Homeworld Remastered Collection

Homeworld Remastered Collection

Complex EVO [HW Remastered]
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Update: Nov 24, 2020 @ 10:38am

dev. build 45
-SP, implemented the level of difficulty (easy/normal/hard)
-SP, all cutscenes are now skippable
-SP, general improvements on cutscenes.. cameras.. timing and effects
-fixed a bug where the Anti-Radiation module was automatically built on ships inside the nebulae, even for non-cpu players
-SP, fixed a critical bug where MP scripts were executed in SP generating malfunctions such as military parades of uncontrollable fighters...
-SP ep. one, fixed a bug where the Scaffold arrive wasn't correctely shown
-SP ep. one, fixed a bug where the Hyperspace Core would not appear if the Carrier arrived at its destination before the full upgrade of the Mothership
-SP ep. one, slightly decreased the difficulty when the carrier is reaching the Mothership for the first time
-SP ep. one, improved positioning and visual appearance of hyperspace gates

Update: Nov 1, 2020 @ 3:26pm

dev. build 44
-Option to disable the in-game real-time cutscenes added for the custom skirmish game mode
-A quick UI window showing the game situation has been added for the Battlefield game mode
-SP Ep. one - fixed a bug where the Carrier was destroyed before the cutscene started
-SP Ep. one - slightly decreased the difficulty in some parts (The Core, A jump into the unknown)
-CPU enabled to attack any type of subsystem (skirmish and battlefield), and subs attack priorities changed (they attack big production first)
-Fixed a bug where the CPU players didn't build Shipyards (hgn, vgr), in Skirmish
-Improved the CPU attack waves in Battleship game mode, they break strike groups and target subsystems
-Vaygr Fortress resistence and fire power increased
-Battlefield game mode can be played again, fixed the bug that blocked the unit limit
-CPU players better defend the Mothership in the Battlefield game mode
-Fixed a bug where the navigation icons in SP campaign and in some MP maps were not correctly viewed
-Navigation icons now are displayed as default at the beginning of the game

Update: Oct 24, 2020 @ 8:47am

dev. build 43
-CPU players no longer hyperspace inside/through the gravity well generator
-improvements on flight maneuvers of Kadeshi frigates
-Win and defeat conditions restored, the game ends and the stats are viewable
-Battlefield game settings fixed to fast, unit cap fixed to huge
-the Battlefield game mode works again (skirmish AI has been disabled)
-fixed a bug in the Battlefield game mode where the battle time was not reset causing the player to systematically lose 1 out of 3 rounds
-decreased the frequency and probability with which the CPU attacks by remote weapons
-dev. maps no longer available
-several typo corrections

Update: Aug 24, 2020 @ 12:07pm

dev. buld 42
-Vaygr/Taiidan/Kushan/Turanic Motherships now can revert the stealth orders (clear commands)
-Kadeshi max unit capacity now works correctly
-Kadeshi max unit capacity no more exceed the max units number on high and huge settings

Update: Aug 5, 2020 @ 1:24pm

dev. build 41
-The whole speech and voices of the Complex Evo campaign have been recorded from scratch, voices from Jason Millward
-Anti-missile systems for minelayer corvettes now work properly, also they give priority to remote weapons, better CPU behaviour in defensive tactics
-Nebulae have colours more intense and they are more visible, also some improvements on size and position have been implemented
-Non-combat ships gain less experience points, also experience has been removed from several non-combat units, better performance
-Nuclear Ovule added for the Kadeshi Mothership/Fleet
-Fighters/Corvettes have a new UI so you can check ROE/Stance from a larger distance
-Implemented the Kadeshi Mothership Radiation Cloak
-Implemented the new Kadeshi MultiCannon Frigates (I/L Type)
-Mesh render limit of wrecks has been increased so the battle fields are more immersive now
-CPU players break strike groups when they attack, they are more performing, a lot of positioning problem have been fixed
-General layout revisiting for all the Facility Icons
-new FXs for the ion cannons impact on hitten ships, and many graphic improvements
-Modular cannon added to the Kadeshi Mothership, 3 variants: Laser/Ion/Bulk Cannon, 3D animation, FXs, SFXs
-Now the Turanic Ion Array Frigate and Modular Frigate close their fire animation correctly when finish to kill the enemies
-The cost of all technological research (red icons) has been increased by 50% to encourage the use of all levels of the game as well as a more linear development
-Added the missing research "BomberHeavyPlasmaBomb" for the Vaygr, so the Bombers now have the heavy plasma attack
-New map: Enemy Lines
-Bug: the level navigation bar is now shown when a game is loaded.
-CPU players now handle and build composite shields correctly
-general UI and FXs revisiting for nebulae/radiations, now the radiation FX changes based on the radiation damage/intensity
-ship pings removed from tai/kus controllers if inactive, better performance
-Several improvements on ship tumbling functions, (shockwave, called after a nearby explosion), no more infinite tumbling for fighters and corvettes
-Kadeshi Advanced Swarmer: model completion, general tuning
-Added the Complex EVO and Kadeshi badges
-Now Hiigaran CPU builds Pulsar Fighters
-Kushan Scaffold now is correctly counted in the "Unit Cap" menu
-Kadeshi Swarmer: model completion, general tuning, weapons FX color changed from red to purple
-Kadeshi Resource Collector: model completion, general tuning, "anti-radiation mode" ability added as new command (taskbar)
-"Engage Target Type" added as new command (fleet)
-SP: the Karan S'Jet voice is enable when she returns to the Mothership (Mothership launch, it's disabled at the beginning)
-SP: Ep. 1 The Mothership Resque, capturing the Ion Array Frigates no longer stops the mission
-kamikaze attack power, increased for all fighters (0.35->0.5)
-Containers no longer remain blocked into resource controllers when docking
-Improvements for the Miner Missile (speed, acceleration, damage) to avoid the "stuck" bug near the close asteroids
-now the SFX of the remote weapons engine starts when they are launched
-Support Modules no longer remain blocked into resource controllers when docking
-The Fusion ability now is managed and displayed correctly for the Turanic Raiders Carrier
-Battlefield game mode: more possibilities to have attack waves not in strike groups
-fixed a critical bug where the game crashes if a non-Kushan player captures a Kushan builder ship
-missing weapon fire FX added for the Turanic Rainders Minelayer Corvette
-attack style range, increased by 5% for fighters and corvettes
-several typo corrections

Update: Aug 3, 2019 @ 12:01pm

dev. build 40
-SP: added a text introduction for each episode sections
-SP: Ep. 1 Take Command, implemented a limited time for entering the nebula
-SP: skip order removed from the "Scaffold scene", "black screen" bug fixed
-squadrons of fighters and corvettes now return the exact amount of RUs when salvaged (80%)
-fighters and corvettes stop tumbling endlessy after ship explosions
-SP: Turanic Ion Array Frigates, if captured, no longer attack the Hiigaran Carrier
-SP: Mothership' health increased by 10%
-Hiigaran Sentinels and Defense Platforms can now hyperspace
-SP: redundant functions removed
-SP: Tuarinc Mothership is no longer capturable
-max regeneration time increased for all engines (500->600)
-Vaygr Defense Platforms can now hyperspace
-SP: fixed a bug where the scene "Mothership rescue" started without the soundtrack
-several typo corrections

Update: Jul 13, 2019 @ 10:23am

dev. build 39
-first episode of the Complex Evo campaign
-Kadeshi base functions and installation
-formations and attack styles fully reworked
-wrecks visual fade range increased by 50%
-fighters and corvettes tumble when explode
-sensor ping upgrades added
-ping and sensors systems improved
-fixed a critical bug where "sobgroups" were lost saving the game
-fixed a critical bug where "sobgroups" were lost capturing enemy ships
-hyperspace maximum cost limits have been increased by 50%
-several improvements on weapons FXs and SFx

Update: Oct 16, 2018 @ 11:12am

-The key 0 no longer open the dev. menu

Update: Aug 9, 2018 @ 3:54pm

Complex 13.4
-ships move to the given position by the "attack move" behaviour if into a battle
-"subsystem lost" audio bug fixed
-new ambient sound for the Kushan Mothership and Scaffold
-the Kushan Scaffold, Carriers and Assault Carriers now can collect debris and wrecks
-lowered the attack "inRangeFactor" so ships attack closer to the target
-Mining Bases generates resources at a faster rate (+20%)
-Kushan Destroyers Ion Turrets now turn/fire correctly
-fixed a bug where fighter and corvette squadrons were bad assigned to sobgroups
-weapon cone reduced for all bombers to avoid graphic glitches
-Kushan Plasma Burst Turrets FX improved, better performance
-the Kushan Assault Carrier uses the same attack style of the Heavy Cruiser, so it can join strike groups
-new SFX for the Turanic Raiders Fighter and Guardian guns
-Sentinel unit capacity reduced (-1)
-Utilities unit capacity reduced (-2)
-chatter SFX added for the Turanic Raiders fighters
-improvements on all ambient sounds for the megaliths
-the Turanic Raiders CPU players now build more weapon turrets on the Gun Corvettes
-more power to the Turanic Raiders Laser Turrets
-improvements for all interceptors/fighters guns, better performance and balancing
-"Wall of Patrons" updated
-improvements on maps inner/outer bounds, better performance
-minor typo fixing

Update: Jul 27, 2018 @ 4:19am

Complex 13.3
-Taiidan/Kushan Assault Frigates fire rate lowered by 10%
-energy content removed from the Scaffold UI
-decreased the use of hydrogen bombs for AI
-Sentinels cost/building time increased by 15%
-"push" effect of explosive bombs slightely reduced to avoid MP desync
-the hyperspace is disabled for the Scaffold when the Mothership is docked
-the Kushan Tanker is properly displayed in the UI battle capital ships count
-Kushan Resource Controller dockpaths updated
-Kushan Resource Controller drop-off rate increased by 20%
-Wall of Patrons updated
-added .event/FX file for the Kushan Research Ship
-improvements on the Kushan Research Ships docking maneuver
-build count removed from the game version info
-minor typo fixing