Total War: SHOGUN 2

Total War: SHOGUN 2

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Ultimate Expanded Field Command Beta 1.6
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Tags: mod, overhaul
File Size
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825.720 MB
Apr 9 @ 8:18pm
May 11 @ 9:49am
70 Change Notes ( view )

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Ultimate Expanded Field Command Beta 1.6

In 1 collection by Lenny_Froggins
Ultimate Expanded Field Command extras
13 items
Description
WARNING: Mod is currently unstable and sometimes has crashes at or during the AI turns. I recommend for now that you make a manual save every few turns so that you can load from turns before and the crash wont happen again in the same way.

NOTE: Requires FOTS DLC

LOAD ORDER: THIS MOD ON BOTTOM. ALL OTHER SUBMODS ABOVE IT.


UEFC is an overhaul that combines the battle mechanics of Field Command Sengoku with the Expanded Japan map, Ashina's Buildings/Units, and a more fleshed out Portuguese faction including new units and artillery. The whole system has been fit together better, with better balance and cohesion of design.

UEFC is for people who enjoy content maxxing, and playing all the battles. Very Hard is "balanced" and Legendary is a true challenge! (doomstacks)

It contains the work of Chewie, Fuwuvi, Ashina, Fourstrider, The_Yogi, uanime5, JasonXIA and more. Without their hard work this wouldnt exist! I am but a humble battle mechanics guy. Big thanks to Who_ci, who gifted me the Ikko DLC.

See below for the list of all mods included and unique features of UEFC.

Features:

-Expanded Japan map with 142 total factions and a re-drawn map

-12 Turns per Year, diplomacy is rebalanced to work with 12 turns per year, thinking of it in terms of YEARS and not TURNS.

-Removed Realm Divide malus, since the AI has plenty of reasons stab you in the back already!

-A full Portugal faction with Arquebusiers, Pikemen, armored Knights, and even ships crew armed with sabres and pistols.

-Portuguese Jesuits are highly invested in the conversion of Japan. Portugal can have up to 20 missionaries from churches.

-Period-correct artillery pieces for Portugal. Japanese factions get access to European artillery through the Dutch Factorij port.

-General units using Bows and Teppo are available to recruit!

-Overhaul of the Samurai troops, focusing on the Samurai as skilled archers in addition to melee combatants. The standard Bow Samurai become "Kachi Samurai," a unit with limited ammo and high melee stats with their katana. The AI uses these troops as a second line that softens up your defenses as the first wave of melee units attack, then charges into the fray.

-Likewise, sword-wielding Cavalry has been removed. Instead it's Bow and Sword cavalry. This reflects a more historical order of battle during Sengoku warfare. They have higher melee than vanilla.

-Additional recruitment buildings and units, such as garrison buildings and professional Ashigaru troops distinct from the standard "Kumi" groups of armed peasants. The names reflect a more historical distinction between professional and levied peasants.

-Additional Trade buildings by Ashina, which give different assortments of imported goods. Finally, a way to get that stone for your castles.

-Castle towers now ALL shoot guns, and all factions can recruit Teppo units from the castle chain. Both of these changes reflect how the Teppo was prevalent at sieges and how Daimyo would have kept their Teppo units close.

-All factions get some number of Long Yari Kumi, not just Oda.

-Raised perceived AI trade value of imports/exports that are not Warhorses, so they are more likely to enter trade agreements with you and each other.

-Additional ships, such as Teppo (gun) versions of Sengoku Bune, O Ataka Bune and Nihon Maru, and Red Seal Ships with 10 cannons. Japanese can recruit "Captured Galleon" with 24 cannons if the province has both a Dutch VOC Factorij and a Pirate Fortress. Of course, The Black Ship is still sailing around for whomever wants to catch it...

-Improved sailing: The optimal angle of tacking across the wind now matches the value for real galleons and caravels. Sailing directly into the wind is much slower and the only time the boats reef their sails. Maintain momentum when turning across the wind. For some reason, the AI sends Red Seal Ships charging straight at you, but I like that because they get in close and unleash their cannons, it's an interesting tactic.

-Improved ship combat from Lenny's More Fun Boats. Archers and Gunners now RUN to their stations, and archers loose arrows much faster.

Overall this is one of the best Total War experiences I have ever had the pleasure to play, and actually challenging for this old veteran. Legendary difficulty is BRUTAL with how many castles are close enough to support each other in battle, the doomstacks are terrifying.

HOW TO START PORTUGAL:

WARNING: DO NOT DISBAND UNITS AT THE START WHILE GENERAL DE SOUZA IS IN THE ARMY. IT WILL CRASH. MOVE HIM OUT OF THE SETTLEMENT IF YOU WANT TO DISBAND.

There are two ways to start as Portugal. One way is to use your starting army to begin instant conquest, so that you can pay for the army, taking a coastal settlement on the first turn should be trivial. This is your basic "paint the map" style, and good luck to ye!

The other is to delete some or all of your starting army and focus on grabbing as many trade nodes as you can early on. However, it will take 5 turns to make your first trade ship, so grab one node with your Galleon, and race the AI to the others as fast as you can build the merchant caravels. This is a good strategy if you want to play Portugal historically and influence Japan with your money. Trading or not trading with the AI can make or break them in a war with other AI.


Included Mods:
Lenny's EJP+FCS Compatch balancing and units
Lenny's More Fun Boats
Lenny's Sengoku Autoresolve Fix
Chewie's Field Command Sengoku + Lennys FCS Tweaks and balance
Fuwuvi and uAnime5's Expanded Japan 12TPY + Portugal
Fuwuvi's AIO Mod pack containing...
Ashina's Markets, Ports Produce Food, Garrison Buildings, Building Expansion with Units
Fourstrider's Portraits and Retainers
Historical Banners by JasonXIA
The_Yogi's Sengoku Artillery Pieces and Ships
Will's Colored Morale and Fatigue Text
Danylo's Pike and Shot 2 (portuguese weapons)

KNOWN ISSUES:

-all factions get a +20 "hostages" diplo bonus, not sure why, but game plays okay
-Portuguese voice lines are in Japanese
-Names of Portuguese Generals and Merchants use a Japanese name. IF ANYBODY KNOWS HOW TO FIX THAT, PLEASE LET ME KNOW!
-Pistols are still the FOTS revolver. There is a file name conflict with the Crossbow. If there are any Modders who know how to change the address and key for a weapon, please contact me!

IF YOU GET ANY REPEATING CRASH, TRY THESE FIXES FROM FUWUVI:

https://trello.com/c/Xn3NaGkv/67-faq-list



Recommended additional mods:

-Lenny's Battletech 1 Turn Per Technology: get to the good stuff faster, but still have an option early game to specialize in something a little faster than your neighbors. https://steamcommunity.com/sharedfiles/filedetails/?id=3304970603

-Lenny's Ship Campaign Realistic Movement: Completely changes how players and AI interact with ships and shipping. Sailing ships can move about 1/3 of the length of Japan, and rowing ships 1/4. As in reality, you cant know where the AI ships will be or where they are going. The way to control the waves is to station blockades at choke points and dont forget to defend your trading ports, and the trading ports of your allies, for them! https://steamcommunity.com/sharedfiles/filedetails/?id=3304964710

-1.5X Unit Size for UEFC. Does what it says on the tin.
https://steamcommunity.com/sharedfiles/filedetails/?id=3461240995

-Lenny's Ultimate Weather: https://steamcommunity.com/sharedfiles/filedetails/?id=3463621631

-Strongholds of the Samurai Parts 1-5 by Sorinel1991. Adds more castle types to the game, highly recommended!
https://steamcommunity.com/sharedfiles/filedetails/?id=1507085670

If you have Pharaoh: Dynasties, check out my excellent lethality based battle mechanic submod for Radious: Killing Blow!
https://steamcommunity.com/sharedfiles/filedetails/?id=3397569403&searchtext=Killing+Blow






510 Comments
Lenny_Froggins  [author] 9 hours ago 
Thanks for your input.
Badin 34 9 hours ago 
Thank you for clearing that up and i agree that fights should take longer than in vanila. I really like the new buildings, banners unites stacked together look imposing and i love it!

But i also must say that in my opinion, the unit speed and fights length need a bit more work.

Tysm for creating this mod , im looking forward to my battles!!!
Lenny_Froggins  [author] 9 hours ago 
Because this is a mod for people who like slow units and long fights.
Badin 34 9 hours ago 
Why are units so slow and fights take so long ? Otherwise very interesting mod
Lenny_Froggins  [author] 11 hours ago 
b1.6
--------------------------

BIG THANKS TO @Who_Ci FOR GIFTING ME THE IKKO IKKI DLC!

-Fixed double Teppo Kumi recruitment for Ikko
-Added cannons from Dutch Factorij to Ikko
-Fixed unit icons for Professional Ashigaru for Ikko
-Added the Teppo,Yumi,and Yari Taisho for Ikko

-Possible crash vector; removed the weather states I had in this mod. Use my weather submod if you want the better weather. I have a suspicion that the campaign weather is involved in crashes that happen right on the turn changeover.
Heix 11 hours ago 
@Lenny_Froggins thank you for your help
Lenny_Froggins  [author] 12 hours ago 
@Heix ahhhh I see. I believe the musket sounds came with Field Command Sengoku but I am not sure. I have combined a bunch of mods, and none of them was just a sound mod, so the musket sounds must either come from Field Command Sengoku or Fuwuvi's Expanded Japan + Portugal.
Heix 14 hours ago 
@Lenny_Froggins the matchlocks(muskets) have a different sound then in vanilla.
so i'm asking you if you perhaps used a sound mod for the matchlocks. also i would like to know how to have these custom matchlocks sounds or atleast name of the mod.
thanks
Who_ci 15 hours ago 
add me to friends please :3
Lenny_Froggins  [author] 16 hours ago 
Well, I cannot confirm my changes even work and then I end up pushing even more updates than I already do waiting for your feedback and I am sorry but I am not spending any more time on Ikko Ikki until I buy the DLC (am poor, not happening soom). Is that lame of me? Yes. Sorry.

For instance: can you recruit cannons from the Factorij yet? Idk! I cant test it!