Total War: SHOGUN 2

Total War: SHOGUN 2

Ultimate Expanded Field Command V1.74
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Update: Jul 10 @ 10:51am

v1.34

-All Professional Ashigaru get 2 turns to recruit
-Professional Ronin get 3 turns to recruit

Next update:

Teppo Kumi given a new projectile type, spread increased from 3 to 6 to make them the worst gunners.

Update: Jul 10 @ 8:43am

v1.33
-------------------------

-Removed Professional Ashigaru encampment requirements for hiring, I want the AI using them more
-Added Professional Teppo Ashigaru
-Nerfed the hell out of Teppo Kumi, the Professional Ashigaru have the stats of the original Teppo Kumi

Next update:

-All Professional Ashigaru get 2 turns to recruit
-Professional Ronin get 3 turns to recruit

Update: Jul 9 @ 9:41pm

v1.3
-----------------------

-Added MR Tarzan's Garrison Icons

-Teppo garrisons added to the Castle buildings to make assaults more difficult even for smaller castles

-added new units: Teppo Kumi Garrison, Teppo Samurai Garrison, and Teppo Warrior Monk Garrison

-Matchlock unit Close formation variation decreased from .4 to .2 in the continuing effort to fix the shuffling matchlock problem

Next update:

-removed professional ashigaru encampment requirements for hiring
-Added Professional Teppo Ashigaru
-Nerfed the hell out of Teppo Kumi, the Professional Ashigaru have the stats of the original Teppo Kumi

Update: Jul 9 @ 7:23pm

v1.24
-------------------


-Professional Yari Ronin get -2 defense, -1 armor
-Professional Kachi Ronin get -2 ammo
-lowered matchlocks base to-hit chance by 7 (less bullets that will always hit, vs bullets that just get fired into the crowd)
-All matchlock infantry spacing raised 3% to 1. This is continuing effort to solve the "unit shuffles feet and doesnt shoot" problem

Next Update:

-Teppo garrisons added to the basic castle building to make assaults more difficult even for smaller castles.
-Close formation variation decreased from .4 to .2 in the continuing effort to fix the shuffling matchlock problem

Update: Jul 8 @ 9:36pm

v1.20
---------------------------

-Fixed Professional Ronin not being recruitable from Tier 4 stealth building (Infamous mizo shozai)
-lowered geisha skill point gain to match her limited skill tree (skill trees are a lot of work...)
-Raised experience tier levels for Generals, to slow down the leveling and make it more impactful when a general dies (gonna catch some hate here lol)
-Negoro-Gumi uniforms changed so no more hot pink, just blue and white
-Matchlocks reload slowed by 5. This is to help archers out, and also the reload speeds are unrealistically fast

Next Update:

-Professional Yari Ronin get -2 defense, -1 armor
-Professional Kachi Ronin get -2 ammo
-lowered matchlocks base to-hit chance by 7 (less bullets that will always hit, vs bullets that just get fired into the crowd)
-All matchlock infantry spacing raised 3% to 1. This is continuing effort to solve the "unit shuffles feet and doesnt shoot" problem

Update: Jul 7 @ 7:47pm

v1.15
-----------------------

-Imperial Ranch now adds +3 Light Cav and +3 Heavy Cav to unit caps
-Yumi Monks range change to 200 (from 160) and reload to 7 (same as Daikyu)
-Samurai Retainers (garrison unit) get rapid_advance, inspire_unit, banzai, warcry to act as the "boss" of all sieges.
-Portugal faction changed campaign ai personality default from "brute" to "aggressive reliable," same as all other factions before they get randomized. Hopefully this makes them more active.
-new AI building cost mod tied to difficulty settings, should help AI develop their territories more. -10% to build on Hard, -30% Very Hard, -50% Legendary
-Generals given 4 more skill points total.

Next update:
-Fixed Professional Ronin not being recruitable from Tier 4 stealth building (Infamous mizo shozai)
-lowered geisha skill point gain to match her limited skill tree (skill trees are a lot of work...)
-Raised experience tier levels for Generals, to slow down the leveling and make it more impactful when a general dies (gonna catch some hate here lol)
-Negoro-Gumi uniforms changed so no more hot pink, just blue and white
-Matchlocks reload slowed by 5. This is to help archers out, and also the reload speeds are unrealistically fast

Update: Jul 6 @ 4:29pm

v1.09
----------------------------

-inspire taken from Kachi Ronin
-buffed naginata troops
-slowed matchlock reload by 1 second
-lowered matchlock base accuracy by 3%
-changed the Spiritual, Oppresive, and Theater tier 6 skills for Generals to be -25% to agent cost, to balance out the fact unit cap doesnt give more than 5 agents

Next update:

-Imperial Ranch now adds +3 Light Cav and +3 Heavy Cav to unit caps
-Yumi Monks range change to 200 (from 160) and reload to 7 (same as Daikyu)
-Samurai Retainers (garrison unit) get rapid_advance, inspire_unit, banzai, warcry to act as the "boss" of all sieges.
-Portugal faction changed campaign ai personality default from "brute" to "aggressive reliable," same as all other factions before they get randomized. Hopefully this makes them more active.
-new AI building cost mod tied to difficulty settings, should help AI develop their territories more. -10% to build on Hard, -30% Very Hard, -50% Legendary
-Generals given 4 more points total.

Update: Jul 6 @ 1:10pm

v1.04
--------------------

-Attempt to fix the "Matchlock troops get stuck and stop firing and just jitter around" bug. I think it is because the men were too close together, so I spaced them out by 2%.

Please let me know if you still see that bug or if you dont see it anymore!

Next Update:

-inspire taken from Kachi Ronin
-buffed naginata troops
-slowed matchlock reload by 2 seconds
-lowered matchlock base accuracy by 3%
-changed the Spiritual, Oppresive, and Theater skills for Generals to be -25% to agent cost, to balance out the fact unit cap doesnt give more than 5 agents

Update: Jul 5 @ 9:16pm

v1.03
--------------------

-Cavalry outpost chain given addition to Light Cavalry Cap as well as Heavy Cavalry cap
-monks get lowered price and upkeep to make up for being slightly worse than samurai
-Professional Kachi Ronin get Flaming arrows, run fast, and inspire

Next update:

-Changed my mind, Ronin do not get Inspire ability (they are much less inspirational to the men than oath bonded Samurai!

Update: Jul 5 @ 2:13pm

Day one mini patch:

-Professional Yumi Ronin changed to Professional Kachi Ronin
-Removed extra building requirements for all warrior Monks except matchlocks (still requires siege building)
-Lowered base unit cap for all warrior Monks to 2, and 4 for any clan that gets special monks.

Now the generals that get ancillaries that give + to monks or + to ronin are better. Monks can be used as back territory defense, they are recruit

Upcoming patch:
---------------------------

-Cavalry outpost chain given addition to Light Cavalry Cap as well as Heavy Cavalry cap
-monks get lowered price and upkeep