Stranded: Alien Dawn

Stranded: Alien Dawn

Old Earth Tech - Redux
Showing 51-60 of 61 entries
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Update: May 3 @ 8:52pm

Version 1.07-119

Minor fix on Assault Rifle FX.

Update: May 3 @ 8:46pm

Version 1.07-118

Another fairly substantial update.

The anvil has been fixed! Immeasurable thanks to Lukeh_ro, it wouldn't have been possible without his help. The colonist is still missing a hammer in their hand during the animation, but that's being worked on.

Added a new weapon, the Assault Sniper. The finest in extreme long range ballistic pew pew, it decimates organic enemies and will do decent damage to robots.

Updated the models for the Blunderbuss, Smoothbore, Bolt Action Rifle, Semi Auto Rifle, Full Auto Rifle, M1911, Colt Peacemaker Revolver, and Pump Shotgun with shiny new ones so they're no longer using Beyond Stranded or vanilla.

Rudimentary Power research moved to the Power column.

Weapon Forging and Advanced Weapon Forging research moved to the Defense column.

Adjusted the fire and critical rate on the pistols and rifles for better balancing and reflection on their tier and weapon type. The Automatic Rifle in particular is now very automatic.

Update: May 2 @ 6:49pm

Version 1.07-075

Changed ammo to be under Crafting Materials instead of Electronics in the top UI resource menu.

Update: Apr 29 @ 8:47pm

Version 1.06-072

The following buildings can now be upgraded to (or downgraded from if you want to for some reason) modern versions once they're available to you:

Analog fridge, analog freezer, windmill, lead battery.

Update: Apr 29 @ 6:35pm

Version 1.06-070

One step closer to fixing the anvil properly. Colonists now approach it and face the right direction. Animation is still broken, but we're getting there. Many thanks to lukeh_ro for his help!

Changed the vanilla 1.0 and 2.0 Snipers to 60m and 80m range respectively in order to be on par with the long range weapons in the mod.

Increased the arc from 35 degrees to 90 degrees for the Naginatas, wasn't having the intended effect with such a narrow attack cone.

Update: Apr 24 @ 9:26pm

Version 1.05-064

Fixed another research quirk. Updated the damage icons on some of the new weapons, more to come.

Update: Apr 24 @ 12:12am

Version 1.04-063

Fixed a couple research quirks.

Update: Apr 23 @ 9:44pm

Version 1.03-062

lukeh_ro's Glass and Greenhouses mod is now required as glass is being used as a crafting resource instead of silicon for certain things.

Some new, updated icons.

The anvil is now an anvil, however the crafting animation is still broken AND the colonist faces the wrong way as an added bug bonus, however it is functional. Working on fixing both of those issues.

Disabled the Birdshot Pump Action Shotgun. Not enough of a difference in damage/crafting resources compared to the Buckshot variant to justify it, noodling on ideas.

A slew of new weapons, primarily melee options:

Steel Spear - Long range, somewhat slower attack, medium damage. Ineffective against robots.
Carbon Spear - Improved damage and slightly improved range. More effective against robots, but still better against organics.
Steel Naginata - Very long range, slow attack, causes damage to multiple enemies in a 50 degree cone. Ineffective against robots.
Carbon Naginata - Improved damage and slightly faster attack rate. More effective against robots, but still better against organics.
Steel Katana - Fast attack, short range, heavy bleeding damage. Ineffective against robots.
Carbon Katana - Improved damage, bleed effect, and attack rate. More effective against robots, but still better against organics.
Steel Nodachi - Medium attack rate, damage, and range, good bleeding damage. Ineffective against robots. All-rounder.
Carbon Nodachi - Faster attack rate, but not as fast as the katana. Better damage. More effective against robots, but still better against organics.
Steel Zweihander - Very slow attack, heavy damage, causes stun effect.
Carbon Zweihander - Slightly faster attack rate, higher damage.
Bullpup Rifle - The ultimate semi-automatic rifle, Scoped, fires quickly, does heavy damage over time. Effective against both organics and robots, but moreso organics.
Assault Shotgun - The ultimate ballistic shotgun. Fires quickly in a narrow cone than other shotguns with high accuracy shredding organic enemies. Less effective against robots, but they won't be thrilled to be shot by it either.

New crafting resources:
Steel - Iron + Carbon = steel. Uses charcoal and refined metal, crafted in the furnace. All of the above melee weapons will need this to craft, and all of the mid to high tier weapons in this mod now require it. In a future update, it will also apply to vanilla weapons and some other vanilla recipes that require higher end metal.

Nanotube steel - Refine the above further with carbon nanotubes to increase it's strength. Required for the carbon level melee weapons and high tier ballistic weapons. In a future update, it will also apply to vanilla weapons and some other vanilla recipes that require high end metal.

Shotgun ammo - New ammo item used by mid-high tier shotgun items.

Update: Apr 16 @ 9:34pm

Version 1.02-012

The sewing machine isn't getting the memo that it's disabled even though that's checked, so I've reenabled it but removed the research item tied to it that unhides it.

Update: Apr 16 @ 8:17pm

Version 1.01-011

Changed the cone area of the Blunderbuss and Coach Gun to 40 degrees instead of 80, and lowered their range.