Company of Heroes 2

Company of Heroes 2

Battleground: Europe
Viser 321-330 af 343 forekomster
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Opdatering: 22. dec. 2014 kl. 19:00

Global
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-Tooltip tweaks.

-Various hotkey adjustments (more to come).


Germans (Wehr)
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-Changed voices for SdKfz 251/8.


Germans (OKW)
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-Changed voices for SdKfz 251/8.

Opdatering: 20. dec. 2014 kl. 21:01

Global
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-Various tooltip tweaks.


Americans
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-Assault Engineers reworked as Operating Squads. 12 combat engineers - 9 with rifles, 1 with a bazooka and two with M3 SMG's.

-M10 Wolverine pop reduced to 4.

-Rear Echelon Troops reworked as Engineer Squads. In addition, they can now upgrade to Flamethrowers.


Germans (Wehr)
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-Added SdKfz 251/8 Armoured Ambulance. It can provide a mobile healing / reinforcement point much like the American's WC51 Ambulance.

-Osttruppen Reserves changed so that squads have a chance of spawning with an lMG34 instead of an lMG42.

-Reduced Panther's HP to 600.

-SdKfz 251 halftrack's rear mounted MG changed so that it is only crewed when carrying a squad.


Soviets
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-IS-2 can now switch between firing AP and HE rounds.


Germans (OKW)
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-Added Engine Upgrade to Konigstiger. Requires veterancy level 2.

-Added SdKfz 251/2 Mortar Halftrack (using SdKfz 250/7 model as a placeholder for now).

-Added SdKfz 251/8 Armoured Ambulance. It can provide a mobile healing / reinforcement point much like the American's WC51 Ambulance.

-Fixed a bug where the Jagdtiger's hull MG34 fired backwards.

-Jagdtiger can now switch between firing AP and HE rounds. Supporting Fire ability removed.

-Jagdtiger Engine upgrade cost changed to 25 Fuel and 35 Munitions. Requires veterancy level 2.

-Panzer IV/70 (Jagdpanzer IV Lang) now spawns with armoured skirts.

-Reduced horizontal traverse rate of Konigstiger's turret slightly.

-Reduced Panther's HP to 600.

-SdKfz 251 halftrack's rear mounted MG changed so that it is only crewed when carrying a squad.

-Slight tweaks to veteran bonuses at levels 4 and 5.

-Slowed down base speed and rotation rates of Jagdtiger and Konigstiger slightly.

Opdatering: 17. dec. 2014 kl. 15:17

Global
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-Buffed penetration of mortars slightly.

-Reworked veterancy bonuses for almost every unit.

Infantry: 14% bonus to accuracy and sight range for each level of vet. 10% bonus to reload speed.

Vehicles: 14% bonus to accuracy and sight range for each level of vet. 10% bonus to reload speed.

Tanks / AT guns: 14% bonus to accuracy and sight range for each level of vet. 5% bonus to reload speed and 10% bonus to penetration.

-Reduced target sizes for vehicles and accuracy vs vehicles when using tank and anti-tank weapons.



Germans (Wehr)
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-Adjusted Ostruppen Squad population requirement to 9 and reduced cost to 200 MP.

-Adjusted Ostruppen Reserves population requirement to 18 and reduced cost to 400 MP.

-Reduced cost of Puma call-in to 200 MP and 24 Fuel.

-Reduced sight radius of SdKfz 222 Armoured Car to match that of regular vehicles.

-Snipers now have personal medkits (can only use on themselves).

-StuG III's can now switch between HE and AP rounds.


Soviets
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-When requisitioned, Partisans no longer take up population.

-Partisan reinforcement costs heavily reduced.

Opdatering: 13. dec. 2014 kl. 15:48

Global
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-Most infantry squads now benefit from increased sight range at Veterancy level 1 (+5 to sight radius).



Germans (Wehr)
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-Panzergrenadier squads should now be able to build sandbag walls.

Opdatering: 12. dec. 2014 kl. 10:31

Global
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-Various tooltip changes and tweaks.



Germans (Wehr)
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-Added SdKfz 251/2 Mortar haltrack as a Company support option for Panzergrenadiers (using SdKfz 250/7 model as a placeholder for now)

-Buffed MP40 damage.

-Fixed a bug where 3 squad members for the Jager Gruppe were missing.

-Fixed a bug where Erkunder / Scout Troop Assault Rifles upgrade wouldn't apply to all squad members.

-Fixed a bug where the SdKfz 251 used for the Panzergrenadier Sturmgruppe call-in ability wasn't displaying its MG gunners and weapons properly.

-Removed a requirement for the Jager Gruppe's grenade ability which was preventing its use.


Soviets
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-Reduced tracking speed of ZSU-M17's Quad-mount.


Germans (OKW)
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-Buffed MP40 damage.

Opdatering: 11. dec. 2014 kl. 14:57

Global
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-Various tooltip changes and tweaks.


Americans
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-Adjusted BAR accuracy ranges to match that of other rifles.

-Airborne Rifle Squads can now sprint.

-Pathfinder teams can now sprint.


Germans (Wehr)
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-Revamped Assault Grenadier squad. 10-man squad with 2 rifles, 7 MP40's and an lMG34. Renamed to Jager Gruppe. In addition, they should have MP40's that do CORRECT damage now.



Germans (OKW)
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-Fixed a range discrepancy with the Jagdtiger's hull-mounted MG34.

-Fallschirmjager squads have their FG42's back. I felt it would make FJ's more iconic and interesting even though the FG42 itself was pretty rare. In addition, the squad can now sprint.

-Reduced the arc of fire of the MG34 HMG team to match that of the MG42 HMG.

Opdatering: 10. dec. 2014 kl. 12:24

Global
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-Various tooltip changes and tweaks.


Americans
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-Fighting Position .50 Cal upgrade cost changes to 150 mp. Increased armour and HP slightly to match other MG nests.

-M4A3E8 Call-in cost and pop adjusted to 560 MP, 60 fuel, and 5 pop. Frontal armour increased slightly.

-M8 HMC pop requirement lowered to 4.

-Airborne Rifle Squads can now upgrade to Bazookas in the field.


Germans (Wehr)
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-Reduced Panzerfaust / Panzershreck damage vs buildings by 50%. Removed deflection damage.




Germans (OKW)
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-Reduced Panzerfaust / Panzershreck / Rackatenwerfer damage vs buildings by 50%. Removed deflection damage.

Opdatering: 9. dec. 2014 kl. 17:46

Global
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-Lowered veterancy level requirements for Heavy Tanks by half.

-Various tooltip changes and tweaks.


Americans
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-Addressed UI / Speech issues with Rangers*


Germans (Wehr)
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-Fixed a requirement bug for Panzerfaust ability.

-Increased blast radius of Sturmpanzer's main gun to 15m.

-Increased blast radius of SdKfz 234's main gun to 2m.

-Reduced supression rate for lMG34's and lMG42's to more closely match that of other light machine guns.

-Removed lMG34's ability to fire on the move to keep it consistent with how other light machine guns behave.


Soviets
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-Increased blast radius of ISU-152's main gun to 15m.

-Increased blast radius of 152mm ML-20s gun to 15m.


Germans (OKW)
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-Fixed a bug where the Jagdtiger's PaK 44 projectile passed through buildings without actually hitting them*

-Increased blast radius of Jagdtiger's HE and AP rounds (10m and 4m respectively).

-Panzergrenadier Squads now have access to the MP44 'Vampir' upgrade package.

-MP44 'Vampir' upgrade altered so that one Kar 98k rifle is exchanged for an MP44 with a 'Vampir' infrared scope. Cost changed to 40 mp.

-Fusilier G43 upgrade package altered so that only two rifles are added. Cost changed to 46 mp.

-Panzer II 'Luchs' crush type buffed to medium from light.



*Fixes as per latest official patch.

Opdatering: 6. dec. 2014 kl. 14:16

Global
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-Adjusted armour values for regular infantry (Soviet Shock troops unaffected by this).

-Adjusted penetration values for small arms.

-Various tooltip changes and tweaks.


Americans
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-Added in M8 Greyhound as a non-doctrinal Regimental option (3 allowed). An additional 3 Greyhounds can still be called in as a Commander ability.

-Improved the blast radius of the M4A3(105)'s main gun to match other 105mm artillery weapons. Increased reload time and reduced tracking speed slightly.

-M8's and M20's now come with skirts (purely cosmetic thing really)

-Reduced tracking speeds for the M8's 37mm gun.

-WC51 Ambulance and crew no longer take up population (limited to 3 vehicles).


Germans (Wehr)
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-Assault Guns now have a line of sight toggle similar to that of the SU-85.

-Fixed a bug where German 12cm mortar teams would not retreat properly.


Soviets
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-Added ISU-122 as a Corps-level Heavy Tank Destroyer (uses ISU-152 model as a placeholder for now).

-Added in ammunition toggle for ISU-152 that was introduced in vCOH2 recently but missing in the mod.

-All T-34/85 call-ins now only call in a single vehicle (limited to 3 vehicles).

-Improved blast radius of Soviet anti-infantry grenades.

-Increased the burst time for the KV-8's ATO-41's flamethrower - allowing it to fire for a longer length of time.

Germans (OKW)
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-Adjusted Panzer II Ausf. L's 2cm KwK38 to burst fire better and lowered the vehicle's requirements for veterancy levels.

-Major tuning for OKW: Converted to function much like Wehr's Panzergrenadier Kompanie.

Regimental options> Panzer II Ausf. L, SdKfz 234/2 heavy armoured car, leIG 18 infantry gun, PaK 40 AT gun, SdKfz 251/16 Flammpanzerwagen, SdKfz 251/1 "Walking Stuka"

Divisional options> Panzer IV, Panzer IV/70, Panther, Konigstiger, Panzerwerfer 42, SdKfz 251/20 "Uhu"

-Removed Volksgrenadier squads.

-Reworked Obersoldaten to function as Panzergrenadiers.

Opdatering: 1. dec. 2014 kl. 17:19

Global
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-Optimized and standardized squad menus a bit more. Running and grenade abilities always in the same place, etc.


Americans
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-Hit the Dirt! available to all infantry squads, excluding weapon teams.

-Tweaked M4A3(105)'s main gun's behavior to match that of the ISU-152's.


Germans
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-Hit the Dirt! available to all infantry squads, excluding weapon teams.

-Scout Squads now have access to Trip Flares.


Soviets
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-Corps level IS-2 now restricted to Motostrelkovy Kompanya.

-Corps level ISU-152 now restricted to Strelkovy Kompanya.

-Hit The Dirt! no longer requires a doctrine / commander unlock.

-PMD-6 Anti-personnel Mines no longer require doctrine / commander unlock.

-Trip Flares available to Scout SMG squads only.