Space Engineers

Space Engineers

Large Ship Railguns [Deprecated, link inside]
Se afișează 1-10 din 14 intrări
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Actualizare: 23 dec. 2015 @ 1:37

Updated texture to improve color range. Tutorial said make paintable surfaces white, what actually needed to be done was 50% gray.

Actualizare: 3 dec. 2015 @ 1:39

Minor housekeeping stuff.
Reduced muzzle velocity by a factor of 10, damage or range is unaffected by this change.

Actualizare: 3 dec. 2015 @ 1:07

Actualizare: 3 dec. 2015 @ 1:02

Actualizare: 2 dec. 2015 @ 22:31

Brought back the old-style railgun turret. New style turret will eventually return as a dedicated point defense piece.
Changed GUI icons to match.

Actualizare: 23 nov. 2015 @ 13:03

Completely remade the models and textures from scratch for DX11.
Significantly reduced the space requirements for the new "compact form" railgun turret.

Actualizare: 21 mart. 2015 @ 13:52

Testing out detection/engagement range increase on the turret. Please let me know if it works.

Actualizare: 8 mart. 2015 @ 16:01

Reuploaded due to possible file corruption.

Actualizare: 5 mart. 2015 @ 15:38

Made use of the new API features to reduce rotation speed and limit the elevation angles between -2 and 75 degrees.

Added custom camera overlay.

Disabled idle turret rotation.

Actualizare: 19 ian. 2015 @ 20:34

Added an AI enabled tag to the SBC file. I'm pretty sure the AI was acting erratic before because it couldn't find the tag in the definition.