RimWorld

RimWorld

Hauts' Added Traits
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Update: Feb 27 @ 1:38pm

v1.0.7

==UI==
The tooltip for Haunted now alludes to the psychic mood malus.

==Trait changes==
- People Pleaser is no longer ew/ Abrasive, because I realized I've met people who definitely have both traits, and also I think it would be funny
- Halved the mood effect of beauty on Vain pawns, and capped it at +/-40
- various transcendences gained boosts to the 'shield max energy factor' stat from Vanilla Expanded Framework.
- two transcendences are not negatively affected by being in the dark (previously this required compatibility with Integrated Implants, but I just developed my own tool for handling this).

==Starting possession changes==
- Sniper: replaced sniper rifle w/ greatbow. It turns out early-game sniper rifles are stupendously powerful lol
- Vain: no longer brings 10-20 jade. If you have Alpha Crafts, brings lots of perfume and soap instead.

==Performance/XMLening==
Mastery-type Latent Psychics' psylink level check is no longer instantaneous, but a periodic 60-ticks (1s) check. They now check skill level every 60 ticks as well (down from 2500 ticks). The skill level and psylink level thresholds can now be adjusted in XML, and the latter is slightly more performant per-execution.

Update: Feb 22 @ 5:32pm

v1.0.6 (same day rule)
-Bugfix-
Awakened Sage's study efficiency modifier is now an offset (as intended) rather than a factor.

-File size-
Removed an unused language key string.

Update: Feb 22 @ 10:43am

v1.0.6
-Bugfixes-
Replaced a cast of MapPawns.AllPawnsSpawned to List<Pawn> w/ AllHumanlikeSpawned, which is more concise and no longer prevents pawns from dying if you have Vehicle Map Framework installed
Fixed the chances for Loss-type Latent Psychic awakening methods, and re-enabled awakening from loss of a bonded animal

Update: Feb 20 @ 11:11am

v1.0.5
-Bugfixes-
Life-type LPs no longer awaken if a child who has >=+20 opinion of them matures, but rather if they have >=+60 opinion of the child; this directionality change is intended, and the higher requirement is intended to make this method both more difficult (even with methods of accelerating a child’s growth) and to compensate for the inherent positive opinion modifier most people have of children

-Mod compats-
Replaced the 'skill loss factor affects the magnitude of skill losses inflicted by Drudge or its corresponding gene' mod compatibility for Athena Framework with one for EBSG Framework, since the former is having severe issues in 1.5 and the latter has a skill loss factor stat that does the same thing.

Update: Feb 19 @ 2:57pm

v1.0.4
Altered awakening and transcendence message text to only be generated if the pawn is awakened or transcended DURING the course of play, preventing “Could not find player faction” errors during world gen. This may have also resolved issues pertaining to the assignation of awakenings or transcendences to noble pawns during world generation, but I'm not sure.

Update: Feb 18 @ 8:49pm

v1.0.3
Standardized background for the Joyzone and Wimpzone psycasts that are unlocked if you have Vanilla Psycasts Expanded.

Update: Feb 16 @ 10:50pm

v1.0.2.2
Excise Trait Exempt traits do not count against the trait limits set in the mod settings. This includes a variety of miscellaneous traits that aren't "really" traits, such as Warcasket from Vanilla Pirates Expanded, or the tech level traits from Colonist Tech Background.

Update: Feb 16 @ 4:15pm

v1.0.2 (it's the same day and only about 7 hours apart and literally just some extra xpath)
The "Superadaptive Biology" gene from Alpha Genes no longer works on awakened traits, transcendent traits, the Easter egg trait, the dummy trait gained by Awakened Chanshi's corresponding gene, or the post-dummy variant of the Tranquil trait.

Update: Feb 16 @ 7:54am

v1.0.2
Added an option to the mod settings page to disable the transcendence VFX
Minor grammar and syntax corrections
*NilchEi Personality Traits* compatibility transferred to its 1.5 version, *NilchEi Personality Traits (Continued)*

Update: Feb 10 @ 5:42pm

v1.0.1
-Bugfixes-
Reworded a poorly phrased check that prevented the Glowworm transcendence from working on psycasts that did not target a Thing