Barotrauma

Barotrauma

EK Mods - Definitive Edition
Showing 31-40 of 71 entries
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Update: Jun 22 @ 6:48pm

-contained status indicators changed to use vanilla textures
-some inventory texture improvements
-Updated thumbnail

Update: Jun 22 @ 4:32pm

-Name update/layout update

Update: Jun 22 @ 4:13pm

-Fixed a harmless error involving Kinetic capacitors
-Fixed Railgun half shells being counted as circutbox components

Update: Jun 21 @ 7:00pm

-Changed Flamethrower tanks to be in line with the wider changes to ammunition recipes/recycling outputs

Update: Jun 21 @ 6:37pm

-Fixed flamethrowers not being able to deal damage to ballast flora
-Flamethrowers now are essentially more damaging flamers with higher fire chances
-As a balance measure flamethrower fuel can not be affected by quality
-Removed Nucleoelectric batteries spawning in Arc welders, now have a chance to spawn in Wrecked engcabs with reduced chances
-Upped the base price of NE Batteries from 300 -> 500 and reduced max amount available
-I think I made some other changes but forgot exactly what they were?
-Reduced severlimbs probability of non nuclear heavy railgun shells, no longer gaurentees a limb sever still pretty high minimum of 50%

Update: Jun 21 @ 12:33am

-Reworked most fabrication and recycling recepies to only output a single magazine, excluding low damage firearms like the handgun and mini smg no more needing exactly 2 empty battle rifle mags to recycle them
-fixed a sprite position with the gauss rifle magazine
-fixed darts to properly apply their given afflictions usually worse overal than standard syringes caused by a affliction time of 1
-Removed vanilla scope compatability, This would require much more effort to properly integrate, also would look terrible on every weapon (except maybe the Drum LMG)

Update: Jun 20 @ 6:37pm

-Allowed rifle type weapons to use the new scope, this may have position errors and may be reverted
-Buffed the BEAST from GSW 20 -> 35 and Bleed 5 -> 7.5

Update: Jun 20 @ 6:31pm

-Buffed Gauss Rifle, no longer needs physicorium on recycle, still requires for first print
-Marine Smg character stack sizes increased to 2->4 container stacks to 8->12
-Battle Rifle container stack sized reduced to 12 -> 8
-buffed gauss bullets by 5 pistol 10->15 rifle 20->25
-implemented EK gunnery category changes

Update: Jun 19 @ 5:55pm

Redundant Update see last update for details

Update: Jun 19 @ 5:54pm

- EK weapons, ammunition and turret ammunition now have proper category tag