Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Part 1
Showing 11-20 of 87 entries
< 1  2  3  4 ... 9 >
Update: Aug 17, 2022 @ 12:47pm

https://divideetimperamod.com/divide-et-impera-1-3-1-released/

Update: Mar 14, 2022 @ 4:50pm

- Fixed population system in new HatG campaigns.
- Fixed some unit cards not being properly updated.
- Changed Roman party effect bundles in faction screen to reflect new party names.
- Changed new Boii and Thracian cavalry generals to commander class units.
- Adjusted ranged stats and costs/upkeep for Lusitani light infantry and Cav unit
- Adjusted shield values for various Iberian units.
- Fixed Meroe shield patterns (thanks to skillfultree!!)
- Replaced eastern/nomad style belts on barbarian models
- Added some new beard models
- Added new fancy gold torc model (thanks to CzarHussar!)
- Added new fire hardened wooden Germanic spear models
- Added necklace decorations for noble Celtic units
- Added new port helmet variant with different cheekguards
- Replaced a few tartan tunics in armor sets where clipping was present
- Adjustments for some Galatian noble units
- Fixed some Germanic unit apperances
- Fixed missing weapon on Scordisci cavarly officers
- Fixed germanic Champions of Tiwaz appearance
- Fixed Mercenary Aethiopian unit name
- Changed Thracian skirmishers unit name and description
- Fixed cost/upkeep for Sardinian AOR archers.
- Updated stats/cost for Thracian cav unit
- Adjusted Irish faction colors.
- Various fixes for Irish units.
- Fixed Mercenary thracian units having greek voice lines
- Fixed some generals missing weapons in battle
- Added chinstraps to many barbarian helmets
- Added custom Suebi officers
- Many smaller fixes

Update: Feb 24, 2022 @ 2:47pm

https://divideetimperamod.com/divide-et-impera-1-3-released/

Update: Sep 4, 2021 @ 1:22pm

Update: Sep 3, 2021 @ 3:12pm

1.2.8a
- Fixed some AOR units missing from recruitment for a few factions.
- Fixed Greek Thureos swords not being properly greyed out/hidden pre reforms.
- Fixed Thracian Peltasts description
- Rhodian Light Hoplites are no longer locked to pre-Thureos.
- Fixed various light artillery pieces missing campaign stealth
- Fixed some factional tier 4 unique ports missing from population/supply system.
- Fixed some Bosporan units being 4th class by mistake.
- Added Noble Thureos Spears Illyrian unit to barracks recruitment.
- Increased Illyrian Sica Bearers to 300 man size unit.
- Fixed HatG and CiG Massalia missing special port/capital access and having wrong barracks as starting building.
- Fixed Apulian infantry being recruitable from tier 2 major cities for Greek/Roman factions. Should be tier 3 only now for all city types.
- Slightly lowered stats of Camillan Triarii
- Lowered shield value for new Iberian Reform Infantry
- Fixed Scythian noble cavalry having wrong mount entry
- Fixed voice entry for Arverni early oatshworn and unit set for them and champions.
- Changed various Massalia Gallic and Bosporan Nomad units to be factional versions of those units. Bosporan cavalry have new units sizes and updated stats.
- Fixed typo in 240 BC year in history message
- Medewi Painted warriors are now a population class 2 skirmisher unit. Basic Medewi skirmishers have slightly lowered stats.
- Moved some Medewi units to higher recruitment tiers.
- Gave basic Medewi swordsmen new visuals for weapons.

Update: Aug 27, 2021 @ 11:00am

New update, see our changelog here for details! https://divideetimperamod.com/divide-et-impera-1-2-8-released/

Update: Mar 25, 2021 @ 12:47pm

1.2.7b Hotfix
*Only Part 1 Updated
*Save game compatible

Major Changes
- Changed Mauryan reforms to require battles with any Greek factions rather than just Baktria
- Fixed some general stat effects not working at some higher levels
- Added some updated unit cards from Jake
- Changed Saka faction trait to armor bonus instead of accuracy due to accuracy not having much effect in game.
- Nomadic factions no longer suffer attrition when losing their last settlement.


Smaller Changes/Fixes
- Pikes and hoplites are weaker vs rear cavalry charges
- Lowered knockback from archers and slingers
- Lowered regional tax bonuses for some Latium regions
- Changed incorrect starting unit for Parthava (new campaign only)
- Fixed starting unit size of Ptolemaic archers (new campaign only)
- Fixed missing name for thracian tier 4 medicus building
- Changed Yuezhi lighter cav unit to pop class 2 and moved both Yuezhi cavalry units to same building type.
- Fixed Kartli chapter 1 mission requirement having wrong unit
- Fixed new Bactrian unit barracks type
- Fixed various ancillaries not triggering properly for Egypt.
- Fixed some Pontic unit stats
- Fixed various unit description errors
- Added siege weapon equipment bonuses to civilized Syracuse main city line
- Changed elite Mauryan mace unit to tier 1 pop
- Added 2 arverni units missing from special capital recruitment
- Added baggage train recruitment to special capitals for barbarians and african/arabian tribes
- Fixed baggage train mounts causing floating riders bug
- Changed grain cities to also modify livestock income
- Fixed Saka having some wrong starting units (new campaign only)
- Added stamina ability to Baggage train and supply ship units
- Fixed name, stats and description of AOR Germanic axe unit.
- Moved Kartli Highlanders to city settlement recruitment chain
- Changed pop class for Saka Lancers, Alan Noble Cav and Mercenary Scythian Horse Archers/Armored versions
- Fixed Dacian and Saka reform advice text.
- Fixed wrong pop size of Boii sword unit.
- Fixed egyptian emergent faction emblem bug
- Fixed commander options for Sparta rebel and emergent factions
- Fixed amber and spice resource buildings having wrong build time/cost for certain levels
- Changed Lugii unit's phalanx ability to shield wall instead
- Fixed Edetani medium cavalry unit having wrong campaign movement value
- Added some new loading images
- Updated look of Parthian Men At Arms
- Fixed Stats and cost of AoR Sogdian Axemen
- Updated hidden bonus vs infantry damage of Cretan archers
- Fixed bugged Arabian tunic texture
- Removed mistaken shield entry for Scytho-Sarmatian and Dacian early bow/lance cav units.
- Fixed Edetani scutarii cavarly unit having less armor than intended and changed their stats
- Fixed missing weapons for Armenian garrison cavalry
- Fixed emergent Armenian factions' commander options
- Moved basic Numidian jav cavalry to main city recruitment
- Fixed spacing on mercenary sicilian veterans
- Improved horse entry of Germanic Medium cavalry to from very light to medium horse
- Improved stats for tier 5 Gallic and British garrison units

Update: Mar 1, 2021 @ 12:10pm

- Fixed new baggage train ammo effect not being properly applied all the time
- Fixed Kartli Skirmisher cav having invisible riders
- Fixed typo in Baktrian longbow description and a mistake in Saka general cav's description.
- Added missing Suebi cavalry unit to campaign recruitment.
- Changed new athenian cavalry commander to commander type unit.
- Fixed Median archer unit missing arms
- Fixed Tarantine cav unit missing spears
- Fixed Thracian garrison unit missing weapons
- Fixed some bugged armor textures for Saka cavalry units
- Added missing reform cavalry commander unit for celtiberian factions to custom battle
- Fixed Yuezhi cav unit missing legs
- Fixed Aorsi noble cav unit having wrong accuracy/ammo
- Fixed Scythian armored lancers having old appearances

Update: Feb 27, 2021 @ 3:14pm

Save Compatible

Battle/Unit Changes & New Units
- New units or updated appearances added for Egyptian, Macedonian, Syracusean, Athenian, Kartli, Scythian, Pontic, Baktrian, Saka, Roxolani and Spartan rosters.
- Various older units and officers in multiple rosters and AOR/Merc redone with newer assets.
- Added new spear cavalry charge animation
- Cavalry melee damage increased by 5%-10%
- Overhauled stats of sword thorakitai units to be more offensive based.
- Slightly lowered missile knockback (not including pilum)
- Lowered melee stats of wardogs
- Lowered spacing variation for some units that caused some spacing bugs
- Slightly increase morale penalty for exposed flanks and rear attacks
- Reworked campaign cap of AOR units to be more in line with their cost/quality as certain elite units had higher campaign cap than levy units
- Fixed dismounted stats of cavalry
- Buffed stats of two handed units and axe infantry
- Lowered melee/morale stats of artillery crews
- Buffed stats and appearance of Arverni Veteran Spearmen, Heavy axemen and Pontic garrison spearmen
- Buffed Numidian archers, nerfed Numidian slingers and lowered elite Numidian peltast melee slightly.
- Thracian javelin infantry has +1 ammo, skirmishers and peltasts melee slightly increased.

New Belgic Dual Culture Temples & Other New Buildings
- Belgic cultures now have new temples that give both Celtic and Germanic culture to go with their new dual culture system. These temples are based on historical research and local cultural gods.
- Added new unique Getae tier 5 commons (forum) building.
- Added new unique Massalia tier 5 temple building.
- Fixed Nuragic cultures in RoR having the wrong temple types.

New Supply & Population UI Changes
- The Settlement panel has been restructured so that the original vanilla growth points and bar are shown properly again.
- The population total number has been moved to the right top of the panel.
- New and/or updated buttons have been added for the supply and population summaries.
- Units now show their population class, unit type and manpower size when you hover over them in an army.
- Fixed a bug where Mercenary unit classes were being reported as the local region owner's classes instead of the player's classes.
- Capital change button has been updated and improved with changing icons as well.
- The summary texts for population and supply have been updated and improved.
- Changed building supply production effect texts to be a bit more clear.
- Added new link button to DeI website on in game menu.

Baggage Trains
- Baggage trains now lower the population requirement for an army to begin replenishment.
- Armies with a baggage train unit now use less supplies in foreign territories for a longer period of time.
- Baggage trains now give missile and artillery units 15% more ammunition in an army.
- Nomad baggage trains now have the same campaign movement as cavalry and provide food to your faction when in foreign lands.
- Roman Marian and Imperial baggage trains now have the same campaign movement as infantry.
- Updated Baggage train descriptions to better explain their benefits.

Disbanding & Population System Bugs
- Fixed a disbanding bug that would cause population levels to massively decrease on the next turn, especially when disbanding whole armies/generals.
- You can now disband a whole army or multiple units at once and get back the proper population amount.
- Population levels should also report correctly the same turn you disband, although you have to click away to a different region and back to see the updated results.

Faction Flags & Emergent Factions
- New & Reworked flags for most factions and emergent factions to better fit with the overall aesthetic.
- Changed many emergent faction names to have more historical and less generic names.
- Fixed many inconsistencies with emergent faction cultures and subcultures.
- Fixed various bugs with incorrect or missing entries for emergent factions.
- Fixed various uniform color errors.

Major Changes
- Changed Getae reform requirements to include battles with nomadic factions or Roman factions rather than just Rome.
- Further lowered autoresolve impact of missile units including skirmish time, ammo used and maximum kills per second.
- Fixed the crash issue in the Empire Divided campaign associated with the Palmyra faction. May also fix some other campaigns that have Roman female leaders (using the female leader submod)
- Added subjugation occupation option for Arverni to fit with their faction trait.
- Fixed various Armenian temples missing cultural conversion bonuses.
- Added experience bonus for AI generals based on imperium level.
- Fixed population system not properly identifying enemy vs allied armies in some situations.

Other Changes & Fixes
- Increased positive diplomacy from marriages.
- Updated looks for Parthian, Spartan and Media Atropatene generals.
- Added new loading screens.
- Greek factions can now recruit siege building units from the Syracuse capital building.
- Fixed a lot of issues with Irish unit skins and missing or buggy textures.
- Improved trade region effect for Petra and added a special regional bonus.
- Added elephant units to Numidian rosters.
- Fixed public land buildings sharing a building instance with other building types, sometimes causing them not to be available to build or convert. This mostly affected the public medicus buildings.
- Lots of smaller fixes, see website

Update: Sep 23, 2020 @ 11:38am