Project Zomboid

Project Zomboid

Slow Burn – Unique Gameplay Overhaul [B41/B42]
目前顯示第 1-10 項,共 11 項
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更新:8 月 4 日 @ 下午 4:34

NEW: DEVOUR added press z once an in-game day to devour a body to reset suspicion instantly with certain possible drawbacks.
NEW: Sandbox option to disable the proximity wake for getting close to zombies
CHANGE: updated the mod icon

更新:8 月 3 日 @ 上午 1:45

Update 10 03/08/2025
- added basic sandbox settings for base difficulty, smart ones spawn rate and combat wake radius.
- zombies attacked now fight back regardless of suspicion
- zombies temporarily agro if you get to close (1 tile) but can be lost. think of it like flash aggression.

更新:8 月 2 日 @ 上午 5:48

- changed melee suspicion to line of sight based
- fixed hiding suspicion loss. now if inside with no line of sign on zombies you will decay suspicion faster
- fixed the pssst- whisper mechanic
- added starting profession "infected survivor"
- added trait icon for slow burn

更新:8 月 1 日 @ 下午 2:47

Added build 42 support

更新:8 月 1 日 @ 下午 2:05

更新:8 月 1 日 @ 下午 2:03

更新:8 月 1 日 @ 下午 12:58

  • **Added** line of sight calculations to the suspicion engine.
  • **Fixed** several broken mechanics that were not generating suspicion (e.g. shouting, breaking windows, etc).
  • **Added** a debug/testing UI bound to the **TAB** key – press it to watch suspicion generation in real time and provide feedback.

更新:7 月 31 日 @ 上午 11:50

- Added indoor/outdoor recognition so you should no longer generate suspicion off zombies inside if you are outside or if you are inside and they are outside. this most for movement so things like shouting ect are still effected
- re-balanced some suspicion gain numbers

更新:7 月 30 日 @ 上午 10:39

NEW FEATURES

- Smart infected - 1% of the infected see right through you and attack on sight
- PSST system adds tactical depth to close-proximity encounters. whisper in stealth mod to pull zombies away from the pack for dispatch.

Bug Fixes

- Fixed Infected State Management: Resolved issue where zombies wouldn't correctly return to docile/wandering state after being awakened by suspicion levels and the player losing them
- Improved Zombie Persistence: Zombies now properly maintain their awakened state until suspicion levels drop back to HIDDEN

Technical Improvements

- Enhanced zombie state tracking with persistent mod data
- Improved pathfinding behavior for awakened zombies
- Better handling of zombie aggro transitions between suspicion levels

更新:7 月 29 日 @ 下午 12:27

The infected now move! i have successfully replaced the set useless method used previously and the zombies now path and move. as well as interact with the world while ignoring the player