Total War: WARHAMMER III

Total War: WARHAMMER III

🦀The Crustacean Nation🦀(Now with🦞 faction)
Se afișează 21-30 din 48 intrări
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Actualizare: 25 iun. @ 5:03

ver. 4.4

Difficulty:

Rebalanced all difficulty options
there are now 4 difficulty options "Easy", "Standard", "Challenging", "Brutal"

AI factions now start with the "Standard" situation

Balance:

Giant Reef Snappers (both variants):
- removed attribute: hide in forest
- added attribute: strider

Reefspeaker (Giant Reef Snapper Mount):
- removed attribute: immune to flanking
- removed attribute: wallbreaker
- added attribute: strider

Crustacean Battle Altar (unit and mount)
- removed attribute: hide in forest

Visual:

Added custom building icons, for the following buildings:
- Pastures chain
- Gathering Stones Landmark

Bugs:

Fixed a bug which caused starting opponents, to be able to retreat after battle, they will now be fully wiped out when that happens, as intended.

Actualizare: 23 iun. @ 8:57

ver. 4.3

Additions:
- Added new landmark to the Temple of Skulls settlement: "Ancient Gathering Stones", Old Kelpbeard starts with it on Easy difficulty, or when played by the AI.

Balance Changes:
- Giant Reef Snapper (both variants) +10 armour

Starting Location Changes:

- Adjusted starting armies on "Easy" difficulty (They are overall stronger, making the starts easier)
- Streamlined the starting locations for the AI starts of the crab lords, to be the same as the Easy starts for the player

Mechanic Changes:
- All ancient sanctuary upgrades now cost shells, even the one that focuses on generating shells.
- Adjusted loot values for Ancient Sanctuaries, (this should hopefully prevent Kairos from trading them to other factions all the time)

AI Changes:
- The tidelord can now recruit Tideguard units, when played by the AI
- The AI will now be more likely to construct landmarks

Misc.
- Fixed a Typo in the Martial Claw technology name (I literally only noticed it because "Our Second Wind" had the typo in the thumbnail of his YT video XD)

Actualizare: 18 iun. @ 4:41

ver. 4.2.1

Fixed a bug which caused all crustacean units to have their names displayed as "PLACEHOLDER" when used by the enemy.

Enabled the new file compression, reducing mod's size on disk.

Actualizare: 18 iun. @ 4:14

ver 4.2

Balance Changes:

Crab Levy (and RoR):
Melee Attack +2
Charge Bonus +2
Weapon Damage +1 AP/ -1 Base

Crustacean Slingers:
Melee Attack -2

Crustacean Grenadiers:
Melee Attack +4

Crustacean Royal Guard (Both variants):
+50 recruitment cost, +12 upkeep

Reefspeaker (Reef Snapper Mount):
+2 Melee Attack, to match generic Giant Reef Snappers

Upgraded most items, to be in line with the new item power level introduced in 6.2

Greatly improved the quality of items in Tidelord's Armoury

Others:

Expanded the name list for crustacean characters:
New Forenames:
Molton
Barnaclyde

New Family Names:
Scuttlesworth
Shrimpt
Invértébrois

Bug Fixes:

Fixed one of the Crustacean Prophet's skills having incorrect unlock requirements
Fixed a graphical bug, which sometimes caused crustacean levy hats to float above their heads
Fixed visuals for Reefspeaker's Reef Scuttler mount in campaign
Mounted characters no longer T-pose on the campaign map

Mod Compatibility:

Added innate compatibility with the following mods:
Tabletop Caps Reborn

Actualizare: 3 iun. @ 16:12

ver. 4.1.5

Fixed some of the Tidelord's Great Deed rewards not activating

Fixed a bug which caused some technologies and skills to grant melee attack instead of armour.

Fixed a bug which caused custom victory conditions to not apply at the start of the campaign

Added missing UI description points to the Crustacean Warshrine unit and all the characters that got new mounts in 4.1

Fixed the "Legions of the Tides" skill, not requiring previous skills to be learned.

Added +8 Melee Defence to the "Legions of the Tides" skill

Actualizare: 2 iun. @ 15:19

ver. 4.1.4 (For real this time) XD

fixed a bug which caused the Tideguard units to take attrition damage for no reason

the "Tideguard" passive ability now grants +4 Melee Attack, +8 Melee Defence, while active

Tideguard Warriors now have Perfect Charge Defense, instead of only vs Large

added missing effect description to the "Legsnappers" spell

Actualizare: 2 iun. @ 15:09

Disregard this, Kinda lame there is no way to clean up the version page, but it is what it is :/

Actualizare: 2 iun. @ 15:04

Mistake, disregard this, I accidentally uploaded 4.1.3 twice...

Actualizare: 2 iun. @ 14:23

ver. 4.1.3

Old Kelpbeard's Sanctuary settlements now ignore climate penalties

Fixed a bug which prevented Old Kelpbeard from earning his victory condition (may require starting a new campaign to take effect)

Added a new custom Long Victory reward for all Crustacean factions (Does not apply to old saves, needs new campaigns to take effect)

the Blue Scribes now get access to spells from the lores of Shell and Claw in their random spell pool

Actualizare: 1 iun. @ 9:53

ver. 4.1.2

Fixed a bug which prevented Crustacean factions from gaining diplomatic bonuses with one another (requires starting a new campaign to take effect)

Added diplomacy bonuses with crustacean factions to the following:
- King Crab's faction trait
- Old Kelpbeard's unique skill line
- the Crustacean Throne landmark
- the Ruins of Crustopolis landmark