Stranded: Alien Dawn

Stranded: Alien Dawn

Old Earth Tech - Redux
Showing 21-30 of 60 entries
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Update: Jun 7 @ 12:44am

Version 1.28-208

Fixed the Steel Katana recipe. Was producing a nodachi instead.

Update: Jun 6 @ 9:53pm

Version 1.28-206

Removed all of the research costs which were applied unintentionally due to some quirks with the Mod Editor.

Update: Jun 5 @ 10:10pm

Version 1.27-205

Changed Cartridge - Single Shot ammo to be crafted at the crafting table. Accidentally set it to the soldering bench.

Update: Jun 5 @ 5:16pm

Version 1.27-202

Performed some TLC on the mod's resources.

All resources now have unique models or recolored vanilla ones that make sense for what they are.

Any resources that are stored in glass bottles i.e (Chemicals, Gunpowder, Oil) now require some glass to make.

Fixed the issue with Shotgun Ammo not being storable.

Renamed Ammunition to Low Caliber Ammo to better differentiate it between the High Caliber variant.

Update: Jun 3 @ 10:52pm

Version 1.26-189

Fixed a bug with the Gunpowder recipe that prevented it from being crafted even if you had the correct skill.

Update: Jun 3 @ 9:48pm

Version 1.25-187

Changed the ammunition recipes to be in the main crafting list instead of the Craft Weapons section.

Lowered the skill requirement from 3 to 2 on Gunpowder.

Changed Ammunition research to require the Gunpowder tech first.

Update: Jun 1 @ 5:04pm

Version 1.24-184

Adjusted the recipes for Carved wood. You now get 50% return at the crafting table, 75% at the lathe, and 90% at the CNC machine.

The Fat Rendering recipes all now use Cooking instead of Crafting skill, and thus grant some small Cooking EXP. No skill is needed, but there's now a 10% chance to fail until skill 3. All now use 30 meat and give 15 fat. Work time doubled from 1 to 2 hrs.

Update: Jun 1 @ 4:21pm

Version 1.23-183

Re-added the base Pump Action Shotgun, unlocked in Ballistics lvl 1.

Changed the improved Buckshot variant recipe unlocked at lvl 2 to require one made Pump Action Shotgun, a Hi-cal receiver, and a bit more shotgun ammo.

Increased the damage somewhat on the the base and Grapeshot Blunderbusses. Damage is the same, but the Grapeshot fires faster.

All rifles (excluding the Automatic Rifle) and shotguns now have a small chance to cause instant headshot "Destroyed" death on critical hit, with the chance increasing slightly on higher tiers. The Assault Sniper Rifle in particular will give you your best odds at 15%. May your aim be true.

The Automatic Rifle now has a 2% chance to inflict lvl 4 pain on regular hit. This is due to being shredded with bullets not feeling very good.

Update: May 31 @ 5:18pm

Version 1.22-181

Non-CNC recipe for the Assault Sniper Rifle changed to the Soldering table to match the other two end tier weapons.

Update: May 31 @ 4:57pm

Version 1.22-179

Removed the Bolt Action Hunting Rifle from having a dedicated item on the top menu bar.

Rifle sounds have been fixed.

I've opted to remove the armchairs entirely as they're just cosmetic with some different colors using the same in-game models, and troubleshooting their issues is more effort than it's worth. For more armchair variety that has unique models, I recommend using Justin Crause's Furniture mod.