Garry's Mod

Garry's Mod

Map Sweepers | EXTRACTION SHOOTER
Showing 31-40 of 66 entries
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Update: Jul 24 @ 6:38pm

Text-entry hacking minigame now uses fewer characters & has better detection for button-presses. Fix micromissile dmg to helis being random. Helicopter debris and gibs will now eventually clear, *even if a player is nearby*. Sniper-round changes colour when intercepted via gravgun. Added weapon-locker prefab. Large number of fixes.

Update: Jul 22 @ 6:15pm

Bugfixes & Changes to make future debugging easier.

Update: Jul 22 @ 1:54pm

Bosses now display health-bars when you look at them.

Update: Jul 22 @ 11:58am

Fix issues with custom weapon prices not saving, Adjustments to the orbital beam to hopefully make it more useful, made hacked turrets more fragile.

Update: Jul 21 @ 3:49pm

Misc fixes

Update: Jul 21 @ 12:19pm

New hacking minigame, Cash on scoreboard, Saved class preferences, Various bug fixes/improvements.

Update: Jul 21 @ 8:57am

Tutorial speedrun timer, NPC players force-respawned if softcap is reached, fix simple-weapons-base erroring.

Update: Jul 20 @ 4:06pm

Fixed missing sniper glare/beam for combine sniper, Added ability to disable colour-correct and vignette, partial Russian Translation of the Bestiary, Fix missing texture in the prompt to play the tutorial, made changes to zombies to better accommodate large servers, and better handle large open maps, npcs that are stuck inside brushes will now be marked as stragglers and relocated, various small lua error fixes.

Update: Jul 19 @ 5:29pm

Minor changes to the announcer system to allow custom announcers to be set up easily.

Update: Jul 19 @ 6:14am

Minor fixes preparing for extension + half-translated Bestiary