Project Zomboid

Project Zomboid

Slow Burn – Infected Survivor [B41/B42]
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Update: Aug 15 @ 7:34am

Issue fixed

Update 13
- vehicle suspicion should be fixed now
- standing still will not increase suspicion gain
- added in support for ALT sprinting gaining suspicion
- fixed GUTS error
- fever stats added to TAB debug UI
- combat stance, right click hold no longer causes suspicion gain (commonly used to look around)
- reworked sandbox settings to act as integer for more modular configuration

Update: Aug 15 @ 7:27am

issue found in update 13- working to resolve

Update: Aug 15 @ 7:12am

Update 13
- vehicle suspicion should be fixed now
- standing still will not increase suspicion gain
- added in support for ALT sprinting gaining suspicion
- fixed GUTS error
- fever stats added to TAB debug UI
- combat stance, right click hold no longer causes suspicion gain (commonly used to look around)
- reworked sandbox settings to act as integer for more modular configuration

Update: Aug 6 @ 3:40pm

Gut Covering System
Press G over zombie corpses to cover yourself in guts. This makes your clothes bloody, reduces NPC suspicion by 15% for 2 hours, but increases fever progression by 10% and adds stress/nausea. All values are configurable in sandbox settings.

Fever System
Replaces the standard infection with a slow-burning fever that progresses over 80 days (configurable 20-365). Weather, activity, and danger affect progression speed. You die when the fever becomes terminal. Can be completely disabled or adjusted through sandbox options.
Medicine Items

Herbal Teas: Ginger, Willow Bark, Echinacea, and Peppermint teas craftable from foraged herbs. Reduce fever when consumed.
Topical Remedies: Cooling Balm and Fever Salve applied to skin for external relief.
Pills: Aspirin, Ibuprofen, and Acetaminophen spawn in medical areas.
Forage-able Herbs: Wild versions of tea ingredients found while foraging.

Crafting & Spawning
Teas require herbs, water, and heat. Balms need herbs plus base materials. Pills spawn in medical containers. Herbs integrate into the foraging system. All items have custom icons and tooltips.
Sandbox Options
Adjust medicine effectiveness, herb rarity, spawn rates, fever progression speed, gut covering benefits/penalties, and system duration. Everything can be customised or disabled.

Sandbox Setting
vastly expanded the sandbox settings for the mod

Basic Texture Work
- To bring the infected & player in line with the lore of our world the player skins have all been made more pale to bring them in line with there book namesake the "whites" in the books the infection removes the pigment from your skin.
- First basic icons added for custom items. these will need replacing

Known Issue's
im working on implementing the foraging and crafting in build 42

Update: Aug 4 @ 4:34pm

NEW: DEVOUR added press z once an in-game day to devour a body to reset suspicion instantly with certain possible drawbacks.
NEW: Sandbox option to disable the proximity wake for getting close to zombies
CHANGE: updated the mod icon

Update: Aug 3 @ 1:45am

Update 10 03/08/2025
- added basic sandbox settings for base difficulty, smart ones spawn rate and combat wake radius.
- zombies attacked now fight back regardless of suspicion
- zombies temporarily agro if you get to close (1 tile) but can be lost. think of it like flash aggression.

Update: Aug 2 @ 5:48am

- changed melee suspicion to line of sight based
- fixed hiding suspicion loss. now if inside with no line of sign on zombies you will decay suspicion faster
- fixed the pssst- whisper mechanic
- added starting profession "infected survivor"
- added trait icon for slow burn

Update: Aug 1 @ 2:47pm

Added build 42 support

Update: Aug 1 @ 2:05pm

Update: Aug 1 @ 2:03pm