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This freaking addon BANGS HARD, one of the most fun gamemodes ive experienced in all my years playing gmod. ITS LITERAL GOLD, almost cant believe this addon is even real
As someone that mostly plays singleplayer, finding an addon that actually allows you to experience it alone is lowkey like finding a hidden treasure
Seeing this getting updates in the future (both official or unofficial/modded ones) would be so awesome! Im sure ive only yet experienced a fraction of what this addon has though, i didnt even manage to get a win streak yet and my ass is getting kicked, i have a lot to learn
Anyway thank you so much for making such a banger addon!
The large enemy I'm assuming is the ACLP/robotic antlion? These are basically rare bosses released by Flashpoints when those are fully charged; they spawn somewhere close, so you can predict when they appear. Also, what winstreak/difficulty were you on when that happened?
Подскажите, с чем именно возникают проблемы? Опишите проблемные ситуации. Также хочу заметить, что в настройках вы можете скорректировать как денежные награды за убйиства, так и частоту/размеры волн.
Something that might help is understanding exactly where you were in terms of mission successes because enemies including bosses if I recall correctly get both a health buff and a damage buff the more and more you complete missions, so you being one-tapped can either be exactly that, you just got to a point where the game has the enemies cranked up to hell in damage numbers or you were just in the wrong place at the wrong time since ACLP (I hope I got that right) isn't exactly that much bigger than the standard Guard or Cyberguard, it just moves faster and has a ranged attack (as well as being able to apply shields just like the Cyber)
I want to note the addon runs perfectly fine on my Laptop, and on Mereki's laptop. So this very much is either a case of you having installed a bunch of other addons that degrade performance, or having a computer that should barely be able to run gmod in the first place.
Not that any of that would have a substantial effect on framerate; Map Sweepers is largely bottlenecked by model-rendering because that happens in-engine and therefore we don't have access to it. There are various systems in-place to mitigate that, gibs and ragdolls get cleaned up far quicker than they do in vanilla gmod and there are a few more aggressive optimisations like not rendering weapon models beyond a certain distance.
I do find it funny that they talked about hoping for having highs and lows in the combat, when that's more or less what I get from time to time (not sure how given the information about enemies should always know where you are thus never be chilling and patrolling around) because I've had moments where enemies are doing exactly that which unintentionally causes highs and lows in the combat and I can only contribute for why that's happening is simply because "I'm killing them faster than more enemies can spawn thus gain the information of where my whereabouts are"
get good
As for "not intended for solo" -- this is probably a matter of skill. I never had any problems in solo, in fact it may be even easier than multiplayer. We even adjusted difficulty to be almost 3 times easier for new players (less than 5 games won) than for regulars. Even still, difficulty is completely adjustable in the settings, including wave frequency.
I once recorded myself playing solo against combine at 6x winstreak (which doubles the difficulty) right here: https://www.youtube.com/watch?v=B-kyz85F28w please see the video, try to compare how you play vs how it's meant to be played. There's absolutely nothing difficult about this gamemode.
Also, if there was any more downtime than there already is, it would get ridiculously unbalanced and easy to complete objectives and evacuate. There's a reason we constantly throw enemies at you while giving you the most lethal ways to deal with them en masse.
Sorry to hear. Maybe it's just not what you thought it was going to be.
I disagree with objectives being unintuitive, however. Which ones are? Reactivation requires you to punch a terminal and hack it (which is the first thing taught in the tutorial). Sabotage *just* requires you to destroy a thumper and even has flavour text telling you to do that. Payload requires you to stick around. Mainframe requires hacks. Infestation requires you to push a button and defend. Everything is written. There's tons of hints, text to read, and pre-mission description in the lobby telling you what to do. There's absolutely no way it's unintuitive/not tutorialized.
Ok, that clears things up because it really made me wonder if whatever mods I'm using were somehow causing issues because I did have a mod at one point that changed the skins of the zombie models to things from Mass Effect... however that caused a really bad issue with the Boomer because it was likely trying to change the model to one skin while having the animations of the classic so there would be a stretching effect on it, one that when they went to explode would become blinding.
The bone angles of their torso are randomised on spawn so that their head positions vary a bit. It makes it a bit harder to aim at exactly head-level and rip through a horde without moving your mouse.
We used M9K while developing the addon so that'd give you the most intended experience. It should support most weapon bases/packs though, and hl2 weapons have a 2.5x damage multiplier to bring them roughly up to the strength of most workshop weapons.
Zombies are manageable, you just have to approach them differently. They're meant to overwhelm you with raw mass/numbers so things that deal a lot of damage like scatter shots work well on them. Call-ins like shelling are also incredibly powerful against them.
Is there some kind of humor event that's going on specifically for the zombie faction because the classic zombies seem to be bending like they're trying to avoid being shot and I even did tests outside of the gamemode just to see if there was some kind of mod on my end causing this before I asked.
We used the base Half Life 2 weapons. Is one of the mentioned weapon packs recommended to use with the mod?
Also, we only ever won missions against the combine and antlions. The zombies are insane; I'd place down like 3 turrets while I hack something and they'd last 12 seconds if I was lucky. The combine are so much easier.
what demo? gmod demos? we never accounted for them because nobody uses them lmao
@S.T.A.L.K.E.R.
it has been requested before, but I have no idea how a procedurally-generated gamemode is supposed to work with preplaced entities.