Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Part 1
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Opdatering: 4. feb. 2016 kl. 18:19

- Fixed an issue where double effect bundles could be applied to some Barbarian armies in the supply system.

Thanks for your patience everyone as we iron out some bugs after finally fixing the crash issue in 1.1e.

Opdatering: 3. feb. 2016 kl. 16:25

- Fixed bug from last update that caused CiG and IA campaign supply systems to not function.

Opdatering: 2. feb. 2016 kl. 16:10

- Fixed Random AI turn crash issue. Thanks for everyone's help and patience with tracking it down.
- Improvements to AI turn times.
- Fixed Macedonian Wars supply system not working properly with armies.
- Lowered unit minimum strength after battles from 20% to 15% to fix a repeatable AI turn crash issue.
- Fixed Dacian garrison townsfolk being classified as heavy.
- Fixed Armenian level 4 minor town trader giving Parni rather than Armenian culture.
- Fixed some missing cultures in the conversion tables.
- Fixed General appearances not having the proper settings/variation for: Ardhan, Breuci, Ardiaei, Cappadocia, Colchis, Trapezos, and Kartli in the GC and IA campaign.
- Removed legionary abilities from Hellenic Thorax sword units.
- Fixed some Spartan infantry units not getting the faction trait xp bonus.
- Fixed bug where cultural recruitment script wouldn't properly trigger.
- Replaced vanilla latent unit in starting Imperator Augustus Cantabri army (new campaign only).
- Fixed AOR Ethiopian Horse Skirmishers animation entry.
- Fixed Armenian general missing arms.

Opdatering: 15. dec. 2015 kl. 12:06

1.1d Update Notes

Supply System Fixes
- Regional supply production now varies based on current season and region type.
- Supply production set to 0 in desert regions during summer and nordic regions during winter.
- Supply Depots now export supplies to armies connected via supply lines to the specific depot. .
- Fixed Naval Ports providing supplies for enemy armies.
- Fixed Civilized baggage trains not working as intended
- Fixed Naval No Supply effect spreading over to armies.
- Fixed local supplies being applied even if local settlement is under siege.
- AI armies with supply lines now use a small amount of supplies like player armies.
- Balanced supply caps, supply consumption, supply regeneration.
- Added UI calculation supply consumption for armies to the region supply overview - own armies only.
- Supply Consumption is now based on unit type: cavalry uses twice as much supplies, elephants 5 times more than infantry units.
- Clicking on the spy icon in the province overview panel will show basic informations about regional supplies of that foreign region..
- Fixed problems with the supply line blocking functions.
- Armies in allied regions now reduce regional supplies.
- Fixed Allied Supply bundle being applied if the local region is under siege
- Fixed critical crash happening often during the AI supply line function.
- Fixed Supply Value negative cap.
- Regions with Supply Depots (Major Trade Ports, Granaries, Supply Pits) import automatically surplus supplies from adjacent regions to their stored supplies.
- Added UI tool-tip for baggage trains current number of turns supply time left. Mouse over the unit card in the army overview panel.
- Added multiple new entries to supply UI. Especially improved supply line function performance.
- Added information to new game Supply message describing where to find regional supply breakdown.
- Changed Thracian supply baggage unit to Barbarian version.

Battle Fixes
- Stamina changes for Spartan units to match other units.
- Armenian Nakhar Hippeis and Armenian Cataphracts increased to 120 men
- Overhauled 30 garrison units to proper stats/attributes.
- Iberian sword units and Garrison units now use new barbarian animations.
- Fixed Roman supply unit officers being wrong type.

General Fixes
- Various script improvements to address crash issues.
- Fixed agent actions not reducing army movement enough. Spies now reduce it the most.
- Added factional elephant mercenaries to Epirus with a low regeneration (new campaign only).
- Combined Thorax legionaries and Thorax sword units into one unit for Hellenic factions (they were redundant).
- Some AI recruitment tweaks.
- Reduced IA campaign Rome auxiliary barracks build time to match new build times for all Roman auxiliary barracks.
- Fixed IA Pontus missing naval recruitment. Added their custom admirals as options.
- Increased small artillery campaign movement to be closer to infantry. Increased large artillery campaign movement to match elephants.
- Fixed Parthian cultural victory building requirements in GC (new campaign only).
- Lowered replenishment for garrisoned troops for fully owned provinces to match that of shared provinces. Still higher than non-garrisoned troops.
- Removed latent persian diplomatic penalty in Macedonian Wars campaign for imperium levels.
- Fixed Roman auxiliary version of Agranian peltast unit not matching the AoR version.
- Fixed Bosphorus having normal and unique version of Thorax pike unit.
- Updated some Mercenary names.
- Fixed Athens still having Shield Bearers on roster.
- Fixed many Barbarian units having the incorrect audio voice settings.
- Fixed various incorrect Baktrian and IA Pontus recruitment entries.
- Fixed some Hellenic and Spartan units not receiving campaign effects for their unit types properly.
- Fixed IA Thrace missing custom technologies (vanilla bug).

Opdatering: 11. nov. 2015 kl. 14:08

1.1c1 Update Notes
- Fixed Storage supplies UI not always showing correct values. Fixed typo in that UI.
- Deactivated script logs, should improve performance for some.
- Tweaked handover from surplus supplies to stored supplies.
- Fixed Global logistic cost calculations.
- Fixed an issue with Greek and Illyrian army traditions.
- You can now remove supply_system.log from your Rome 2 main folder.

Opdatering: 10. nov. 2015 kl. 12:37

1.1c

Supply System Fixes
- Added UI representation for regional supply, you can access it by hovering the mouse over the food amount icon (next to the bread symbol). The region selected will be the one displayed there. The values an army uses are currently not represented but should be with a later update.
- Removed attrition being applied to barbarian transport fleets on sea.
- Transport ships in ports don't suffer from attrition.
- Fixed nomadic allied supply not being removed.
- Fixed Foraging in owned regions not working correctly for civilized faction.
- Reduced supply line reach for capitals without supply buildings to 1 region.
- Lowered major trade port supply reach by 1.
- Increased Foraging supply usage for civilized factions.
- Transport ships resting in ports for a turn will receive additional movement points.
- Regions can now store supplies, stored supplies can only be accessed by the owning faction.
- Added Supply baggage train recruitment to towns for African factions.

Battle Fixes
- Slight increase to missile block chance of certain shields.
- Slight increase to anti-missile defence of low tier cavalry armour.
- Arrows towers more accurate but with less attack - less friendly fire due to lack of cotnrol over own towers.
- Slight increase for cavalry bow reload time.
- Multiple morale tweaks.
- Artillery crews melee ability slightly decreased.
- Cavalry shield defence increased.
- Fixed Boii sword animations not being barbarian.
- Fixed British unit missing legs.

General Fixes
- Fixed one of the crash issues. Some crash issues may still exist, if you get them please report the circumstances.
- Fixed old Hellenic auxiliary barracks being available for conversion for Thracians.
- Fixed Armenian medicus giving Parni culture.
- Increased AI budget for fleets.
- Fixed Costoboci Hillmen mispelled name.
- Fixed naval AI recruitment for some factions.

Opdatering: 5. nov. 2015 kl. 13:21

Supply System Fixes
- Transport ships now need supply ships to not suffer from attrition after only a single turn at sea and cost global supplies.
- Fixed supply system not properly operating in IA campaign.
- Fixed Scythian reform messages being displayed instead of Desert/Alpine supply block message.
- Changed Supply income effect to region rather than province wide.
- Public Order required to establish a supply line lowered to -25 (this represents regions being unsafe because of bandits and disorder).
- Supply usage now depends on army size connected to the army supply status.
- No more starving with only 6 units in a region, supply usage is far more reasonable now.
- Fixed baggage train not working properly for civilized faction, they now grant immunity to summer/winter region attrition for two turns in enemy regions.
- Cattle herds, fishing ports and fishing villages now increase regional supplies.
- Agriculture buildings are only damaged if the region is at least highly impacted by foraging armies.
- Bonus buildings like farms now add a multiplier to the base resupply value in addition to a smaller fixed value.
- Rebalanced all regional resupply values.
- Increased barbarian baggage train turns in enemy regions by 1.
- Fixed missing Nomadic baggage train effect bundle.
- Added 3 missing region script entries to the Macedonian Wars campaign.
- Fixed bug with Transoxiana region for the GC.
- Fixed supply line being blocked by allied instead of enemy armies close to settlements.
- Fixed no naval supply bundle spreading over to land armies.
- Nomadic armies can now buy supplies in friendly regions.
- Fixed Carthage, Seleucids, and Pontus missing supply baggage train recruitment.
- Added missing variables for transport supplies
- Fixed transport attrition removal not working again!

Battle Fixes
- Reduced infantry charge values, various other stat fixes.
- Added new barbarian animations to AOR units.
- Added new shields for Cretan archers.
- Fixed Ethiopian axe unit missing some axes.
- Removed pike phalanx from Lugii Archers.
- Fixed missing improved stamina for some units.
- Fixed slinger shield clipping issue.

General Fixes
- Added text to Patrol Region stance that makes it clear it requires 3 total units to enter or exit stance.
- Changed spy "Poison Provisions" name and description to better clarify its new role.
- Fixed new Thracian generals not using Thracian models.
- Fixed incorrect garrisons for Bithynia, Triballi and Khorasmii.
- Fixed missing Thracian naval garrisons.
- Lots of fixes to starting unit sizes and units for minor factions in GC (new campaign only).
- Removed campaign cap on various core faction units.
- Fixed Aestii culture entry (new campaign only).
- Fixed some spelling errors in new Mercenary names.
- Changed starting ports for Carthage, Egypt and Rome to large military version (new campaign only).
- Fixed missing AOR recruitment for Odryssia.
- Fixed missing level 2 auxiliary barracks recruitment entry for Roman Balearic slingers.
- Moved Bosphoran cavalry down to tier 2 barracks, Companion Cavalry up to tier 3.
- Added Armenian Thorax swords and Spear Legionaries to reform restrictions, fixed Kentronakan Spearmen animation.
- Added some historical Nomadic culture bonus to Bosphorus.
- Fixed Marian baggage train unit card.
- Reduced garrisons for major city trade variants.
- Fixed minor nomadic faction commander options.
- Fixed Germanic elite assault infantry not being recruitable from minor tier 3 temples.
- Lowered build times for Roman auxiliary barracks since they are reform tier restricted.
- Fixed Scythian factions recruiting large amount of baggage trains.
- Added some missing Thracian core units to culture requirement scripts.
- Updated Reforms manual with new Scythian requirements and Resources manual with a few changes to GC resource locations.

Opdatering: 28. okt. 2015 kl. 17:16

1.1a Update Notes

New Faction Leader Script Feature
- After a faction leader's death, there will be a short period of political instability. Moving the faction leader to your capital will end that instability early.

Supply System Fixes
- Removed vanilla attrition from food shortage due to stacking with custom supply shortages.
- Enabled nomadic encampments to resupply owned regions slightly faster
- Nomadic armies in foreign territory will shift some supplies over to adjacent owned regions
- Fixed nomadic supplies being reduced twice as the function meant for the AI triggered for the player as well
- Adapted/fixed various nomadic descriptions nomadic encampment building descriptions.
- Fixed various missing supply unit recruitment entries.
- Slightly lowered AI immunity to attrition number of turns
- Fixed running low on supply message being displayed for single unit fleets
- Fixed wrong baggage train function for barbarian character selected script
- Fixed strategic sea supply removal
- Added missing sea sickness and trade port supply descriptions
- Added "can supply local armies" to major trade port description

Battle Fixes
- Slight decrease to hoplite charge.
- Increased Suebi berserker defense.
- Decreased top falx damage.
- Fixed Boii sword units missing new barbarian animations.
- Fixed an issue with deployment zones.

General Fixes
- Fixed incorrect recruitment entries for 7 Thracian units.
- Various script fixes.
- AI recruitment fixes and increase in cavalry qualification.
- Fixed AOR Illergertan warriors wrong transport type.
- Increased Mercenary custom battle costs.
- Added translated Mercenary names and updated descriptions with english names.
- Increased HatG Rome's starting income.
- Fixed missing silk road effect in one Baktria region.
- Moved Bosphoran AOR Thracian peltasts up one building tier.
- Fixed Bosphoran Thorax Legionaries not being properly greyed out in recruitment entry.
- Deactivated script logging for all except reforms log.

Opdatering: 25. okt. 2015 kl. 17:48

Opdatering: 20. aug. 2015 kl. 13:00

- Added global bonuses for the following resource nodes:

Leather/Timber: increase to industrial income.
Iron/Copper: Equipment upgrades.
Lead: small increase to sanitation public order (1 at tier 1/2, 2 at tier 3/4)
Marble: decrease to building costs.
Silk/Dye: increase to trade income.
Wine: small increase to happiness public order (1 at tier 1/2, 2 at tier 3/4)
Glass: research points.
Olives: agriculture income.
Gold: tax level increase.

- Buildings are now visible in the Augustus and WoS tech building trees (new campaign only).
- AOR recruitment now fully functional in HatG and WoS campaigns.
- Fixed crash issue from one of the scripts.
- Fixed a problem with the global reform script.
- Various faction traits improved/replaced.
- Added DeI main screen UI option for new system.
- Fixed Eastern military academy level 3 missing its name.
- Fixed Iberian temples missing tech requirements.
- Changed Taksashila flag to match Mauryan Empire group flag.
- Various text fixes.
- Fixed missing mounts for Armenian cavalry unit.
- Moved Apulian AOR infantry to tier 3 and Campanian Hoplites to tier 2.
- Fixed Roman auxiliary Cretan Archers armor value.
- Removed Taksashila's income bonus.
- Fixed Augustus campaign's Paradene faction emblem.
- Fixed AOR elephants having wrong attribute groups.
- Fixed Celtic and Colchis garrison units being assigned incorrectly.