Arma 3
(DEV) AI Pathfinder Improvement
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อัปเดต: 30 ส.ค. @ 11: 26am

อัปเดต: 30 ส.ค. @ 11: 14am

DEV BRANCH 2025.8.30a
Additions:
• API_fnc_smartDrive & API_fnc_dynamicPathing v2.
• Added a post-init scheduler with a hint script to let the user know if the scripts are being initialized properly.
• Added a dynamic pathing dispatcher for mixed targets (the main reason why smartDrive and SmartMove share the same script, just a little entrypoint experiment)

Performance changes:
• Replaced per-unit spawn calls with one low-impact global scheduler.
• Infantry stop threshold changed to ~1 meter.
• Vehicles stop threshold changed to ~3 meter.
• Hopefully this update should also play nicer with LAMBS and some other AI overhaul mods with fewer unnecessary building dives compared to constant re-pathing.

Please let me know of any issues that may arise from this latest update. Thank you, and I look forward to hearing back from you all.

อัปเดต: 6 ส.ค. @ 7: 24am

อัปเดต: 6 ส.ค. @ 7: 02am

อัปเดต: 23 ก.ค. @ 9: 47am

อัปเดต: 23 ก.ค. @ 9: 43am

อัปเดต: 23 ก.ค. @ 9: 37am

อัปเดต: 23 ก.ค. @ 9: 00am

อัปเดต: 23 ก.ค. @ 8: 56am

อัปเดต: 23 ก.ค. @ 8: 32am