Total War: SHOGUN 2

Total War: SHOGUN 2

Ultimate Expanded Field Command V1.73
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Update: Aug 15 @ 6:13pm

1.68
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-Added Trade ships to the unit cap mechanic (how did I not notice this before...)

NEXT UPDATE:

Bow cavalry get double the ammo and the base reload set to 1 so they fire much quicker and are thus actually useful archers.

Update: Aug 15 @ 5:34pm

Update: Aug 15 @ 5:00pm

1.67
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-added Nagamaki to recruit time bonus for spears

-Kisho Shinobi now have a primary weapon more like a shuriken than the firebombs. This probably does nerf them but also they will probably kill way less of your own troops when you stop paying attention to them lol

Update: Aug 11 @ 11:35pm

1.66
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-Dutch VOC port gives +2 Dutch Pirates instead of +3. It's a really neat unit but the AI kind spams em.

-I had the spawn priority for garrison troops values backwards. Fixed!

Update: Aug 10 @ 7:20pm

HOTFIX:

-Fixed some units missing the "armor for infantry" bonus.

Update: Aug 10 @ 3:16pm

HOTFIX:

-Korean Pirates unit cap set to 2
-Fire Rockets could still be recruited by all the minor factions, fixed. They are OP.

Update: Aug 10 @ 1:43pm

Update: Aug 9 @ 2:32pm

1.65
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- European Cannons and Fire Mangonels get a base unit cap of 3.

Update: Aug 8 @ 8:32pm

Update: Aug 8 @ 6:51pm

v1.64
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-Castle Farm Chain: Lowered the "quality" values used by the AI to 0.

Hopefully this results in the AI not building them. Removing them entirely would break saves and I dont want to deal with that at this point.