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I mainly use EK mods for the wide selection, powerful items and their insanely cool appearance, but their cool appearance is reinforced by their great power. I don't think it's bad that the items are so strong and I don't fully understand their cuts. So far, unfortunately, I liked the mod 50/50. I like the new look of the suits, but I would like to return them a little more speed. I will keep an eye on this modification. I really hope that you have enough desire to transform all the elements of the mod.
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3461105417
https://steamcommunity.com/sharedfiles/filedetails/?id=3461105417
I will now take my leave so these comments don't flood the place.
The loaders have been updated to resemble magazines, spawning ammo when needed. The revolver, however, had OnUse code that sabotaged the loader and prevented it from firing. It has since then been simplified to "OnUse -> Contained, Use".
All three speed loaders should now work if the fix, linked in a previous comment, is implemented.
https://steamcommunity.com/sharedfiles/filedetails/?id=3461105417
It works with all 3 ammo types. I suggest changing the recipe if this fix is incorporated.
from “your addon”, well, this text was when I did not remove the submarine Prometheus, and then there was just one warning from your addon, more often because of recipes for crafting:
WARNING: Potential error in item variant “ekutility_Utility_hardsuit_mk2”: the item defines deconstruction recipes using 'RequiredItem' instead of 'Item'. Overriding the base recipe may not work correctly.