RimWorld
Hauts' Added Traits
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Actualizare: 13 aug. @ 16:27

v1.1.1
==New trait==
-[Odyssey] Navigator (great, 0.6) “NAME has an impressive sense of direction, as well as great situational awareness. HE rarely gets lost, surprised by traps, or otherwise inconvenienced by difficulties during travel.” Ew/ Imperceptive. Must be capable of intellectual work. Starting possessions 1-2 maps. +15% caravan bonus speed factor; -0.5bs caravan visibility offset; +10% piloting ability; 0.2x trap spring chance

==Psychic trait mechanics==
-[Odyssey] Destroying the mechhive transcends any woke pawn on the map

==Mod compatibilities==
-Deep Orbit: Celestial Celerity benefits are also triggered by being in deep orbit (but not by being inside an asteroid’s insect lair)
-VSIE Rational Trait Development: Navigator can be granted by Resurrection, Birthday, or Bestowal

Actualizare: 6 aug. @ 15:57

v1.1.0a-b
==Necessary 1.6 updates==
-[Royalty] Transcendences that alter beam damage factor also alter beam-bypasses-shields damage factor

==.../UI==
-HAT’s About.xml lists the correct number of traits. I keep forgetting to do this when I add a new trait
-Weapon Artist buffs have shorter names

==Bugfixes==
-Assigned the correct hediffClass to blunt weapon arts, enabling its stun chance to work
-Melee Weapon Arts now performs its one-hander vs two-hander discrimination on VTR, so swapping directly from a one- to two-hander or vice versa will result in the appropriate stat change
-Tranquil’s workaround that replaces the non-nonviolent version with the real version of the trait now only works once the pawn is spawned

Actualizare: 6 aug. @ 15:42

... see next one

Actualizare: 1 aug. @ 18:30

v1.0.59
==New trait==
-Weapon Artist (great, 0.3) “NAME intuitively leans into the strengths of any weapon HE wields, gaining different bonuses depending on the currently wielded weapon’s nature.” Must be capable of violence. Passionate in shooting and melee. [Odyssey] +5 mood for wielding a unique weapon. Gains stat buffs based on the weapon classes of the currently wielded weapon:
--Melee: +3 melee hit chance; if can be held w/ shield, -15% melee cooldown, else +20% melee damage factor
--Ranged: +3 shooting accuracy, -8% ranged cooldown factor
--MeleePiercer: +10% melee armor pen
--MeleeBlunt: 5% chance to stun on melee hit
--RangedLight: -12% ranged cooldown factor
--RangedHeavy: +10% ranged damage factor
--LongShots: +10% verb range factor
--ShortShots: -12% aiming time
--Neolithic: +5% global work speed
--Ultratech: +5% global learning factor

==Mod compatibilities==
-Alpha Memes: Weapon Artist aw/ Bulwark, Gladiator, Sharpshooter; daw/ Vow of Nonviolence
-[DN] Bundle of Traits: Weapon Artist ew/ Pacifist
-RimTraits - General Traits: Weapon Artist ew/ Clumsy
-VIEMS: Weapon Artist aw/ Blood Court; daw/ Pacifist
-VSIE Rational Trait Development: Weapon Artist can be granted by Resurrection, Catharsis, Birthday, Bestowing Ceremony, or Raid

Actualizare: 31 iul. @ 6:56

v1.0.58
==Mod compatibilities==
-VIEMS
----Outdoorsy and Vagabond nullify the permanent bases desired precept thought
----Vagabond and [Odyssey] Globetrotter nullify the travel despised precept thought
----[Odyssey] Globetrotters daw/ City Builders
-VRE Highmate: relevant patch now in the same folder as the defs, so there shouldn’t be a startup error if somehow the defs aren’t loaded

Actualizare: 26 iul. @ 17:02

v1.0.57
==Bugfixes==
-[Royalty] Psychic Ladybug now only attempts to remove nearby filth while spawned

Actualizare: 23 iul. @ 7:42

v1.0.56
==Mod compatibilities==
-[Odyssey] x …
----Goji’s Fantasy Race: Merren: Angler has the water meditation focus type
----Vanilla Psycasts Expanded: Treasure Seeker has the wealth meditation focus type

Actualizare: 21 iul. @ 16:27

v1.0.55
==Bugfixes==
-[Odyssey] Earthborne and Skybound now have proper ideoligious dis/agreement w/ Tunneler, and no longer both simultaneously agree AND disagree w/ Shipborn

Actualizare: 20 iul. @ 9:02

v1.0.54
==1.6 mod compatibility restoration==
Updated the following compats to work in 1.6
-Mashed's Ashlands

==UI==
-[Biotech] Scramble Mechanoid description updated to reflect the correct minimum psysens value to enable the ability

==Mod compatibilities==
-El’s Archeology x [Odyssey]: Treasure Seeker gains +10% archeology speed
-Mashed’s Ashlands:
----Outdoorsy immune to ash storm, dust storm, and sulfuric rain negative moodlets
----Tempestophiles no longer like volcanic heat
----[Anomaly] Catastrophists now like volcanic heat and dense ash clouds
----[Royalty] Awakened Sage and Psychic Dragon immune to psychic eruption mood offset
----[R] Psychic Cranchiid/Flamingo/Orca/Toxbuzzard immune to sulfuric rain moodlets
----[R] Psychic Gnat immune to ash storm and dust storm negative moodlets

Actualizare: 18 iul. @ 22:24

v1.0.53
==Trait balance==
The following changes are all for [Odyssey]-exclusive content.
-Earthborne commonality 0.5→0.6
-Skybound commonality 0.5→0.6
-Angler commonality 0.4→0.6, buff: +10% fishing speed
-Globetrotter commonality 0.7→0.4, nerf: mood per biome and landmark +1→+0.5
-Pescatarian commonality 0.3→0.5
-Scavenger rename→Treasure Seeker, commonality 0.1→0.2, adjustment: work tag requirements shooting/animals/violent→all work. +25% survey speed

==[Royalty] Psychic trait balance=
-Trans Raven buff: +20% survey speed

==UI==
-[Odyssey] You can now see the full list of landmarks and tile mutators a Globetrotter has priorly witnessed by checking their health tab