Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
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Update: Nov 2, 2015 @ 5:38am

0.8.7 changelog:
-Added some of the missing localisation for triggered and event modifiers
-Fifth Vinland idea now has a description
-Fixed Modern Vinlandic tech group localisation
-Fixed Viking governments localisation
-Added adopting gunpowder as a decision
-Fixed missing strait
-Erikson river parts now have different names
-Some more work on strange advisor names (not tested)

Update: Nov 1, 2015 @ 3:45am

0.8.6 changelog:
-Fixed Elysian ai colonisation
-Fixed crash (added scythian culture back to the files)
-Fixed Viking culture events (there may still be bugs)
-Fixed Viking governments localisation
-Fixed Althing elections
-Fixed "Efficient Meetings" event
-Fixed strange norse advisor names
-Reduced empire level Althing republican tradition
-Development events can now only trigger once a year, to reduce late game spam

Update: Oct 31, 2015 @ 8:15am

0.8.5 changelog:
-Redone corruption events
-Idea group is now correctly swapped when forming Vinland
-Added localisation for misssions
-Other minor bugs

Update: Oct 31, 2015 @ 7:54am

See above

Update: Oct 31, 2015 @ 4:40am

0.8.4 changelog:
-Fixed Northern war event so colonies get hostile to each other after some time
-Fixed colonist events for colonies, so they get a free colonist after they meet elysia
-Modernization no longer requires legitimacy
-Fixed trade goods localisation
-Stadacona(#994), Beothuk(#980) and Chisedec(#997) are no longer in colonial regions
-'Conquer the Huron' and 'Conquer the Iroquois' are no longer repeatable
-Fixed sudden tagswitch to Spartanikon (blame Paradox for this one)
-Fixed port decision
-Added in a couple of Vikings of Vinland flavor events

Update: Oct 30, 2015 @ 9:50am

-Vary minor hotfix

Update: Oct 30, 2015 @ 8:12am

0.8.3 changelog:
-Hotfix

Update: Oct 30, 2015 @ 5:59am

0.8.2 changelog:
-Hotfix

Update: Oct 30, 2015 @ 5:45am

0.8.1 changelog:
-Fixed Byzantine flight
-Fixed localisation for Vikings

Update: Oct 30, 2015 @ 4:42am

0.8.0 changelog:
-Reworked flight mechanics for ai, also you no longer need to dismiss troops at the start
-Improved ai colonisation
Vikings of Vinland:
-Two new starting norse nations in Labrador and Newfoundland
-New culture group and several new national ideas
-Navigable St.Lawrence River and Great Lakes
-New government forms and factions
-New formable tag of Vinland
-Two new spawnable nations
-A dozen new native american nations
-New events, decisions and missions for the Vinlanders
-Renamed Trade Nodes and changed Trade routes
-Added three new Trade Goods
-Enabled price change events to nations with their capital in North America
-Added in price changes to Elysian Silk and to the new trade goods
-Added in more personal deities to the Norse and Aztlan faiths