Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"`function: lightja_getMoveableDisplayName -- file: clientplumbing_utils.lua line # 160 | MOD: Plumbing Expanded
function: lightjaplumbing_postcontextmenu -- file: clientplumbingcontext.lua line # 132 | MOD: Plumbing Expanded
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@11ab35d1
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 673 | Vanilla
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 63 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 429 | Vanilla
java.lang.RuntimeException: Object tried to call nil in lightja_getMoveableDisplayName
"
https://pastebin.com/HLxW3LVv
https://hastebin.com/share/ewexobigus.yaml
function: lightja_getMoveableDisplayName -- file: clientplumbing_utils.lua line # 160 | MOD: Plumbing Expanded
function: lightjaplumbing_postcontextmenu -- file: clientplumbingcontext.lua line # 132 | MOD: Plumbing Expanded
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@f891b5c1
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 1753 | Vanilla
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 63 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 429 | Vanilla
Gonna need a lot more pipes now haha.
While water in world flow mod works, after water is shut i can't connect sink/bathtub.
Will try other mods.
1. If i move sink/bathtub/shower should i be able to conect it to barels?
2. If i move sink/... to player build location should i be able to connect them?
3. Is it possible to connect barel/sink/... on multiple floors?
tried different locations and it still wont plumb
Do you think you could do something like the Plumbing-Mod for B41, e.g. hook up some pipes with a pump and the whole building/floor gets water?
So to pipe laterally, you need multiple sinks or similarly target containers adjacent to each other, right?
So it does not connect the source containers (IE Roof Barrels) to equalize them all?
It would be a big help if it did because my roof is huge and the washer machine is thirsty.
It seems like i can't use ceramic pipes for piping, is this intentional?
> verified functionality for latest patch
> fixed issue with tabletop dispensers not being able to enable fluids
> removed unnecessary o.itemToPipe assignment in ISHorizontalPlumbItem:new which caused an exception
> fixed ISFluidInfoUI cutting off flow rate slider, so slider is usable again
@Zarigani-san - thanks for the report! This was a bug introduced when I reorganized things. It should be fixed now!
@这游戏咋玩啊 - thanks for the report! This should be fixed now. This was leftover from when I copied ISPlumbItem.
@Volod - b41 isn't a high priority, but if you can explain exactly what's different with the mod vs without the mod I can look into it if I find the time.