DayZ
LMs Harrier MkII Jet - Vehicle
Showing 1-10 of 12 entries
< 1  2 >
Update: Jun 16 @ 12:00am

**Fixed:**
- Targeting systems Fixed/ Gun vector is changed. Pilots can now use first person and fire accurately on point and on the fly.
- Llamafied Flight Physics and Jet Physics updated for more responsive behavior.
- Harrier no longer can be loaded with 380 and unloaded spitting out win308 tracer. Spits out 380 now only.

**Added: **
- LM_Yak_141 Contamination Jet fighter.
Features Dual weapon systems. One being a contamination round supersonic weaponry (holds 10 rounds). The other is a large autocannon known as the LLAMA Air-craft cannon. YAK split into 5 LODS for stability.
- Multi dimensional and Experimental Mags for all Jets/ Ability to accept all munition types (vanilla).
These take ALL rounds in the main cannon. They will only spit out the round specified in the description of the mag.
- Second Bombardment Cannons to the Jets.
Load up this with ANY explosive projectile based bullet (Ammo 40mm Base). Holds 10 Rounds. Ammo is converted to the mag type.
- Harrier Tracer rounds added and custom FX added.
- Typefiles updated (DOES NOT INCLUDE THE LLAMA BULLET- ADD THIS YOURSELF IF YOU WANT IT SPAWNED)
- Custom FX for bombdrops and contamination drops and impacts (Contamination FX are vanilla for server performance)

**Upcoming:**
- Alot more jets.
- Minigun model to be done.
- Fixes and improvements as always.
- Working dash/dials.

Update: Jun 6 @ 7:12pm

Added:
• x3 Slim Wheels and x1 Dual Wheel.
• Removed old wheel models/textures as they were horrible.
• Debug command scripted for x4 wheels spawn, fuel, parts + ammo on admin spawn.
• Added Llamafied flight physics (Jet aircraft/Planes simulation researched and upgraded to suit type of aircraft).
• Harrier is now more forgiving in flight and can be controlled on a vertical axis with more ease/better physics; proving a straight line “chase down” or “cover fire” without dramas.
• Runway landings are very much possible as well as field landings; this will be tweaked and get better over time as feedback is provided and test are done on larger scales.
• I will add the Geo to the landing gear by Harrier v0.95.

Update: May 30 @ 11:11pm

  • Added Auto Cannon and LM_Minigun clip added.
  • Added Auto Cannon (she can shoot!)
  • Added LM_MinigunBelt_500Rnd - This takes 380 rounds and holds a clip of 500. Finally a good reason to look for it.


    Fixed & Removed:

  • 0.85 fix/added A fueltank so no more script error spam there.
  • Type files updated reflecting the added components (LM_MinigunBelt_500Rnd)
  • Cleared up model to reduce the poly even further now it has a cannon. No more un-required parts/dangly bits.
  • Physics and Simulation updated to be more responsive and less sluggish. The Harrier is now more forgiving but takes time to get used too/ its not a helicopter. You will need your pilots to train (More immersion! YAY!)


    Upcoming by v0.90 & KEY DETAILS for servers:

  • Feedback from servers running the Harrier/ Polish the scripts more.
  • The Client ask for permission to fire. So if they are out of Sync, Lagging, Behind or you have 50+ mods. They might pop off another shot or not fire for the first .5 seconds. This is just how it has to be.
  • NO. I will not make this grenade base. It will cause more issues than good.
  • Vanilla Bullets are all compatible therefore currently in development is a JSON file for server owners to set the bullet/ammo type as well as the fire rate, Shot sound etc.

Update: May 13 @ 10:18pm

Minor update 0.75 to v0.76. This will be the last update on the Harrier for a few days unless required.
Minor update 0.75 to v0.76. This will be the last update on the Harrier for a few days unless required.
Minor update 0.75 to v0.76. This will be the last update on the Harrier for a few days unless required.

Added:
  • 0.76 fix/added A fueltank as some servers experience a script error here. Not required but again; the more streamlined the better.

Update: May 13 @ 5:47pm

Always:
  • "For the people"
    • If any update causes issues please ping me like mad on discord and I will do my best to fix it asap, or even revert to previous versions to prevent playerbase disruption.

    Added:
  • Texture 14 replaced with new texture (navyblue).
  • Sound (start sound) removed. Will not return. Ever.
    • Script your own in if you like (I am more than happy to dig into the 3TB of sound files to give you options).
  • Typefiles updated.
  • Camonet model added/built.
    • x3 LODS decimated from LOD1 (12k) down to, LOD2 (4,000) finally LOD 3 (156).
    • If you see a "Cover vehicle" but it wont cover, you will see a scroll option; Scroll and then cover. This is due to having expansion vehicles + the carcover addon.

    Fixed:
  • Jet will no longer spawn underground then rise up (VPP/Debug spawn/Buy from trader).
    • Initially this was done to autocenter the aircraft on spawn. If this is needed again it will return, but it was very annoying for me to deal with model wise.
  • Camonet model will no longer represent a car.
  • Increased debug spawn fuel levels from 50 units to 100. Be aware the Harrier takes 249 units to fill.
  • As some servers are having a few issues with despawn; I have added all custom jet configs under the one config. As well as scripted classes for each of 16 variants.
    • Hopefully with this change (althogh gernerally not needed) these servers will not have the issue. This can also come down to individual modlist.

Update: May 11 @ 7:08am

  • Model updated. 16 new variants. Type 14? is a reserve texture at the moment (I think its 14... its lilac... i mean... use it if you want?)
  • x4 Base textures added (Traditional Jet colours).

Update: May 11 @ 3:35am

Added:
  • Model updated and Fuel canisters added for more realistic affect. This also goes hand in hand with the point below; as the new textures replace the "fuel" cap.
  • 12 new variants. Ranging from LM_Harrier_Custom1-15. Randing 6 colors accross x2 different camo patterns. More textures will come later.
  • All TypeFiles.
    - Will be in a Extra folder where you normally see @addons/keys etc.
  • Ignition/Start up sound
    - External only. Causes more immersiveness when cold starting the engine. Can be heard from 250 meters. Feedback will determine if the startup sound stays/goes.

Update: May 8 @ 3:32pm

Fixed req addons. No longer req DayZ expansion 'Core' called. Mod still req dayz Expansion vehicles + dependants.

Update: May 8 @ 4:43am

Texture Fix.

Update: May 8 @ 2:59am

Metapatch.