Total War: SHOGUN 2

Total War: SHOGUN 2

Ultimate Expanded Field Command V1.73
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Update: Jul 20 @ 12:53pm

v1.5
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-Added PERIOD CORRECT PISTOL MODEL (yay) to Portuguese and the Dutch Pirates.

Update: Jul 20 @ 8:26am

Update: Jul 19 @ 9:37pm

Update: Jul 19 @ 9:14pm

v1.49
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-Adjusted "war with" diplomacy values to be more...interesting. ;) (Hint: the negative for you being at War with a clans friends was never going away, now it lessens over time)

Update: Jul 19 @ 5:28pm

v1.48
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-Lowered Metsuke skills for agent cost to be -5/-10 instead of -10/-20. This should help agents not reach the threshold for zero cost actions.

-Lowered agent cost effect for the Spiritual, Oppressive, and Cultured general skills from -10% to -5% Same reason as above. A lot of Fourstrider's base values result in some pretty OP benefits.

-Lowered Ancillary benefits for agent cost, same reason as above.

Thank you @Deffre for figuring this out!

Update: Jul 18 @ 7:45pm

v1.47
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-Added all portuguese units to the unit_recruit_time modifier. Bestieros are "bow samurai" and the matchlock units are "matchlock"
-Added all artillery to the "siege" modifier for recruit time

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Next Update:

-Lowered Metsuke skills for agent cost to be -5/-10 instead of -10/-20. This should help agents not reach the threshold for zero cost actions.

-Lowered agent cost effect for the Spiritual, Oppressive, and Cultured general skills from -10% to -5% Same reason as above. A lot of Fourstrider's base values result in some pretty OP benefits.

-Lowered Ancillary benefits for agent cost, same reason as above.

Update: Jul 18 @ 7:35pm

Update: Jul 18 @ 8:10am

v1.46
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-Added recruitment reduction times for matchlock and artillery units to the Siege/Gunpowder building chain.

Next Update: removed Deploy Wooden Stakes as they are bugged.

Update: Jul 18 @ 6:54am

Update: Jul 17 @ 5:32pm

v1.45
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-Dutch Pirates added: these hardy seafarers can deploy outside the deployment zone and get Climb Walls Fast so they can be infiltrators with your ninja, but much larger unit sizes. They get double the pistol ammo of Merchant Crew and are better fighters. Recruitable from Nanban Ports and the Dutch VOC port.

-added newer units to the unit cap system (I had forgot to do it, whoops)

-Updated the Ultimate Sandbox submod for newer units, and set all recruitment times and costs to 1.