RimWorld

RimWorld

Hauts' Added Traits
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Update: Dec 9 @ 10:58pm

v1.2.10
==Trait balance==
-Rambunctious buff: max duration of rambunctious run 0.5d→0.15d

==[R] Psychic trait balance==
-Awakened Perennial buff: Archonic Syzygy can be used on caravans (not guaranteed to work for pawns who already have the ability)

==Bugfix==
-Rambunctious runs can’t be triggered while moving

Update: Dec 8 @ 4:55pm

v1.2.09
==New traits==
-Chronic Nightmares (bad, 0.4) “NAME never sleeps well. The longer HE stays asleep, the worse HIS mood will be on waking up.” Ew/ Vivid Dreams, Tranquil; starting possessions 2~4 wake-up. -15% market value. Upon waking up, receives -2 mood/continuous h spent asleep (caps at -20, lasts 8h)
-Rambunctious (horrible, 0.4) “Sitting still is a frustrating chore for NAME. While praying, meditating, or even rarely while sleeping or resting, HE may break out into an uncontrollable run that can last for up to half a day.” Ew/ Tranquil. -15% market value. Randomly experiences ‘rambunctious run’ mental breaks (akin to a sad wander, but at full move speed, only stopping to sleep if at <=1% rest, and having less pauses between individual movements), but only if sleep need > 10% and only while doing certain activities and not on a caravan. MTB 0.2d while meditating/praying, or 1d while asleep or resting
-Vivid Dreams (good, 0.4) “After spending 6 continuous hours asleep, NAME enters an unusually potent dreaming state. Waking thereafter grants HIM mood and a chance to be inspired, both of which scale with additional time spent asleep.” Ew/ Chronic Nightmares, Staid. Upon waking up after at least 6h continuously asleep, gains per h spent asleep +1 mood (caps at +20, lasts 8h) and has a 1.5% chance to be inspired (caps at 25%)

==Bugfixes==
-Added null check to Daydreamer’s post-mental break inspiration mechanic, which should close out edge cases where Daydreamers incapable of any inspirations could throw an error after finishing a mental break
-Turned some of the Skulker-relevant RaidStrategyDef patches into conditionals to preemptively avoid hypothetical mod conflicts

==Mod compats==
-Nikolai’s Ideology: Gender Works: Hedonist, Lech, Lovesick, and Vain aw/ Aphroditic
-[SYR] Trait Value: Lech value -10→-20
-VPE - Neurophage: Apex Neurophagy cannot affect woke or trans pawns
-VSIE - Rational Trait Development: as usual, all new traits can be granted by Resurrection. Rambunctious can be granted by Catatonia, Death in the Family, and Raid. Chronic Nightmares can be granted by Catatonia, Death in the Family, Infection, and Raid; Vivid Dreams can be granted by Catatonia, Catharsis, or Bestowing Ceremony

Update: Dec 5 @ 7:52pm

v1.2.08
==Combat Extended compat==
-[Royalty + Anomaly] Trans Pitohui can remove bioferrite toxicity

Update: Dec 2 @ 11:18pm

v1.2.07
==Psychic trait balance==
-Trans Budgie adjustment: goodwill increases are attributed to “transcendent influence” rather than “movement towards natural goodwill”

==UI==
-Gene names generally shortened to not overcrowd the gene’s icon

==Mod compat==
-VPE - Neurophage: Neurophagy, Psychic Takeover, and Neural String can’t be used on woke pawns; Apex Neurophagy can be, though, and you can propagate any woke and trans traits the caster of Neural String has simply because I’m too lazy to add a custom Harmony patch to it

Update: Nov 18 @ 2:55pm

v1.2.06
==Bugfix==
-[Biotech] Environmentalist is now upset by acidic smog, even if personally immune to it

==File size improvements==
-Removed now-redundant dummy Tranquil trait ew/ patches, as well as Tranquil vs violent-requiring trait ew/ patches
-Trait-based thought nullifications have been moved into the TraitDefs rather than relying on xpath

==Mod compats==
-Dynamic’s Traits: no longer needs to be loaded above HAT
-The Sims Traits: its Bookworm trait renamed→Avid Reader. Staid ew/ Avid Reader
-VIEMS: Tranquil0 no longer d/aw/ any meme

Update: Nov 17 @ 11:36am

v1.2.05
All changes below are for [Royalty]-exclusive content.
==Necessary updates for new VEF update==
-Awakened Incarnate per psycast known: +7% ranged attack speed factor→-0.01x ranged cooldown factor. [Biotech] corresponding gene per psycast known: +5% ranged attack speed factor→-0.01x ranged cooldown factor
-Trans Egregore per 100% psysens: +50% ranged attack speed factor→0.98x ranged cooldown factor

==Mod compats==
-Combat Extended: no longer nerfs the reduced ranged cooldown of woke Incarnate or the corresponding gene

Update: Nov 15 @ 8:08pm

v1.2.04
==1.6 mod compat restoration==
Verified compat for Goji's Fantasy Race: Merren works in 1.6

==[Royalty] Psychic trait balance==
-Trans Cockroach buff: 0.2x bleed rate
-Trans Hornet, Yellowjacket buff: attacks granted by these transes cannot have lower range than their base range (at least, not due to a lack of psysens or verb range factor)
-Trans Stoat buff: 0.4x skipfrag damage taken
-Trans Thrumbo buff: +200% melee armor penetration

==Bugfix==
-[Biotech] Environmentalist no longer disables all moodlets when in a map on an invalid planet tile (e.g. [Anomaly] gray labyrinths)

==File size improvements==
The pre-game Tranquil trait now inherits all the conflictingTraits of Tranquil, overriding direct declarations via XML and xpath. The conflictingTraits for Tranquil now automatically include all traits that require violence
File size of HAT x HUB compat marginally optimized
File size of HAT x Combat Extended compat very marginally optimized

==Combat Extended compat==
-Restored mass carry capacity of everything this compat used to take it away from
-[R] Awakened Titan (and corresponding gene): no longer grants bulk capacity
-[R] Trans Anaconda: melee dodge chance per stack -1→-1%
-[R] Trans Stoat: skipfrag damage taken 0.4x→0.6x
-[R] Trans Thrumbo: melee armor penetration +200%→+99999%
-[R] Trans Uhu: melee dodge chance per stack -1→-1%
-[R + Anomaly] Trans Echinoid: immune to NerveBioferrite damage
-[R + A] Transes and their effects that modify flame damage taken do the same for BioferriteFlame by the same factor
-[A] Vanquisher has +10% melee crit chance, and +4 shooting accuracy→1.25x weapon handling and 1.35x aiming accuracy

==Other mod compats==
-[Royalty] x EBSG Framework: the Cockroach and Mosquito transes gain +100% blood loss recovery bonus
-The Sims Traits: Chatterbox ew/ Asocial; Devout ew/ [Ideology] Doubtful; Loyal ew/ Vagabond; Naive ew/ Judgemental, [Ideology] Intolerant, [Biotech] Misopedist, and Xenotypist; Non-committal ew/ Lovesick and is immune to mood maluses inflicted by rebuffing a Lovesick; Observant ew/ Imperceptive; Party Animal ew/ Staid; Procrastinator ew/ Drudge; Vegan ew/ [O] Pescatarian; [R] High Maintenance ew/ Humble, Anarchist, and Servile; [Biotech] Childish ew/ Staid. Emotional and Insane ew/ Tranquil

Update: Nov 8 @ 9:30pm

v1.2.03
==Bugfix==
-[R] AI Lords created by Psychic Apocriton control are more robustly cleaned up after the effect ends, notably allowing affected pawns that were [Biotech] permanently taken control of by a mechanitor to be properly responsive to their control group’s work type

==Mod compatibilities==
Basic Traits: AZphobe ew/ Beast Master. Forgettable ew/ Charismatic. Staid ew/ Artist and Artistic Visionary (see below). Sniper ew/ “Brawler” and Bruiser. Tranquil ew/ Brawny, “Brawler”, Bruiser, Deadeye, Marksman, Patient, and Shooter. BT’s “Visionary” trait renamed→“Artistic visionary”

Update: Nov 7 @ 12:10pm

v1.2.02
==Combat Extended compat==
-Hotfoot no longer has a multiplier to carry capacity
-[R] Psychic Pulverization range 57c→70c
==Bugfix==
-[Biotech] Players no longer receive bonus growth moment notifications for non-player pawns
==Improved mod setting==
-Bonus growth moments are automatically used by non-player pawns

Update: Nov 7 @ 11:54am

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