Homeworld Remastered Collection

Homeworld Remastered Collection

Complex EVO [HW Remastered]
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Update: Jun 13, 2017 @ 3:16pm

-Hiigaran and Vaygr collectors can swith to salvage asset, less drilling more speed
-removing unuseful stuff for russian language and added keybindings configuration
-miner missile damage increased by 10%
-Vaygr fortress resistence increase by 5%
-changed the way how the Taiidan Repair Corvettes/Frigates behave, now they assist the fleet
-script rare reduced for better performance (3.499->3.999)
-general script/code cleaning and optimization for better performance
-Taiidan now build the Research Ship with max priority to avoid CPU stalemate
-camera shake distance multiplier increased
-less scout and probe demand for CPU players, let's save slots for resources and military
-more lifetime for explosive bombs, no more dying before the target
-parade slot added for the Hiigaran Hyperspace Gate
-Hiigaran Sentinel now doesn't collide when exit from the Mothership and goes in parade formation
-CPU players less protection for megaliths and mining bases
-fixed a bug that was corrupting the Unit Capacity menu after saving/loading a game
-main script rate reduced, 1.2->1.8

Update: Jun 12, 2017 @ 10:57am

-added the camera shake when Capital Ships explode
-added the Complex logo for screenshots
-added keybindings configuration for non english versions
-increased render factor for nebula x2
-many typo fixing
-sensor range upgrades reduced 1.8->1.6
-sensor manager camera position slightly increased to avoid graphic glitches
-fixed a bug where CPU Motherships were building shields without energy upgrades
-changed the range (40000->35000) at which the CPU capturers were automatically capturing megaliths

Update: Jun 10, 2017 @ 10:14am

-now sentinels are available at research level 3, battecruisers 4
-fixed a bug that was generating negative values on very high honor score levels
-script rate strongly reduced 2.999->3.499 for better performance (are we to the limit?)
-nebula FXs and linked functions now are called only when the camera is close to the ship (500m), better performance
-unit max capacities reduced a bit

Update: Jun 9, 2017 @ 9:37am

-fixed a critical bug that was preventing the remote weapons to be properly launched
-added parade slot formation for the Hiigaran Perimeter Station
-typo error fixing
-minor issues

Update: Jun 9, 2017 @ 6:17am

-simply fixed a bug that was preventing you to play with an allied players (CPU and/or human)

Update: Jun 9, 2017 @ 5:30am

-remote weapons now can attack inside the sensor range of the launching ship, also now sensor array and sensor upgrades are properly calculated
-Taiidan defense field frigate ablative shield resistence lowered
-Taiidan Missile Destroyer fire rate lowered
-Kharak planet mesh render limit increased to avoid graphic glitches
-fixed a bug that was calling the megalith navigation bar in map "Fire At Will" where megaliths don't exist
-changed camera zoom min/max on all levels to avoid graphic glitches
-increased the number of RUs for small asteroids
-now the Hiigaran Power Core explodes like a nuclear bomb
-all corvettes are more resistent
-ion FX (impact) are now different for blue/green, hgn-tai/vgr
-fixed a but that was generating negative values for honor and game statistics
-tactic overlays now fade more far 40000->50000
-sensor array range lowered 2->1.8
-CPU players defend captured debris, mining bases and megaliths less intensively
-shilds now consume more energy for CPU players
-UI Stance icons now disappear when non owned ships and subsystems are selected
-Taiidan Defense Field Frigate wreck now is salvageable
-Hiigaran Defense Platform wreck now is salvageable
-several UI menus are no longer available if the player dies

Update: Jun 7, 2017 @ 6:15am

-diplomacy screen now shows honor score, team badge/colour correctly
-lowered the general harvest rate/dropoff/cargo for the game speed "slow" and "normal"
-increased the cost of the unit capacity upgrades
-lowered the harbest rate of Taiidan resource collectors
-lowered the Honor growth generated by the research score
-typo fixing
-size reduction removing PDS files

Update: Jun 6, 2017 @ 5:37am

Complex 11, new public release, features the Taiidan as new playable race and many other improvements, below the dev. build log https://www.patreon.com/beghins/posts

dev. build 23
-remote weapons now have an unit max capacity and they're more balanced
-new parameter for setting the battle duration
-new map, Kharak
-shields now take damage after collisions with remote weapons
-few changes on UI color
-this update makes the previous build 22 and the Taiidan really perfect, all bugs and imperfections have been arranged, now the game is ready to be tested and leaded to the public release 2

dev. build 22
-Taiidan Nuclear Reactor (new model, feature and concept)
-Taiidan Perforation Bomb (remote weapons, new model and concept)
-Taiidan Perforation Bomb turret (new model and concept)
-UI improved, new command icons and colors
-new options to determ the duration of the whecks and debris ingame
-this update makes the previous build 21 and the Taiidan really perfect, all bugs and imperfections have been arranged, now the game is ready to be tested and leaded to the public release 2

dev. build 21
-new concept for the unit capacity, based on families (all races)
-taiidan flak turret (new model and concept)
-taiidan pulsar turret (new model and concept)
-AI insanely improved
-we spent a week to play and test everything, intensively, so tons of bugs, improvements, the game is beautiful now, Taiidan now are at 99% and they can match the other races.
I'm sure you'll enjoy this build and we can officially start to test it for the public release 2.

dev. build 20
-Hiigaran Shadow Bomber (new model and concept)
-Vaygr MachineGun Corvette (new model and concept)
-Taiidan Carrier
-Taiidan Heavy Cruiser
-Taiidan Salvage Corvette 
-Taiidan Support Frigate
-Taiidan flak weapon turret (new model is still missing, WIP)
-small unit capacity now is present for tactic matches 
-missing wrecks added for all ships
-texture reduction and mesh optimization for several ships, better performance
-script updating rate have been lowered again for better performance
-bug fixing, tuning and improvements on several parts of the game.

dev. build 19
-Hiigaran Defensive Drone (new model and concept)
-Scavengers and Resource Controllers now can build Miner Missiles that automatically destroy asteroids
-Taiidan Minelayer Corvette
-Taiidan Cloak Generator
-Taiidan Proximity Sensor
-"Attack-move command" bug fixed, now ships will respond to your orders during battles, no more attack-move commands instead of move commands for frigates, destroyers and battlecruisers
-Taiidan Hyperspace Beacon (new model and concept)
-Taiidan Construction Gate (new model and concept)
-new max unit capacity system for the Taiidan, based on families
-Tai Sensor Array, implemented like the Hiigaran Perimer Station
-Tai Gravity Well Generator
-missing wrecks added for all ships
-texture reduction and mesh optimization for several ships, better performance
-the Bug "no event file once built" for Vaygr Fortress and Taiidan Utility Ship has been fixed
-script updating rate have been lowered again for better performance
-bug fixing, tuning and improvements on several parts of the game.

dev. build 18
-Hiigaran Plasma Corvette (new model and concept)
-Taiidan Multigun Corvette
-Taiidan Repair Corvette
-Taiidan Defense Fighter
-Taiidan Ion Cannon Frigate
-Taiidan Missile Destroyer
-Taiidan Resource Controller (new model and concept)
-Taiidan Probe
-missing wrecks added for all ships
-FXs for radiation/nebula added for all ships
-attack system/style versus asteroids have been changed for all ships to avoid collisions
-textures optimization, better performance
-explosion force and damage have been improved, now ships are pushed away and tumble, also the bug that made ships tumbling forever has been fixed
-script updating rate have been lowered again, better performance
-bug fixing, tuning and improvements on several parts of the game.

dev. build 17
-Hiigaran Pulsar Fighter.
-Taiidan Interceptor, Bomber, Defender.
-texture optimization, now is possible to play with 3 races in the same match, better performance.
-FXs, script updating rate have been lowered, better performance.
-bug fixing, tuning and improvements on several parts of the game.

dev. build 16
This build:
-adds the Taiidan as playable race, with modular logic and weapon customization, unit available: mothership, scout, light corvette, assault frigate, destroyer, research ship (new concept), utility ship (new model), resource collector, salvage collector (new model), resource controller
All generic modules are available plus 2 weapon modules (kinetic and ion);
The research is available.
-Power core for the Hiigaran, unit that provides energy for the fleet and can rebuild the Mothership.
-Shockwave remote weapon for Hiigaran.
-New phisic for Capital Ships explosions, nearby ships now are affected by shockwaves so they tumble and are pushed away, engines are disabled for a few seconds.
-Icon/UI size has been reduced and converted to .dds so the game save a lot of memory for the battles.
-Fighters/corvettes/frigates wrecks stay less on screen after the ship explodes, better performance.
-FXs, script updating rate have been lowered a bit, better performance in general.
-Unit capacity completely rivisited with new UI screen for it, based on the races.
-AI now handles the weapon customization, the CPU understand what it needs and build it, improvements on AI in general.
-New command for attacking surrounding special units like patchers., and patchers are more easy to kill now.
-The critical bug  "subsystem built in queue" has been fixed so no "more general failure error"
-Of course tons of improvements, balancing and bug fixing.

Update: Feb 12, 2017 @ 6:09am

-the weapon fire rate now changes if the ship goes from the evasive stance to the combat stance (before was the contrary, so the bug is fixed)
-cpu players start to "cheat" later and based on theit level of difficulty, more peace at the beginning more challenging at late game
-now cpu players research and use the bomber's heavy plasma attack
-now cpu players use special attacks

Update: Feb 6, 2017 @ 10:32am

-docking/launching time increased for fighters and corvettes to fix a fuel management bug
-minor changes in .events files to have better weapons and engines FXs
-scripts rate lowered a bit again, for each ship
-better tag addressing on Steam
-minot typo issues