Stranded: Alien Dawn

Stranded: Alien Dawn

Old Earth Tech - Redux
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Opdatering: 7. maj kl. 19:52

Version 1.11-130

Added descriptions to the build menu items.

Made the anvil buildable on floors with flooring installed.

Opdatering: 6. maj kl. 21:22

Version 1.10-127

Couple other minor fixes to some research items. Updated the icons of the Lathe.

Opdatering: 5. maj kl. 19:36

Version 1.10-125

Changed Rudimentary Power research to no longer require the vanilla Electric Grids research to unlock. It now requires Metalworking, Scientific Method, and Chemistry instead, as that provides you with the materials and the knowledge needed. Will unlock wooden poles only.

Changed Electric Grids to now require both metal and electronics to have been discovered, Rudimentary Power researched, and doubled it's research time to incentivize early game use of Rudimentary Power options.

Removed the "Boomstick" hint text from ammo as that was causing some confusion.

Deleted some older files that aren't used any more.

Opdatering: 5. maj kl. 17:40

Version 1.09-123

Fixed the nanosteel icons to have lowercase .png extensions. The game is super picky about that.

Fixed a typo in the image path for Chemistry research's description.

Fixed the "outlined" icon for the bayonet. It's the same icon without an actual outline, but should prevent a missing image.

Deleted some older files that aren't used any more.

Opdatering: 4. maj kl. 11:24

Version 1.08-121

Added Steel and Nanosteel recipes to the Electric and Gas Furnaces, along with the Cyberpunk Furnace if you have that mod installed.

Also added a CNC machine recipe for Small Motors.

Opdatering: 4. maj kl. 11:03

Version 1.08-120

Added Steel and Nanosteel recipes to the Electric and Gas Furnaces, along with the Cyberpunk Furnace if you have that mod installed.

Opdatering: 3. maj kl. 20:52

Version 1.07-119

Minor fix on Assault Rifle FX.

Opdatering: 3. maj kl. 20:46

Version 1.07-118

Another fairly substantial update.

The anvil has been fixed! Immeasurable thanks to Lukeh_ro, it wouldn't have been possible without his help. The colonist is still missing a hammer in their hand during the animation, but that's being worked on.

Added a new weapon, the Assault Sniper. The finest in extreme long range ballistic pew pew, it decimates organic enemies and will do decent damage to robots.

Updated the models for the Blunderbuss, Smoothbore, Bolt Action Rifle, Semi Auto Rifle, Full Auto Rifle, M1911, Colt Peacemaker Revolver, and Pump Shotgun with shiny new ones so they're no longer using Beyond Stranded or vanilla.

Rudimentary Power research moved to the Power column.

Weapon Forging and Advanced Weapon Forging research moved to the Defense column.

Adjusted the fire and critical rate on the pistols and rifles for better balancing and reflection on their tier and weapon type. The Automatic Rifle in particular is now very automatic.

Opdatering: 2. maj kl. 18:49

Version 1.07-075

Changed ammo to be under Crafting Materials instead of Electronics in the top UI resource menu.

Opdatering: 29. apr. kl. 20:47

Version 1.06-072

The following buildings can now be upgraded to (or downgraded from if you want to for some reason) modern versions once they're available to you:

Analog fridge, analog freezer, windmill, lead battery.