RimWorld

RimWorld

Hauts' Added Traits
Viser 1-10 af 95 forekomster
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Opdatering: 5. nov. kl. 22:46

v1.2.01
==Combat Extended compats==
-Weapon Artist gains +2% melee parry chance; melee crit chance +5%→+3%
-[R] Psychic Censure range 44c→70c
-[R] Psychic Will Alignment range 15c→35c

==Other mod compats==
-Obsidia Expansion - Paths and Stories
----Agrizoophobe ew/ Unstable Whisperer
----Forgettable ew/ Proudly
----Staid ew/ all Unstable traits
----Tranquil ew/ Proudly, Trained, all Unstable traits, [Royalty] Psy-marksman, Psy-warrior, [Ideology] Ardent Preacher, Quiet Soul, Lawbringer, Soft-spoken Deputy
----[R] Psychic Blank ew/ Monk, Noble Blood, Psy-marksman, Psy-warrior. [Ideology] Liberator & Subjugator ew/ Lawbringer & Soft-spoken Deputy (I can’t make each one ew/ only w its obvious opposite, since Lawbringer & SSD are degrees of the same trait)
----[Ideology] Proclaimer ew/ Quiet Soul (and also Ardent Preacher since they’re degrees of the same trait)
----[Biotech] Mechaphobe ew/ Mech Fan
----[Odyssey] Earthborne ew/ Ace Pilot

Opdatering: 4. nov. kl. 22:41

v1.2.0
NOW COMBAT EXTENDED COMPATIBLE (thank Reddit artist u/Fonzawa and Steam user Fodofox). You gotta load it below CE though.

==Psychic trait balance==
-Anaconda buff: +5 mass carry cap (MCC)/quadrum spent alive
-Notothen buff: +0.03 c/s move speed per oC below 16oC
-[Biotech] Pitohui QoL: can’t remove tox gas exposure, as doing so is pointless
-Ptarmigan nerf: immune to +mood from the happy Ptarmigan aura
-Toxbuzzard buff: aura also inflicts 0.1x toxic environment resistance
-Yellowjacket buff: base weapon range 20c→30c

==UI/VFX==
-Sabotage explosives make appropriate blast marks/craters
-[Royalty] Psychic Woodpecker phasing health condition is now visible in the health tab

==Bugfix==
-[Royalty] Psychic Sea Ice no longer loses resistance to crypto-cut damage type from Vanilla Quests Expanded - Cryptoforge during meditation

==Combat Extended compatibilities==
-Allegiant: -0.25 suppressability
-Bookworm: -1 shooting accuracy→0.95 weapon handling & aiming accuracy
-Champion: gains -6% suppressability per stack
-Hale: -10% smoke sensitivity (smokesens); +30 MCC→+30 carry weight; incoming damage factor (IDF) 0.85x →0.9x
-Hotfoot: 0.5x MCC→0.65x bulk cap
-Repressed Rage (surfacing): melee damage factor (MDF) +0.6→+0.3; IDF 0.8x→0.87x. Also grants 0.5x suppressability
-Repressed Rage (unleashed): MDF +2→+1; IDF 0.4x→0.6x. Also grants 0x suppressability
-Tranquil: 0x suppressability
-Vicious
----Ability effects: +5 shooting accuracy→1.33x weapon handling, 1.25x aiming accuracy; aiming delay & melee cooldown factors 0.5x→0.75x; ranged attack & melee DFs 1.45x→1.25x; melee & ranged armor pen 1.33x→1.15x. Also grants -0.25 suppressability
----Starting possessions: pilas 1→3
-Weapon Artist: +5% melee crit chance
----One-handed melee: melee cooldown factor -15%→-10%
----Two-handed melee: MDF +20%→+12%
----Ranged: +3 shooting accuracy→1.2x weapon handling, 1.15 aiming accuracy; ranged cooldown factor -8%→-6%
----Light ranged: ranged cooldown factor -12%→-9%
----Short-ranged: aiming delay factor -12%→-9%
----Heavy ranged, long-ranged: unchanged
-Imperceptive & corresponding gene: -20% suppressability
-Keen Senses & corresponding gene: +20% night vision efficiency (NVE), but also +10% smokesens
-Powerful Senses & corresponding gene: +40% NVE, but also +20% smokesens
-Mighty: 1.8x MCC→1.4x carry weight; melee damage +60%→+30%
-Herculean: 2.6x MCC→1.8x carry weight; melee damage +120%→+60%
-[Ideology] Persecution Complex: +20% suppressability while in faction’s majority ideoligion, -25% otherwise
-[Biotech] Mechaphobe: Scramble Mechanoid range 35c→40c
-[Royalty] Awakened Incarnate per psycast known: +1.5% blunt armor→+0.12mmRHA; +1.5%→+0.16MPa; +7%→+3.5% ranged attack speed; +1% electric armor; +0.4% melee crit chance & melee parry chance. No longer increases MDF
-[R+B] Awakened Incarnate’s corresponding gene per psycast known: +0.9% blunt armor (bluntA)→+0.09mmRHA; +0.9% sharp armor (sharpA)→+0.12MPa; +5%→+2.5% ranged attack speed; +0.6% electric armor; +0.3% melee crit chance & melee parry chance. No longer increases MDF
-[R] Awakened Sage: 0.33x suppressability
-[R] Awakened Titan buffs per psyfocus bracket: +20/40/60% sharpA→+0.6/3.65/6.75mmRHA; +20/40/60% bluntA→+3.25/10/28MPa; +25/50/75%→+15/30/45% MDF; 0.93/0.86/0.79x→0.95/0.9/0.85x IDF; 4/5/6 MCC→2/2.5/3x carry weight & 1.2/1.4/1.6x bulk cap. Also gains +12/24/36% electric armor
-[R+B] Awakened Titan’s corresponding gene’s buffs per psyfocus bracket: +15/30/45% sharpA→+0.45/2.74/5.06mmRHA; +15/30/45% bluntA→+2.44/7.5/21MPa; +20/40/60%→+10/20/30% MDF; 4/5/6 MCC→2/2.5/3x carry weight & 1.2/1.4/1.6x bulk cap. Also gains +9/18/27% electric armor
HE sabotage explosive: explosive comp replaced→explosive & frag comps used by CE’s version of high explosive IEDs
[[The following are all transcendences]]
-Albatross per wind level: +5/15/30/50/75% sharpA→+0.5/1/2/4/6mmRHA; +5/15/30/50/75% bluntA→+1.25/2.5/6/15/35MPa. -50% smokesens, 0.25x fragment damage taken (dt)
-Anaconda per quadrum spent alive: +20%→+10% MDF; -0.01x→-0.005x IDF (still caps at -50%); +5 MCC→+2.5 carry weight & +2 carry bulk
-Apocriton: +25% electric armor
-Arcturan: EMP damage inflicted by attacks and psycasts 100→24. +40% electric armor; 0x taser/electric, 0.25x flashbang/laser, 0.5x neuralizer/arrow fire/prometheum flame/flame 2ndary dt
-Bluejay: +18% sharpA→+0.55mmRHA; +18% bluntA→3.1MPa; 2x MCC→1.5x carry weight & bulk cap; psychic attack rush range 5c→6c, penetrates 6.5mmRHA, exerts 39.36MPa. Also grants 1.5x weapon handling
-Diabolus: explosion deals flame→prometheum flame damage. Also has 0x arrow fire/prometheum flame/flame 2ndary, 0.25x laser, 0.5x thermobaric dt. Debuff also inflicts 1.5x arrow fire, 2ndary flame, & prometheum flame dt. For some reason the fuel immediately catches fire?
-Dove: -100% suppressability
-Echinoid: 0x tranq/neuralizer dt. Aura also inflicts +20% suppressability
-Eiderduck: aura also inflicts 0.4x arrow fire/prometheum flame/flame 2ndary/thermobaric/laser dt (0.2x on self)
-Electrophorus: base EMP damage on melee hit 100→30. +60% electric armor; 0x taser/electric, 0.25x flashbang/laser dt
-Firefly: +100% NVE. 0.2x flashbang/laser dt
-Firehawk: 0x arrow fire/prometheum flame/flame 2ndary, 0.25x laser, 0.5x thermobaric dt
-Flamingo: +100% electric armor; 0x taser/tranq/neuralizer, 0.25x prometheum flame/flame 2ndary/electrical/flashbang/arrow venom/laser dt; 0x smokesens
-Fodiator: Psychogravitic Leap base range 5c→7c
-Fulmar: psychic siege blast damage 30→150, speed 41→27, warmup time 25s→20s, min range 29.9c→32c, max range 500c→700c
-Gnat: 0x smokesens
-Hornet: psychic blast base range 10→14, penetrates 6.5mmRHA, exerts 39.36MPa. Projectile graphic changed for technical reasons
-Indigo Bunting: +50% NVE
-Kingfisher: +150% melee & ranged armor penetration (M&RAP)→5x M&RAP. Also grants 100x aiming accuracy and 5x melee crit chance
-Ladybug: aura grants 0.25x→0.1x bleed rate
-Locust: 1.5x→1.16x Locustspawn IDF. They also have 0x suppressability
-Noctule: +100% NVE
-Notothen: per oC under 16oC, +1.25% sharpA→+0.1mmRHA and +1.25% bluntA→0.13MPa. 0.15x arrow fire/prometheum flame/flame 2ndary, 0.25x laser, 0.7x thermobaric dt. Per oC under 16oC, also grants +1.25% electric armor
-Orca in water: +50% sharpA→5mmRHA; +50% bluntA→20MPa. While in water, also grants +50% electric armor, 0.8x flame 2ndary & 0.95x arrow venom/arrow fire/prometheum flame/thermobaric/laser dt
-Oxpecker: blessing grants 0.25x→0.1x bleed rate
-Peacock: +100% NVE; aura also grants +40% NVE
-Pitohui: 0.25x arrow venom dt, -200% smokesens. Purges remove venom buildup, smoke inhalation, tranq, and prometheum-soaked
-Polux: -40% smokesens
-Ptarmigan: sad aura inflicts inflicts 1.35x neuralizer dt and +50% suppressability
-Quelea: 1.1x carry cap→1.1x bulk cap & carry weight
-Robin: 100x MCC→40x bulk cap & carry weight
-Scarab: 0.1x smokesens while shield is active
-Scrub Jay: 100x carry cap & MCC→150x bulk cap & carry weight
-Sea Ice: 0.15x arrow fire/flame 2ndary, 0.25x prometheum flame, 0.7x thermobaric dt
-Sedge Warbler: +4 shooting accuracy→+10% aiming accuracy, +1 weapon handling
-Shearwater: 0x smokesens, 0.5x fragment dt
-Stoat: IDF 0.4x→0.6x
-Swan: IDF while in a relationship 0.25x→0.5x. Partners’/bonded animals’ IDF 0.7x→0.8x
-Tanager per Artistic level: +25 MCC→+13 carry weight; MDF +10%→+5%
-Toxbuzzard: 0x arrow venom/tranq, 0.2x prometheum flame dt; -50% smokesens; aura inflicts 1.25x arrow venom & tranq dt
-Uhu buffs/hr: +10%→+5% MDF; 0.02x→-0.015x IDF; also gains -1% smokesens
-Woodpecker while active: +200%→15x MAP
-Yellowjacket: base psychic barb range 30→50c, its damage/speed/AP/2ndary damage = that of a a 5x35mm charged bullet
-Dragon: hoard grants -100% suppressability
-Egregore per 100% psysens: +8% sharpA→+1mmRHA; +8% bluntA→+1MPA; +15 carry c

Opdatering: 30. okt. kl. 23:32

hopefully nobody was affected by this mod briefly turning into the other mod I was just about to publish
this one should be back to full functionality

Anyways, v1.1.22
==Trait balance==
-Forgettable commonality 0.3→0.2

==UI==
-Exemplary Stealth (as well as Move Unseen and Psychic Stealth from the HAT x VPE compat) mention in their tooltips that they end prematurely on starting a pickpocketing attempt
-Language keys pertaining to trait settings have been moved from HAT to Hauts’ Framework, so they can also be referenced by HITLIMIT

Opdatering: 30. okt. kl. 23:32

Ok, that's what publishedfileid does.

Opdatering: 30. okt. kl. 8:55

v1.1.21
The Skulker trait's Burglary mechanic (by which they could steal items from settlements they visited) has been moved to Hauts' Framework and improved on. As a result, some traits are receiving the associated stats - pilfering stealth (which enables Burglary and the new Pickpocketing mechanic, as well as determines outcome chances) and max pilfering value (which determines the max market value that can be stolen per attempt).

==New trait==
-Forgettable (mixed, 0.3) “With HIS bland demeanor and generic appearance, it can be easy to forget NAME is around. Others’ opinions of HIM (both positive and negative) are only two-thirds as strong as normal.” Ew/ Abrasive, Winsome. -2 Social skill. +0.5 pilfering stealth. 0.8x social impact, 0.5x beauty, other pawns have 0.65x opinion of this one

==Trait balance==
-Skulker update: has +0.5 pilfering stealth. Exemplary Stealth is disrupted on performing a pilfering activity
-[Odyssey] Treasure Seeker buff: +40 max pilfering value

==Psychic trait stuff==
-Awakened Undying buff: grants 0x flammability (as a stopgap measure, until I figure out why Undying pawns never try to extinguish themselves)
-Psychic Cuckoo, Deimatic, Mite, buff: +0.5 pilfering stealth
-Psychic Touch-Me-Not buff: +0.3 pilfering stealth
-Psychic Egregore buff: +0.025 pilfering stealth per 100% psysens
-Psychic Scrubjay buff: 10x max pilfering value
-Psychic Magpie buff: +500 max pilfering value
-Psychic Robin, Rook buff: +80 max pilfering value
-Psychic Kingfisher buff: +40 max pilfering value
-Psychic Woodpecker buff: +0.5 pilfering stealth and +400 max pilfering value while phasing
-Psychic Raven buff: +0.25 pilfering stealth, +60 max pilfering value

==Bugfix==
-[Anomaly] Pathogenic no longer throws an error on triggering while the pawn is despawned and there are no player home maps

==Performance improvement==
-Replaced HautsTraitsTrans_ExposedToBloodRainPrefix w/ HautsTraitsTrans_BloodRage_PostAddPostfix. This means that instead of triggering code each and every tick to each and every pawn, the mechanic that handles blood rain immunity for certain transcendences now only triggers when the blood rage hediff would actually be added

==Mod compatibilities==
-[DN] Bundle of Traits: Animal Whisperer ew/ Agrizoophobe. Comedian and Vulgar ew/ Forgettable
-Dynamic’s Traits: must be loaded above HAT due to the poorly-implemented way it overrides which traits d/aw/ which memes. AZphobe ew/ Zoophobic; Humble ew/ Narcissist; Metabolic Freak and [Odyssey] Pescatarian ew/ Ageusia and Anorexic; Staid ew/ Hedonistic and Wanderer; Tranquil ew/ Daredevil, Patient, and Temperamental; [Ideology] the faith spectrum ew/ Devout and Doubtful; [Anomaly] Monster Lover ew/ Paranoid
-Fallout Traits Continued: Charismatic/Very Charismatic, Intimidating/Very Intimidating, Magnetic, Natural Leader, and Uninspiring/Inspirational/Very Inspirational ew/ Forgettable
-Family Ties x [Biotech]: Family Person ew/ Misopedist
-More Traits (the good one, by RavingLegend): Natural Leader ew/ Forgettable; Anorexic ew/ Metabolic Freak; [Ideology] Faithful and Stubborn ew/ the faith spectrum
-Moloy Traits (Continued): Charismatic, Commander, Conductor, Luminary, and Tyrannic ew/ Forgettable
-More Realistic Traits: Natural Leader ew/ Forgettable
-Synergistic Traits: Tranquil explicitly ew/ Crackshot, Marksman, Swordsman; [Royalty] Psychic Blank ew/ Gifted Psychic, Psychic Prodigy; [Ideology] Liberator ew/ Prison Guard; Doubtful ew/ Priest
-Traits Expanded!: Valuable ew/ Forgettable
-Vanilla Psycasts Expanded: Psychic Stealth is disrupted by performing a pilfering activity
-VSIE Rational Trait Development: Forgettable can be gained from Resurrection, Catatonia, Death in the Family, or Raid

Opdatering: 1. okt. kl. 17:36

v1.1.20
==Bugfixes==
-Skulker raids' arrival cells are determined more robustly, and should no longer be capable of placing pawns in cells they couldn't stand in or cells in "dangerous" terrain (e.g. [Odyssey] lava)
-[Royalty] Trans Cockroach resurrection delay 17~29→720~3600 rare ticks, as intended
-[Royalty] Trans Leviathan now properly grants awakenings over time again, though it no longer sends a letter when this happens

Opdatering: 20. sep. kl. 13:59

v1.1.19
==Trait balance==
-Mariner nerf/common sense fix: move speed factor in water now disabled by floating or swimming movement effects (e.g. from the [Biotech] webbed phalanges gene)

==Psychic trait balance==
-Trans Polux buff: base time spent meditating to trigger terrain conversion 2h→1h

==Bugfixes==
-[Royalty] Resolved multiple small issues with the coding for Love-type Latent Psychic awakening checks which combined to, under some circumstances, cause immediate awakening after being assigned the trait by a PNF to not consume any of the PNF’s charges
-[Anomaly] The Everliving creepjoiner trait now instantiates the bonus trait from its bonus trait pool after an imperceptible delay instead of instantaneously, avoiding errors that can occur when the player adds it to a pawn prior to game start

Opdatering: 16. sep. kl. 23:05

v1.1.18
==1.6 mod compatibility restoration==
Verified the compat for Traits Expanded! works in 1.6

==Mod compatibility==
-VPE: non-player targets of the Word psycasts from the Mindbender path do not use their trait selection menu

Opdatering: 15. sep. kl. 7:58

v1.1.17
==UI==
-[Royalty] The description text that appears when a Latent Psychic has awakened into an Awakened Perennial now offers a correct description of the trait's reworked function

==Mod compatibilities==
-Layered Atmosphere and Orbit: Celestial Celerity bonuses trigger in High Orbit as well

Opdatering: 10. sep. kl. 17:33

v1.1.16
==[Royalty] Psychic trait balance==
-Awakened Perennial (and corresponding gene) buff: Archonic Syzygy’s psyfocus cost refund +50%→+60% (or w VPE, psyfocus cost factor 0.5x→0.4x)
-All transcendences buff/QoL: ensures a minimum psylink level of 1

==Bugfixes==
-Sunbather hediff no longer requires [Ideology]
-[Royalty] Psychic emitters (e.g. regular solar pinholes) created by a Trans Firefly’s psycasting are no longer immediately destroyed and replaced by a Firefly solar pinhole

==Performance improvements==
-[Royalty] Trans Fireflies now refresh the duration of an existing Firefly solar pinhole instead of creating a new one if there already is one at the targeted point. Firefly solar pinholes’ auras now scan for pawns based on cell grid rather than pawn list