RimWorld

RimWorld

Hauts' Added Traits
Showing 1-10 of 43 entries
< 1  2  3  4  5 >
Update: Jun 5 @ 9:32pm

v1.0.37
==UI==
About.xml now mentions the max/min trait mod settings


==Mod compatibilities==
Cooler Psycasts:
- Woke pawns take 0.75x skipcut damage. One transcendence takes 0.05x skipcut damage
- Two transcendences take 0.25x gamma ray damage

Fallout Traits Continued:
- Drudge ew/ Idiot Savant, Very/Intelligent, and Very/Scientific
- Tranquil ew/ Gun Nut, Iron Fist, and Poor/Steady/Great Aim
- Imperceptive ew/ Very/Perceptive
- Sense traits ew/ Oblivious
- x Carry Capacity Fixed (Continued): Tranquil ew/ Bandolier

Lost Factory Mechanoids x Ideology x Biotech: Mechaphile aw/ Mechanization; Mechaphobe daw/

Rim Languages:
-Three transcendences have +25% language learning ability; two have +50%; two have +100%
-Transcendences which gain skill xp in unique ways also gain progress towards learning languages in a similar way. The less frequently the effect is expected to occur, the more progress it grants; if such an effect uses other pawns, it learns those other pawns' languages, but it otherwise learns random languages

VRE Archon: woke pawns take 0.9x archoblade damage; one particular transcendence takes 0.1x

YM_ManiacTraits2.0:
-Existing compat for prior version updated to work with 2.0
-Graver ew/ Data Supremacist and Power Supremacist

Update: May 31 @ 10:51pm

v1.0.36
==VFX==
The visibility gizmos that Psychic Blank and Awakened Luminary pawns have are no longer toggles. Instead, they allow you to adjust the visibility of the pawn's aura to one of four settings: always visible, visible while drafted, visible while selected, or not visible. Credit to Steam user Killian

==Mod settings==
Max Trait Count can now go up to 9 (formerly 6). See tooltip in mod settings for more detail on how this impacts childhood with the Biotech DLC

Update: May 29 @ 12:05pm

v1.0.35
==Bugfixes==
- The transcendent hediff cleans itself up within an hour if the pawn it’s on is not transcendent
- Attempting to add a transcendent trait to a non-woke pawn awakens them instead, as a consolation prize for whatever weird mod interaction caused that to happen

Update: May 27 @ 9:54pm

v1.0.34
==Bugfix==
Closed a loophole that would allow you to keep picking tier 0 growth moments for a pawn by repeatedly selecting their initial Growth Moments letter in the letters menu if you had set HAT’s max traits setting to 6.

Update: May 25 @ 8:35pm

v1.0.33
==UI/VFX==
* In the pregame pawn selection screen, Tranquil now describes both that and why it doesn’t disable violence until the game starts
* Psychic Blank, Awakened Luminary, and Awakened Luminary’s corresponding gene now have "visibility toggles": when selecting a player-controlled pawn with such a trait/gene, you will now see a button that can be pressed to turn its visual radius on/off

==Mod compatiblities==
* Millitarism Meme: Tranquil daw/ Militarist meme
* RPG Adventure Flavour Pack: Psychic Blank rename, Magic Void→Magically Blank

Update: May 22 @ 7:11am

v1.0.32
==Trait (and corresponding gene) balance==
* Imperceptive (and corresponding gene) adjustment: now inflicts -10% sight and hearing, instead of 0.92x to both

==Mod compatibility==
YM_ManiacTraits
* Conversationalist and [Ideology] Proclaimer ew/ Silent Expert
* Drudge ew/ Data Supremacist and Lazy Genius
* Tranquil ew/ Silent Expert and Genocide Machine

Update: May 16 @ 10:00pm

v1.0.31
==Steam description==
Updated description with proper trait counts now that Textile, Twisted, and the creepjoiner traits are a thing.

==Trait balance==
Metabolic Freak nerf: now always bored of the gluttonous recreation type (this means they do not gain recreation from eating chocolate, ambrosia, or similar, and they won't try to eat any of that stuff when trying to satisfy their Recreation need). Existing versions of this trait can be updated using DEV: Fix TraitGrantedStuff.

Update: May 10 @ 10:04pm

v1.0.30
== Psychic trait stuff ==
-Ladybug buff: aura also rapidly cleans non-revenant, non-grey flesh filth in its radius

== Bugfixes ==
-Pawns generated as mutants no longer have a chance to be awakened if you’re using a mod that grants Latent Psychics a chance to be retroactively awakened when generated; they’ll remain Latent Psychics instead

== Mod compats ==
-Dubs Bad Hygiene: Chanshi fulfills the bladder, hygiene, and thirst needs at the same rate it fulfills the rest need
-Goji’s Fantasy Race: Merren: Chanshi fulfills the aquatic hydration need at the same rate it fulfills the food need
-Obsidia Expansion: everything that modifies frostbite damage taken works against “OTCCryo” damage too. Everything that modifies acid damage taken works against “OTCAcid”, “OEUnstableToxins”, and “OMGNecrobane” damage too

Update: May 7 @ 5:27pm

v1.0.29
== Mod compatibility ==
[FSF] More Psycast Powers: granted identical amounts of FSFFrostbite damage resists to anything that grants Frostbite damage resists

Update: May 4 @ 8:57am

v1.0.28
== Mod compatibility ==
AI Can Use Psycasts: Latent Psychic commonality 0.6x->0.85x, and awakenings' commonalities 0x->0.12x