武装突袭3

武装突袭3

(DEV) AI Pathfinder Improvement
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更新于:8 月 30 日 上午 11:26

更新于:8 月 30 日 上午 11:14

DEV BRANCH 2025.8.30a
Additions:
• API_fnc_smartDrive & API_fnc_dynamicPathing v2.
• Added a post-init scheduler with a hint script to let the user know if the scripts are being initialized properly.
• Added a dynamic pathing dispatcher for mixed targets (the main reason why smartDrive and SmartMove share the same script, just a little entrypoint experiment)

Performance changes:
• Replaced per-unit spawn calls with one low-impact global scheduler.
• Infantry stop threshold changed to ~1 meter.
• Vehicles stop threshold changed to ~3 meter.
• Hopefully this update should also play nicer with LAMBS and some other AI overhaul mods with fewer unnecessary building dives compared to constant re-pathing.

Please let me know of any issues that may arise from this latest update. Thank you, and I look forward to hearing back from you all.

更新于:8 月 6 日 上午 7:24

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更新于:7 月 23 日 上午 8:32