adds Turkish translations and updates Joint Rails and Joint Ammo Magazines for the Arma patch v1.86. Invisible Targets for the AI are added to the editor. The update also contains minor bug fixes and code improvements.

CHANGE LOG SUMMARY:

ADDED: Complete Turkish translations (#1006) 654wak654
ADDED: More JAM magwells (#1007, #1009, #1010, #1019, #1020, #1029) robalo Drofseh xrufix Kllrt
ADDED: AK, SVD and AK+SVD side rails for JR (#1017) robalo
ADDED: Updated JR for Arma v1.86 (#1023) robalo
ADDED: Invisible Targets to editor (#1011, #1012) Tinter
ADDED: PREP() macro documentation (#1021, #1022) Bummeri commy2
CHANGED: Automatically translate sub-categories in settings menu (#1003) mharis001
CHANGED: Increased pool of available PerFrameHandler ids (#1018) commy2
CHANGED: CBA_fnc_findMax reports last index in case of duplicates instead of first (#1025) commy2
CHANGED: Duplicates are deleted from Extended Debug Console history (#1031) Dystopian
FIXED: visionMode player event broken while operating UAV's (#1004, #1005) Tommo-S commy2
FIXED: A duplicate stringtable entry for JAM (#1008) Katalam
FIXED: AI mounts locked static weapons when given taskDefend (#1013, #1016) Neciota Cuel
FIXED: UI bug when confirming changes in the settings menu (#1027, #1028) taro8 commy2
FIXED: CBA_fnc_getConfigEntry doesn't recognize NUMBER type expressions (#1039) commy2
FIXED: Joint Ammo Magzines component missing pboprefix (#1040) PabstMirror
FIXED: CBA_fnc_compatibleMagazines falsely reporting inherited magazines (#1042) commy2

KNOWN ISSUES:

Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.
Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

Update: Oct 11, 2018 @ 11:05pm

CBA_A3 v3.9.0.181012

CBA v3.9 adds the first pass of Joint Ammo and Magazines, including CBA_fnc_compatibleMagazines, a high performance, magazine well compatible function that reports the loadable magazines of a weapon.
Server passwords will be remembered by the game and automatically entered when revisiting a server (there is a setting to disable this). The mission browser now has a search bar. The update adds French, Polish, German and Turkish translations. There are also some QOL changes for the settings and keybinding menus.

CHANGE LOG SUMMARY:

ADDED: Joint Ammo and Magazines (#108, #928, #990, #991, #994, #995, #997) robalo dedmen Drofseh
ADDED: French translations (#968, #970, #1001) NorXAengell alganthe
ADDED: Polish translations (#983, #987) veteran29
ADDED: German translations (#979, #980, #981, #988) commy2
ADDED: Turkish translations (#1002) 654wak654
ADDED: Some tooltips for settings menu (#960, #961) commy2
ADDED: Subcategories for keybinding menu (#962, #966, #971, #972) GuzzenVonLidl commy2 mharis001
ADDED: Automatically localize subcategories in setting menu (#1003) mharis001
ADDED: CBA_fnc_compatibleMagazines that supports mag wells (#965) PabstMirror
ADDED: Time setting type (#967) mharis001
ADDED: Server browser will remember entered passwords for every server (#973) commy2
ADDED: Search bar in mission browser (#974) commy2
ADDED: Optional component to remove stock missions (#975) commy2
ADDED: Addon Options button in main menu (#976) commy2
ADDED: Camera player event handler ported from ACE3 (#982) jonpas
IMPROVED: Increased Layout Editor control limit from 22 to 100 (#958) mharis001
IMPROVED: Increased string length limit of edit box type settings (#959) jokoho48
IMPROVED: Slider speeds in settings menu (#963) mharis001
IMPROVED: Projectile Tracking optimzed by not tracking stationary objects (#985) PabstMirror
FIXED: Changed settings won't save when using whitelist (#977, #978) neilzar
FIXED: CBA_fnc_getVolume not calculating volume correctly (#984) Wakbub
REMOVED: Rogue BOM characters from stringtables (#1000) veteran29

Change log for CBA v3.9.0

Update: Aug 1, 2018 @ 11:49am

CBA_A3 v3.8.0.180801

Optimizations and code cleanup. Script errors should report correct line numbers from now on. cba_main is now all that is needed in CfgPatches requiredAddons[] to ensure your addon configs are being loaded after CBA and thereby after all base game configs.

CHANGE LOG SUMMARY:

ADDED: Optional parameter to indicate settings that require mission restart (#894) commy2
ADDED: Polish translations (#948) veteran29
ADDED: Some Chinese translations (#942) GodofMonkeys
ADDED: 3D matrix manipulation functions (#939) oOKexOo
ADDED: XEH compatibility with Arma version 1.84 (#953) PabstMirror
IMPROVED: CfgPatches ordering (#923, #936) commy2 PabstMirror
IMPROVED: Optimized function library (#932, #935, #941, #944) dedmen shukari Wakbub
IMPROVED: Temporarily changed settings shown in yellow (#952) commy2
FIXED: Mission settings reset to default if settings file is present (#930, #945) commy2
FIXED: Script errors reporting the wrong line number (#937) dedmen
FIXED: CBA_fnc_deleteEntity could crash dedicated server (#940, #949) Vdauphin
FIXED: Skipped PFH when removing while iterating through (#950) commy2
FIXED: Inputting keybinds with Enter, Tab keys (#951) commy2
FIXED: Script errors resulting from getFov params (#956) PabstMirror

Change log for CBA v3.8.0

Update: Jun 4, 2018 @ 7:38pm

CBA_A3 v3.7.1.180604

This small update fixes an issue that causes long loading times of the pause menu, and adds and improves French and Japanese translations.

CHANGE LOG SUMMARY:

ADDED: French Translations (#918) NiiRoZz
ADDED: Updated Japanese translations (#917) classicarma
ADDED: assignedItems parameter to CBA_fnc_uniqueUnitItems (#922, #926) dedmen
FIXED: CBA_fnc_uniqueUnitItems using wrong default value (#922) dedmen
IMPROVED: Halfed pause menu loading time (#925, #927) dedmen

Change log for CBA v3.7.1

Update: May 1, 2018 @ 12:10pm

CBA_A3 v3.7.0.180430

Updates for Arma v1.82.

CHANGE LOG SUMMARY:

ADDED: Chinese translations (#883) GodofMonkeys
ADDED: XEH compatibility for 1.82 objects (#901) PabstMirror
ADDED: Updated Joint Rails for 1.82 weapons and attachments (#904) robalo
ADDED: Optional component to skip missing Mod check (#866) dedmen
ADDED: Whitelist for access to the server settings (#876, #892, #913) chris579 commy2
ADDED: CBA_fnc_trim etc. support arbitrary character trimming (#872, #889) SilentSpike
ADDED: CBA_fnc_vectRotate3D based on Rodrigues' Rotation Formula (#898, #906) LorenLuke
ADDED: FILE_EXISTS() macro (#899) chris579
ADDED: CBA_fnc_uniqueUnitItems (#902) dedmen
ADDED: CBA_fnc_progressBar ported from ACE3 (#912) commy2
CHANGED: Settings weren't editable in unsaved mission (#865, #893) freghar commy2
CHANGED: CBA_fnc_waitUntilAndExecute wouldn't timeout if set to 0 (#910, #911) felixlinker
FIXED: Action bound to Delete key doesn't work on map screen (#880, #890) Timi007 commy2
FIXED: Issue with FLOAT_TO_STRING(), is now deprecated (#868, #887) fishykins commy2
FIXED: Keybinds not localized in diary (#884, #885) jonpas PabstMirror
FIXED: Scrolling issue in settings menu (#909) PabstMirror

Change log for CBA v3.7.0

Update: Jan 31, 2018 @ 9:11am

CBA_A3 v3.6.1.180131 HOTFIX

This a hotfix for third-party mods that references a deprecated file which causes a crash.

CHANGE LOG SUMMARY:

FIXED: ALiVE and possibly other mods referencing obsolete file ui_helper\script_dikCodes.hpp (#882) ViperMaul

KNOWN ISSUES:

There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247

Change log for CBA v3.6.1

Update: Jan 31, 2018 @ 6:38am

CBA_A3 v3.6.0.180131

This update adds Russians translations, the "extended weapon animations framework" usable for bolt action rifles and pump action shotguns, the ability to bind addon key actions to joysticks (indirectly, read documentation!), and a scripted event handler for the completed mission loading screen.
It also fixes a bug where Zeus can not rotate objects that were created on the server.

>>> WARNING! <<<
This release removes a pbo file and key. Make sure to delete the old @CBA_A3 folder before dropping the patched version into your game directory.

CHANGE LOG SUMMARY:

ADDED: Russian translation (#861) MiatWarp Dystopian
ADDED: Weapon animations framework (#82, #829) commy2
ADDED: Ability to bind to Joysticks indirectly (#825, #828) commy2
ADDED: Scripted event for finished mission loading screen (#806) commy2
ADDED: Fix for Zeus to correctly rotate remote units (#816) commy2
ADDED: UI to export and import settings in multiplayer (#832, #847, #848, #852, #854, #856, #858, #860) commy2
ADDED: PBOPREFIX file for settings addon template (#841) commy2
ADDED: enableDebugConsoleSP mission config entry (#843) commy2
ADDED: Tooltips to list type settings (#867) commy2
ADDED: Sub-categories to settings (#869) PabstMirror
IMPROVED: Fleximenu uses cursorObject as fallback (#348, #838) NeKo-ArroW commy2
IMPROVED: Cleanup some configs (#819, #820, #822) commy2
IMPROVED: setSettingMission event accepts numbers for checkbox setting (#842) PabstMirror
IMPROVED: Settings changed to their default will be removed from the hash (#857) commy2
IMPROVED: Mission settings file is loaded every time the settings menu is opened (#859) commy2
CHANGED: CBA_fnc_addKeybind can take pretranslated stringkeys (#794, #818) Dorbedo commy2
CHANGED: Addon Options menu pauses the game in single player mode (#813) commy2
CHANGED: Focus set on "Configure Base" button in keybinding menu (#817) commy2
CHANGED: In multiplayer as admin, the client tab is selected by default (#833) commy2
CHANGED: Clarify logging for settings userconfig loading (#855) PabstMirror
CHANGED: Clarify header of fnc_waypointGarrison.sqf (#863) commy2
CHANGED: Save profile after changes (#873, #881) PabstMirror Xyaren
FIXED: Broken A2 era function (#289, #839) commy2
FIXED: Untranslated setting categories broken (#814) commy2
FIXED: Slider settings with whole numbers (#834) PabstMirror
FIXED: List settings sometimes not selectable (#835) commy2
FIXED: cba_ui_fnc_remove broken (#838) bosoy
FIXED: Debug Console doesn't respond to Enter key in multiplayer (#844, #846) CreepPork commy2
FIXED: A functions header function name (#845) commy2
FIXED: Export-import produces different results for global mission settings (#850, #853) commy2
REMOVED: Obsolete components (#821, #823, #827) commy2

KNOWN ISSUES:

There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247

DOCUMENTATION:

Weapon Animations Framework
Bind to Joystick Buttons
Loading Screen Event Handler

Change log for CBA v3.6.0

Update: Dec 4, 2017 @ 7:38pm

CBA_A3 v3.5.0.171204

This update contains Portuguese translations, improvements to the settings system and small code updates.

CHANGE LOG SUMMARY:

ADDED: Portuguese translation (#791) JuhBass
ADDED: EnableTargetDebug support for addon config (#724) Dystopian
ADDED: Parameters for CBA_fnc_randPos to generate a random position in an arc (#757) Vdauphin
ADDED: Parameter for editbox setting to obscure passwords (#763, #802) commy2
ADDED: Parameter for editbox setting to filter incorrect input (#795, #805) commy2
ADDED: Show settings variable name in tooltip (#796, #804) PabstMirror
ADDED: Setting name passed to setting script as _thisSetting (#801, #803) commy2
ADDED: Support for cba_settings_hasSettingsFile flag to description.ext (#807) commy2
ADDED: Changing a mission setting applies 'Overwrite Clients' automatically (#810) commy2
CHANGED: Update Japanese translation (#760) classicarma
CHANGED: Code reformatting (#765 - #787, #798, #799) Neviothr commy2
CHANGED: Global settings no longer forced by mission automatically (#800) commy2
FIXED: Potential "enum" script error after v1.78 update (#811, #812) MGTDB commy2
FIXED: CBA_fnc_weaponComponents script error (#747) jonpas
FIXED: CBA_fnc_removeMagazineCargo removes all magazines (#747, #756) jonpas ACyprus
FIXED: Unable to select target in Debug Console (#752, #753) shukari PabstMirror
FIXED: Stringtable syntax errors (#758) dedmen
FIXED: CBA_fnc_hashCreate documentation (#759) Cuel
FIXED: XEH compatibility for v1.78 (#808) PabstMirror
FIXED: Old URL in CfgMods (#809) Dorbedo
REMOVED: Obsolete entries in XEH config (#749, #750, #751) commy2

KNOWN ISSUES:

There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247

Change log for CBA v3.5.0