DayZ
LMs Harrier MkII Jet - Vehicle
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Güncelleme: 23 Eyl @ 23:18
Güncelleyen: Llama (Hayden)

The sync was being thrown out due to the fact we are just forcing the aircraft to go faster frame by frame. It looks smooth single player... but LIVE and with a population; proved to be a bitch.
Due to this the BOOST and AIRBRAKE function has now been removed.
The Jets have a new simulation that is as fast as I could make it with expansion settings (170-190kmph).
On top of this I have done my best to make the simulation more "jet-like" at higher speeds.

Güncelleme: 22 Eyl @ 17:43
Güncelleyen: Llama (Hayden)

Güncelleme: 15 Eyl @ 17:27
Güncelleyen: Llama (Hayden)

Güncelleme: 14 Eyl @ 23:19
Güncelleyen: Llama (Hayden)

Güncelleme: 31 Ağu @ 2:28
Güncelleyen: Llama (Hayden)

Güncelleme: 16 Haz @ 0:00
Güncelleyen: Llama (Hayden)

**Fixed:**
- Targeting systems Fixed/ Gun vector is changed. Pilots can now use first person and fire accurately on point and on the fly.
- Llamafied Flight Physics and Jet Physics updated for more responsive behavior.
- Harrier no longer can be loaded with 380 and unloaded spitting out win308 tracer. Spits out 380 now only.

**Added: **
- LM_Yak_141 Contamination Jet fighter.
Features Dual weapon systems. One being a contamination round supersonic weaponry (holds 10 rounds). The other is a large autocannon known as the LLAMA Air-craft cannon. YAK split into 5 LODS for stability.
- Multi dimensional and Experimental Mags for all Jets/ Ability to accept all munition types (vanilla).
These take ALL rounds in the main cannon. They will only spit out the round specified in the description of the mag.
- Second Bombardment Cannons to the Jets.
Load up this with ANY explosive projectile based bullet (Ammo 40mm Base). Holds 10 Rounds. Ammo is converted to the mag type.
- Harrier Tracer rounds added and custom FX added.
- Typefiles updated (DOES NOT INCLUDE THE LLAMA BULLET- ADD THIS YOURSELF IF YOU WANT IT SPAWNED)
- Custom FX for bombdrops and contamination drops and impacts (Contamination FX are vanilla for server performance)

**Upcoming:**
- Alot more jets.
- Minigun model to be done.
- Fixes and improvements as always.
- Working dash/dials.

Güncelleme: 6 Haz @ 19:12
Güncelleyen: Llama (Hayden)

Added:
• x3 Slim Wheels and x1 Dual Wheel.
• Removed old wheel models/textures as they were horrible.
• Debug command scripted for x4 wheels spawn, fuel, parts + ammo on admin spawn.
• Added Llamafied flight physics (Jet aircraft/Planes simulation researched and upgraded to suit type of aircraft).
• Harrier is now more forgiving in flight and can be controlled on a vertical axis with more ease/better physics; proving a straight line “chase down” or “cover fire” without dramas.
• Runway landings are very much possible as well as field landings; this will be tweaked and get better over time as feedback is provided and test are done on larger scales.
• I will add the Geo to the landing gear by Harrier v0.95.

Güncelleme: 30 May @ 23:11
Güncelleyen: Llama (Hayden)

  • Added Auto Cannon and LM_Minigun clip added.
  • Added Auto Cannon (she can shoot!)
  • Added LM_MinigunBelt_500Rnd - This takes 380 rounds and holds a clip of 500. Finally a good reason to look for it.


    Fixed & Removed:

  • 0.85 fix/added A fueltank so no more script error spam there.
  • Type files updated reflecting the added components (LM_MinigunBelt_500Rnd)
  • Cleared up model to reduce the poly even further now it has a cannon. No more un-required parts/dangly bits.
  • Physics and Simulation updated to be more responsive and less sluggish. The Harrier is now more forgiving but takes time to get used too/ its not a helicopter. You will need your pilots to train (More immersion! YAY!)


    Upcoming by v0.90 & KEY DETAILS for servers:

  • Feedback from servers running the Harrier/ Polish the scripts more.
  • The Client ask for permission to fire. So if they are out of Sync, Lagging, Behind or you have 50+ mods. They might pop off another shot or not fire for the first .5 seconds. This is just how it has to be.
  • NO. I will not make this grenade base. It will cause more issues than good.
  • Vanilla Bullets are all compatible therefore currently in development is a JSON file for server owners to set the bullet/ammo type as well as the fire rate, Shot sound etc.

Güncelleme: 13 May @ 22:18
Güncelleyen: Llama (Hayden)

Minor update 0.75 to v0.76. This will be the last update on the Harrier for a few days unless required.
Minor update 0.75 to v0.76. This will be the last update on the Harrier for a few days unless required.
Minor update 0.75 to v0.76. This will be the last update on the Harrier for a few days unless required.

Added:
  • 0.76 fix/added A fueltank as some servers experience a script error here. Not required but again; the more streamlined the better.

Güncelleme: 13 May @ 17:47
Güncelleyen: Llama (Hayden)

Always:
  • "For the people"
    • If any update causes issues please ping me like mad on discord and I will do my best to fix it asap, or even revert to previous versions to prevent playerbase disruption.

    Added:
  • Texture 14 replaced with new texture (navyblue).
  • Sound (start sound) removed. Will not return. Ever.
    • Script your own in if you like (I am more than happy to dig into the 3TB of sound files to give you options).
  • Typefiles updated.
  • Camonet model added/built.
    • x3 LODS decimated from LOD1 (12k) down to, LOD2 (4,000) finally LOD 3 (156).
    • If you see a "Cover vehicle" but it wont cover, you will see a scroll option; Scroll and then cover. This is due to having expansion vehicles + the carcover addon.

    Fixed:
  • Jet will no longer spawn underground then rise up (VPP/Debug spawn/Buy from trader).
    • Initially this was done to autocenter the aircraft on spawn. If this is needed again it will return, but it was very annoying for me to deal with model wise.
  • Camonet model will no longer represent a car.
  • Increased debug spawn fuel levels from 50 units to 100. Be aware the Harrier takes 249 units to fill.
  • As some servers are having a few issues with despawn; I have added all custom jet configs under the one config. As well as scripted classes for each of 16 variants.
    • Hopefully with this change (althogh gernerally not needed) these servers will not have the issue. This can also come down to individual modlist.