Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
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Update: Mar 9, 2016 @ 5:14am

0.9.4 changelog:
-Fixed another cause of crashing
-More fixes to Grand Forestries evens
-Modified the decision to form Vinland
-Modified the events for war among vikings
-You are now once again able to manually culture convert Barbaroi culture
-Tweaked Constantinia formation and integration
-"Deification of Emperors" can now only trigger for empires
-Fixed two Viking flavor events not giving proper modifiers

Update: Mar 7, 2016 @ 6:20am

Update: Mar 7, 2016 @ 6:12am

0.9.3 changelog:
-Fixed Grand Forestries events
-Varangians will now take their overlords religion
-Borelians will now only appear where they are supposed to
-Improved AI colonisation help
-Marble Emperors will now only trigger once

Update: Mar 6, 2016 @ 9:00am

0.9.2 changelog:
-(Hopefully) fixed crash issues
-Fixed a lot of bugs and localisation issues
-Spartan cb on natives now works on Hellenised Americans too
-When integrating Albanians each time you fail the chance of it working gets increased by 10%
-Sparta should start with correct idea now

Update: Mar 5, 2016 @ 6:40am

0.9.1 changelog:
-Merchant estate now appears when it's supposed to
-Fixed Elysian Noble events localisation

Update: Mar 5, 2016 @ 6:38am

Update: Mar 5, 2016 @ 4:47am

0.9.0 changelog:
-Updated to 1.15!
-5 new unique estates for exiled nations
-3 new idea groups to replace exploration
-Elysia and Byzantium now use new Theodoro unit models if you have the dlc
-Reworked heralds
-Natives now Hellenise faster and have better government once they do
-Numerous bug fixes

Update: Mar 5, 2016 @ 4:02am

Update: Nov 26, 2015 @ 6:23am

0.8.14 changelog:
-Elysian ai colonisation may be fixed

Update: Nov 24, 2015 @ 7:00am

0.8.13 changelog:
-Newly added events will now actually trigger (only work for games started 0.8.12+)