RimWorld

RimWorld

Hauts' Added Traits
Viser 11-20 af 43 forekomster
< 1  2  3  4  5 >
Opdatering: 29. apr. kl. 23:26

v1.0.27
Fixed an issue where also running VFE Ancients, but not Vanilla Traits Expanded, would cause player Burglary to be nonfunctional

Opdatering: 29. apr. kl. 10:56

v1.0.26
Updated the mod description to account for the four new creepjoiner traits.
Tempestophile commonality 0.6x->1x

Opdatering: 27. apr. kl. 22:33

v1.0.25
Updated the mod description to account for the two new traits.

Opdatering: 26. apr. kl. 9:58

v1.0.24
== Trait balance ==
-Twisted adjustment: no longer has a 10% chance to become inhumanized on any mental break. Now has Humanity Break as the only allowed extreme mental break

== Mod compatibility ==
VSIE Rational Trait Development: Twisted can be granted by Resurrection, Raid, Death in the Family, Catatonia, and Catharsis

Opdatering: 25. apr. kl. 8:17

v1.0.23
== Gene balance ==
-Awakened Undying gene buff: has -25% apparel wear rate factor

== Bugfixes/mod compatibility ==
-Implemented [SYR] Trait Values for all the Anomaly traits introduced in last patch

Opdatering: 24. apr. kl. 22:35

v1.0.22
== New traits ==
- Textile (good, 0.4). Ew/ Nudist, daw/ Nudism, must be capable of Crafting. +2 Crafting. -60% apparel wear rate factor. -9 mood while nude, 2x from wearing tattered apparel; overrides pro-nudism ideoligious social and mood thoughts (but also mood for being naked thoughts). If not Ascetic, Kind, or [Anomaly] inhumanized, -10 opinion of anyone whose torso and legs are not clothed. Starting possessions pants, 40-75 devilstrand fiber
- [Anomaly] Twisted (mixed, 0.3). Aw/ Inhuman. Ew/ Monster Hunter. -25 opinion of the non-inhumanized, +25 opinion of the inhumanized, 0.5x opinion of others; -6 mood while not inhumanized, 1.5x mood from being inhumanized. Doesn’t mind the use of human or entity meat or leather, doesn’t mind wearing tainted clothes, and doesn’t mind seeing corpses. Only allowed minor mental break is Dark Visions, only allowed major mental break is Insane Ramblings; if not inhumanized, mental breaks have a 10% chance to cause inhumanization. Grants the Morbid meditation type. Starting possessions 30-60 twisted meat, 1-4 voidsight serum

== [Anomaly] New creepjoiner benefits ==
- Evolved
|-Forces a unique trait, Everliving. +10hp regen/day, +100% immunity gain speed, 2x lifespan factor, a luciferium-like healing effect every 5-10d, has a 25% chance for 1d delayed resurrection, [Biotech] 0x cancer rate and +50% hemogen density
|-Also forces the Jogger, Mighty, and Tough traits
|-Added to the bespoke list of benefits Deal Maker creepjoiners can have, in addition to being in the general pool
- Jaeger
|-Forces a unique trait, Vanquisher. Must be capable of violence; +4 melee hit chance, +4 shooting accuracy, +60% melee and ranged armor penetration, +100% breach damage factor, +60% anti-entity damage factor
|-Also sets Melee and Shooting skill each to 17-20

== [Anomaly] New creepjoiner downsides ==
- Compromised forces a unique trait of the same name. Every 180 ticks, has a 20% chance to join the Cult of Horax if a humanlike member of that faction is w/in 12c and LoS
- Pathogenic forces a unique trait of the same name. Causes random biome-appropriate disease events to strike the colony, MTB 11d. +500% immunity gain speed

== Trait balance ==
Vain buff: -20% apparel wear rate
[I, A] Superstitious buff: +10% psychic ritual quality offset
[A] Catastrophist adjustment: no longer aw/ Inhuman

== PNF ==
Personality Neuroformatters can no longer grant traits that require a work type the pawn can't do

== Psychic trait mechanics ==
- Within 3s of awakening, awakened colonists now gain insight into a random transcendence method. This sends the player a grey “Revelation” letter briefly describing the existence of transcendence, plus whatever that random trans method is. Even if a pawn was awakened prior to this update/joining the colony, they’ll still come up with an insight. Can be disabled in mod settings, but is on by default
- New transcendence methods:
|- Reaching a net score of 46656 percent psyfocus in 1y. This score increases by gaining psyfocus in any way, as well as by spending psyfocus on psycasts (if you have VPE, this ignores reductions to psyfocus costs)
|- Disrupting the Void works like Embracing it
|- 4% chance for being in 30.9c radius of an apocriton as it dies
- Revised transcendence methods
|- Instead of prompting a delayed trans on attaining archite genes, the MTB to randomly transcend = [250/(1+number of archite genes)]y. For savefile compat reasons, the hidden delayed-trans condition still exists, but can no longer be acquired
|- Anima tree scream chance 3%→4%
|- Psychic drone mental break chance 3%→4%
-Balance of existing psychic traits
|- Undying buff: -30% apparel wear rate
|- Evergeen buff: 0x apparel wear rate
|- Harbinger adjustment: damage deferred to corpses now adjusted by corpse’s Lethal Damage Threshold rather than Body Size
|- Dragon buff: dragonhoard grants 0.01x apparel wear rate and 0x stagger duration. Dragonhoard PDM priority 5→2
|- Erinys adjustment: ability base cd 10s→6s; cd on non-psycaster kill is 2h→6s; cd on psycaster kill is [victim’s psylink level^victim’s psylink level] hours. Killing a psycaster grants a permanent +5% psysens buff per victim's psylink level (max +30% per kill)
|- Leviathan buff: gains psycasting stats over time. Per year: +6% psychic sensitivity, +1% meditation focus gain, +0.01/s neural heat recovery, +0.01% psyfocus cost refund, +0.01% psyfocus from food, +0.01% psyfocus on kill, +0.75% skip range factor. Now also gains +1 awakening per 6y
|- Phoenix buff: phoenixfire explosion does not trigger when the target is a Phoenix
|- Siren buff: ability now works on non-trans, woke psychics
|- Sphinx adjustment: ability cannot fail on a mythic transcendent. Benefits now only occur after coma’s full duration elapses
|- Thunderbird adjustment: ability cd now always 1d. Benefits now only occur after coma’s full duration elapses
|- Wraith adjustment: transference is no longer disabled by persona weapon attacks, and it becomes available once more 1h→24h after triggering. Post-transfer invincibility lasts 1h→24h, grants 0x stagger duration, no longer boosts psysens/manipulation, no longer decays in benefit over its duration, and is now a PDM w/ priority 3 rather than 0x incoming damage. Post-transfer invincibility is ignored by persona weapons, and is suppressed while psysens is at 0%
|- Ziz buff: hitting a Ziz w/ a pulverization beam now grants them a “transcendent power surge” for 2h, granting 0.01x incoming damage factor, 2x consciousness, 2x moving, 2x manipulation, and a rapid skipfrag explosive attack that can be used even while doing other things

== Mod settings ==
See first entry in 'psychic trait mechanics' above

== UI ==
-[R] Added missing trans description keys for the Cranchiid transcendence

== Bugfixes ==
-[R] Properly matched the Orb Weaver transcendence to its trans description keys
-[A] Conversationalist can no longer replace Humanity Break w/ Insulting Spree
-VRE Highmate now properly requires [Royalty] before instituting patches for psychic trait tree traits

== Mod compatibilities ==
-[Anomaly] x Allergies: Everliving has -50% allergic sensitivity; Pathogenic has 0x allergic sensitivity
-VAE Insanity: Twisted has +75% sanity loss multiplier
-VIEMS: Textile daw/ Scrapper
-VQE Cryptoforge: some transcendences/aura effects now grant reduced crypto-cut damage taken: 0.8x Eiderduck/eiderdown aura, 0.6x Diabolus/Firehawk, 0.25x Flamingo/Notothen/Sea Ice
-VRE Highmate: psychic bonding w/ a Vain or Textile grants 0.8x apparel wear rate factor
-VSIE - Rational Trait Development: Textile can be granted by Bestowing Ceremony, Birthday, Illness, Resurrection, or Tough Raid

Opdatering: 18. apr. kl. 13:39

v1.0.21
-AI-
AI use of Psychic Pulverization now targets more frequently and slightly more intelligently. It will sometimes pick out the best target for maximum damage dealt to enemies, now (slightly) cares about friendly fire, now has brief periods where spamming the ability is acceptable, and can now be used by the AI to clear traps and turrets.

Opdatering: 12. apr. kl. 11:48

-v1.0.20 hotfix-
Psychic Resurrection no longer throws a persistent ‘specified cast is not valid’ error, and it now properly targets corpses that lack the phoenixfire hediff

Opdatering: 8. apr. kl. 18:52

v1.0.19
==UI==
- Mod settings for Xenotypists now refer to them by the correct name, instead of calling them Gene Purists (the pre-release name for the trait)
-Mod settings for Xenotypists' and Monster Lovers' opinions of nonhuman pawns now no longer wrongly imply that Humanoid Alien Races is required, as these settings work with any mod that adds non-human sophonts

Opdatering: 27. mar. kl. 9:31

v1.0.17-1.0.18
-Personality neuroformatter-
Base market value 3500→4000
Individual PNFs occupy individual rows in the trading window
Traders no longer sell stacks of PNFs, but rather one at a time; this reduces the number of PNFs you can encounter through trade, but not the number of traders that will sell them. This will be more noticeable to players who use mods which increase the size of trader inventories
You can now sell PNFs to traders
Market value now = [base market value*percent of max charges remaining]