Stranded: Alien Dawn

Stranded: Alien Dawn

Old Earth Tech - Redux
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Update: Jul 11 @ 10:54pm

Version 1.33-232

Updated mod description text.

Update: Jul 11 @ 10:50pm

Version 1.33-231

Missed one minor thing with Kerosene research pre-reqs. Always gotta be one thing I find after I hit the upload button. ;)

Update: Jul 11 @ 10:41pm

Version 1.33-230

New resource -> Kerosene. Made from petroleum (fuel), this will now be consumed by gas appliances (stove and furnace), and also new kerosene lights and heaters. Made at the distiller.

Kerosene heaters heat better than heating stoves and also don't require chimneys. Just make sure to open a window here and there. ;)

Kerosene wall lamps last longer than ones using vegetable oil and sticks as fuel.

Ceiling variants are in the works, but need to work out some issues first.

All of the above are unlocked via the new Kerosene research item, which requires Chemistry as a prerequisite.

Chemistry resources have been redone to be a little more realistic. There is no longer a dedicated chemical barrel and the recipes have been moved to the distiller or fermentation barrels. Lowered the amount of the time it takes to produce them by a third as three days was excessive.

Ammonium Nitrate -> Ammonia. Recipe now uses nitrogenous vegetables (crew roots or buttermelons) and water. Moved to the distiller.
Potassium Nitrate -> Saltpeter. Recipe now uses manure, charcoal, and water resembling historical nitre beds. Moved to the fermentation barrel.
Acid -> No change. Same recipe. Moved to the distiller.

Harvesting Tools now use Steel instead of Prefab Parts.

Clarified the description of the Small Motor which made it sound like an equipable tool rather than a construction/crafting component.

Moved General Sciences research from Defenses to Resources.

Update: Jul 9 @ 12:57pm

Version 1.32-219

Changed all research to be hidden until you've researched the prerequisite. Main reason is to keep the research screen less cluttered with gray items you can't do anything with yet until later.

Update: Jul 8 @ 7:34pm

Version 1.31-218

Changed Portable Motor recipe to be in the main crafting list instead of under Tools.

Update: Jul 6 @ 5:37pm

Version 1.31-217

Fixed the missing prerequisite for Rendering and Chemistry requiring Scientific Method.

Update: Jun 17 @ 9:17pm

Version 1.30-216

Changed Gunpowder crafting exp from normal to low.

Removed the Sewing Table from Lofty Goals. Not worth the effort to get it working as there are various traits that give you a bonus to tailoring, and it would require a SAD_CommonLib addition to make it so the speed changes at the table level, otherwise it would require a duplicate recipe for every vanilla asset along with any in other mods. Alternatively, I recommend getting my Skills Mastery mod if you don't already have it, and reward your colonist with a skill bonus to Tailoring instead.

Update: Jun 11 @ 11:33pm

Version 1.30-215

Fixed scopes not being able to be stored.

Adjusted some trade prices on resources.

Update: Jun 11 @ 4:51pm

Version 1.29-214

Lukeh_ro's Water mod is now a required prerequisite.

Added the Swamp Cooler. Similar to A/C units, it's a wall mounted device that will cool your home, though at a reduced effectiveness. Requires water to be refilled periodically. Unlike A/C units, it doesn't require a CPU unit and thus won't be effected by Solar Flare disasters. They can be upgraded to A/C units later on.

Added water to chemical and some canned recipes.

Chemical recipes have had their output changed from 40 to 50.

Added the Gunsmithing Table, which unlocks after researching Gunpowder. All recipes related to ammo, guns, and gun components have been moved to this device excluding the ones for the CNC machine. This both reduces clutter from what's already a long list of things to craft from the regular crafting table, and gives you a defined place to look for any gun related crafting items.

Renamed Ammunition to Low Caliber Ammuntion to better differentiate it from High Caliber.

Renamed Smoothbores to Muskets and Cartridge Muskets.

Made sure Coach Gun nomenclature was consistent for the upgraded Blunderbuss.

Renamed Analog Fridge and Freezer to Vintage. More to come...

Update: Jun 7 @ 12:57am

Version 1.28-209

Fixed the ammonia recipe. Was causing a loop with infinite poop cycling.