Project Zomboid

Project Zomboid

Plumbing Expanded
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Opdatering: 16. feb. kl. 1:29

42.3.1c
> Fixed collectors not getting updated for the Persistent Rain Manager Mod when transferring only water
> Fixed flow rate sliders disappearing and not saving (typo caused value to always be nil previously)
> Fixed duplicate context menu options - I think this was actually fixed by removing the washing machine options in the previous patch, I just didn't notice, and those unexpected effects are exactly why I wanted to remove that particular code from where I had it lol.
> Replaced vanilla drink/fill context menu options to avoid compatibility issues - this should resolve the double collector draining and will make drinking fluids behave consistently across all consumption methods.

Opdatering: 15. feb. kl. 21:08

42.3.1b - removed old overrides of ISTakeWaterAction which were causing drink calculations to underestimate liquids required.

Opdatering: 15. feb. kl. 19:53

42.3.1a
- created new custom ISTakeWaterAction_LightjaPlumbing, deriving from vanilla, to avoid future conflicts. This new action handles any case where drink/fill options do not appear.
- newly created timed action uses new drink_fluid function which mimics IsoGameCharacter:DrinkFluid, which all other fluid actions now use. This means drinking from the sink now properly behaves like the fluid it's supposed to, so drinking soda from a soda sink will give you calories, etc.

Opdatering: 15. feb. kl. 16:07

42.3.0b - re-added missing context menu options for cases when they disappear due to new base game logic.

Opdatering: 13. feb. kl. 11:25

removed some debug logging and renamed from "Fix" to "Expanded"

Opdatering: 12. feb. kl. 18:29

Opdatering: 10. feb. kl. 1:54

42.2.0f:
> Tweaked collector search method so that it looks for collectors around indoor squares so that you can use balconies at any z level for sinks indoors under them. Placement helpers dont show this yet.
> Verified plumbing in underground bunker doesn't crash/error. I never saw an error, but I think the algorithm tweak I made for the change above fixed this.
> Fixed issue that caused all fluid transfers to always drain a minimum amount even if the sink was full - caused overdraining of collectors when the receiving fluid container was near full.
> Added asserts to fluid transfers - unexpected transfer volumes now raise errors, should identify most remaining bugs with the transfers.
> Fixed issue that caused cleaning bandages to not delete dirty bandages if they were in a container in the player's inventory
> Fixed "open" slider not disabling flow at "0% open" in some cases. Value still doesnt save, but should.
> Optional advanced plumbing option adds a requirement for pipe items to plumb sinks but the pipes are purely visual. Should be fine to turn on/off if you're curious, but its not yet thoroughly tested
> Optional advanced plumbing option adds option to nudge vertical pipe position within the sink square

Opdatering: 3. feb. kl. 0:21

42.2.0e
> Added unused code for plumbing expansion
> Added logging in post context menu hook to debug reported bugs that I havent been able to re-create
> Added PZAPI Plumbing options window with checkboxes, tooltips and info tabs, this will be used to opt-in or out of advanced plumbing
> Added entry to plumbing options via right clicking a Pipe Wrench, currently these settings dont do anything

Opdatering: 31. jan. kl. 0:52

updated mod.info author to include version number 42.2.0d, matching the previous changenotes

Opdatering: 31. jan. kl. 0:49

42.2.0d
> Removed Open% Slider from non-piped fluid container UI panels (it didnt do anything, but it was unintended/unnecessary/confusing)
> Removed Wash restrictions from sinks
> Added placement helper in context menu when trying to plumb sinks. This generates a blue colored manhole sprite on the roof in all locations that are valid for a collector for the sink you clicked on. The sprites will disappear after 1 in game hour. Requires a pipe wrench in inventory to see so that every sink you click doesnt have this.
> "Drink" from isometric world objects (e.g. sinks) now quenches ~4x more thirst. This (almost) matches autodrink (still half). Adjustment is a reaction to a vanilla bug, I will need to keep an eye on the patch notes for changes in this regard.
> Confirmed 2 issues are vanilla b42 issues and added to known issues (cleaning rags in washer and drink as an option regardless of thirst)
> Added additional test functions for context menu in debug mode (Teleport roof, teleport Z:0, teleport Z:-1, generatehelpers)
> Organized client code into 4 files (split from 1)