Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- vehicle suspicion should be fixed now
- standing still will not increase suspicion gain
- added in support for ALT sprinting gaining suspicion
- fixed GUTS error
- fever stats added to TAB debug UI
- combat stance, right click hold no longer causes suspicion gain (commonly used to look around)
- reworked sandbox settings to act as integer for more modular configuration
https://www.twitch.tv/videos/2537401781
Bandits come from a big distance and find my pers. as they are zeds.
Discussion - Discussion Link/ Change notes
im working on a new fever mechanic now where players have the option to enable a fever that gets worse over time and has to be countered for the player to survive. will work alongside the suspicion system.
the idea is to manage your fever so you don't get downsides and eventually turn into a mindless infected.
not doing it justice here but its coming together nicely
My two cents on the haters and ai thing is nobody with an ego less fragile than an uncooked egg cares whether you used ai to make a picture or description. That's just some weird agenda going around to find another reason to bully people I guess. That said, you're a better writer than AI it seems, the description is definitely improved. Hope you never have to hear about it again xD
BTW i wanted to add, the new devour mechanic is still WIP, whatever you do don't look too closely when shaving in game, you might just see how i got the animation working lol its very hacky right now and i need to properly fix it but that will come with time.
I have had some great suggestions for idea's and have been mulling over some additional updates i want to make for the mod so im going to be reworking the work in progress section to detail the future plans and current bugs in more detail so people can see whats being worked on.
NEW: Sandbox option to disable the proximity wake for getting close to zombies
CHANGE: updated the mod icon
Could be cool
just trying to get the animations working for it rn
On Steamdeck works fine, the problems are about the Beta that it's not optimised for Steamdeck, so the graphics are a little off. But this mod is really nice! Great work!
of all the communities i have modded for in the past i would have never expected PZ to be the only one i have had people be like this in i must admit!
either way you are very kind and i will continue to work on this.
I'm hoping next patch to fix that for the big event things.
What do you mean inverspe?
Well, it's a pity. I really wanted to try it.
Keep up the good work and don't mind losers trying to put you down.
It's strange because the mod is enabled. I don't know if I'm doing something wrong or if it just doesn't work on Steamdeck.
- added basic sandbox settings for base difficulty, smart ones spawn rate and combat wake radius.
- zombies attacked now fight back regardless of suspicion
- zombies temporarily agro if you get to close (1 tile) but can be lost. think of it like flash aggression.
- Changed the workshop logo