Homeworld Remastered Collection

Homeworld Remastered Collection

Complex EVO [HW Remastered]
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Update: Jul 6, 2022 @ 10:16am

dev. bild 51
-Sajuuk more hard to kill now
-starting honor more accurate at the beginning, both SP and MP
-SP ep. 3, if Dreadnoughts are destroyed before they kill the Kadeshi Mothersip the mission no more stops

Update: Jun 27, 2022 @ 11:21am

dev. bild 50
-fixed a critical bug where unit max capacity were not calculated for Kadeshi and Keeper
-SP Ep. 3, honor starts more close to the real value (to improve)

Update: Jun 26, 2022 @ 11:32am

Update: Jun 25, 2022 @ 4:04am

Update: Jun 23, 2022 @ 9:48am

Fixed the problem that blocked the execution of Complex from steam.

Update: Jun 23, 2022 @ 3:29am

Fixed the problem that blocked the execution of Complex from steam.

Update: Jun 22, 2022 @ 4:15am

dev. build 48
-SP ep. three, complete
-Random map added to skirmish
-The Kadeshi Mothership Laser Cannon now fires in burst mode
-Improved the attack behavior of Kadeshi Bad Seeds, now they try to avoid the Mothership body when launched
-No more missing UI icons for thermodynamic cells
-Drastically lowered the explosion shockwave effects for Fighters and Corvettes
-Kadeshi and Turanic Raiders now display correctly their unit maximum capacity in the Fleet Info Menu
-SP ep. 2, no more impossibility to pass the first phase due to the high speed of the Mothership
-Doubled the cost and construction time of the Turanic Raiders carrier
-Kadeshi Mothership adv. cannons now fire after the open animation is completed
-Increased the cost and construction time of Vaygr Fortress
-SP ep two, fixed a bug where Kadeshi unit max capacity was not properly calculated, lag and possible crash fixed
-Hydrogen Bomb (H-Bomb) 15% stronger
-nebula colors improved
-Inclination and aim improved on several weapons
-A new security check added for subsystems building so many crashes are avoided in case of captured ships

Update: Nov 21, 2021 @ 10:13am

-Integration of Era One presentation screens and logos

Update: Oct 7, 2021 @ 1:57pm

dev. build 47
-SP ep. two, the destruction of the giant asteroid no longer causes the mission to end
-CPU players fire less remote weapons
-SP ep. two, the game no longer crashes at the end of the mission, before entering the hyperspace gate
-improvements to CPU players, especially in how they gather resources and perform formations in battle
-Several typo corrections

Update: Jul 14, 2021 @ 1:36pm

dev. build 46
-SP campaign, episode 2, complete
-"Population" added as a new gameplay parameter (MP/SP)
-added a new UI command "Launch All Docked Warships"
-battle reinforcements of CPU players now are based on CPU personality (defensive->berseck)
-CPU players no more jump inside the enemy gravity wells
-Now remote weapons work in SP campaign
-Maximum hyperspace cost doubled for massive capital ships
-Increased the rendering priority of several explosion FXs, so explosions are better on actual high-end systems
-Now the "starting honor" is calculated for any single player, all players starts with 0 honor points
-Patchers always repair in aggressive tactic
-Increased the gap between easy and high game difficulty
-Research speed upgrades added for Kadeshi
-Fixed a bug where the Miner Missele takes damage if docked
-The weapon cone of the Kadeshi Mothership has been changed so it can easily attack big Capital ships
-SP ep. one, fixed a bug where the main target asteroid was not removed if the scene was skipped
-SP ep. one, now it's more easy exiting from the nebula with the Core, for the Hiigaran Carrier
-SP ep. one, fixed a bug where the Scavenger One was not correctely shown near the asteroid (non-skipped cutscene)
-Reduced the rate and duration of several FXs, better performance and no more missing FXs due to the high graphic load
-Added a rapid UI back button for the detectability/energy detail menu
-SP ep. one, added scouts in intro cutscene one