Barotrauma

Barotrauma

EK Mods - Definitive Edition
Showing 41-50 of 71 entries
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Update: Jun 19 @ 5:49pm

-EK tools now have proper prefered container lines
-Retagged more stuff

Update: Jun 19 @ 5:09pm

-Updated diving equipement to be found in "diving" fabrication tab
-Updated diving equipment's prefered containers

Update: Jun 19 @ 4:22pm

-Accidentally undid bandolier fix last patch, fixed it

Update: Jun 17 @ 6:21pm

-Fixed a critical issue with secure containers packet flooding servers, this was caused by code presumably to allow for the repair of items

Update: Jun 17 @ 1:53pm

-Fixed all Military MK 2 suit lights
-Updated some EK gunnery recipes to use advmunition_core
-retagged some items
-Enabled Links for secure cabinets and material storage lockers
-Half implemented Heavy Railgun being able to use railgun shells (STILL BROKEN)

Update: Jun 13 @ 4:51pm

-Fixed EK ammunition not being allowed in vanilla bandolier
-Rebalanced EK Bandolier to have a total of 6 slots instead of 8
-Update EK Bandolier sloticon textures and description

Update: Jun 9 @ 3:28pm

-updated prefered container tags for Clothing items

Update: Jun 9 @ 3:00pm

-Added Prefered container tags to weapons missing them
-updated Dartgun to use 1x2 layout (experimental)
-updated Micro Dartgun and Dartgun to use textured inventory containers

Update: Jun 8 @ 6:57pm

-Fixed a small issue with Marine SMG mags not being cleaned up

Update: Jun 7 @ 3:24pm

-All Hardsuits can now be equipped from lockers without holding them first
-MK 1 hardsuits now functions in parralell to PUCS (no more oxygen regeneration)
-optimized Hardsuit status effects code