Arma 3
(DEV) AI Pathfinder Improvement
Mostrando 21-30 de 84 aportaciones
< 1  2  3  4  5 ... 9 >
Actualización: 30 AGO a las 11:14 a. m.

DEV BRANCH 2025.8.30a
Additions:
• API_fnc_smartDrive & API_fnc_dynamicPathing v2.
• Added a post-init scheduler with a hint script to let the user know if the scripts are being initialized properly.
• Added a dynamic pathing dispatcher for mixed targets (the main reason why smartDrive and SmartMove share the same script, just a little entrypoint experiment)

Performance changes:
• Replaced per-unit spawn calls with one low-impact global scheduler.
• Infantry stop threshold changed to ~1 meter.
• Vehicles stop threshold changed to ~3 meter.
• Hopefully this update should also play nicer with LAMBS and some other AI overhaul mods with fewer unnecessary building dives compared to constant re-pathing.

Please let me know of any issues that may arise from this latest update. Thank you, and I look forward to hearing back from you all.

Actualización: 6 AGO a las 7:24 a. m.

Actualización: 6 AGO a las 7:02 a. m.

Actualización: 23 JUL a las 9:47 a. m.

Actualización: 23 JUL a las 9:43 a. m.

Actualización: 23 JUL a las 9:37 a. m.

Actualización: 23 JUL a las 9:00 a. m.

Actualización: 23 JUL a las 8:56 a. m.

Actualización: 23 JUL a las 8:32 a. m.

Actualización: 23 JUL a las 8:25 a. m.