Arma 3
(DEV) AI Pathfinder Improvement
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Update: Nov 3 @ 11:02am

Adjustments made to the initSmartPathing so friendlies should no longer be treated as hard obstacles as reported by playtesters. Once a unit picks a detour, it will stick with it for a few moments instead of bouncing back when their sqaudmate moves.

Update: Nov 1 @ 8:17am

One last thing I forgot to do was finally binarize the addon finally and fix the undfeined variable in one of the scripts.

Update: Nov 1 @ 7:49am

One final test build before pushing this to main branch later:
- The mod will become infantry only from here on out.
- Previous versions of the mod had trouble tracking units especially vehicles.
- The mod now uses more eventHandlers to track units and give them live obstacle avoidance for zeus/eden placed objects.
- I even gave them a form of vertivle navigation for when they're near cliffs or are in high elevated areas, and of course it has the usual stall detection and should reroute our beloved infantry.

Please let me know of any issues you find before I push this to the main branch tomorrow. Thanks.

Update: Oct 31 @ 3:31pm

One last update till I push this to the main branch

Update: Oct 29 @ 7:57am

Previously units weren't getting tracked properly, but now they should be,
And I have made the decision to make this mod only track infantry due to vehicle complications.

Thanks, and continue to provide feedback.

Update: Oct 28 @ 9:35am

Update: Oct 27 @ 6:48pm

Update: Oct 27 @ 6:44pm

Update: Oct 27 @ 6:23am

Update: Oct 27 @ 6:12am