Project Zomboid

Project Zomboid

Plumbing Expanded
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Update: Apr 7 @ 7:57pm

42.7.0a (advanced)
> verified functionality for latest patch
> fixed issue with tabletop dispensers not being able to enable fluids
> removed unnecessary o.itemToPipe assignment in ISHorizontalPlumbItem:new which caused an exception
> fixed ISFluidInfoUI cutting off flow rate slider, so slider is usable again

Update: Mar 22 @ 6:28pm

mod.info update just for b41 version

Update: Mar 20 @ 6:58pm

42.5.1e (advanced) - fixed typo in 42.5.1d bug fix

Update: Mar 20 @ 6:46pm

42.5.1d (advanced) - added nil checks to refill_sink function to prevent errors from modded objects with unimplemented functions

Update: Mar 18 @ 4:33pm

description/mod.info update

Update: Mar 18 @ 4:33pm

42.5.1c (advanced)
- added nil check to is_tabletop_dispenser to prevent checks against passed objects that do not have a getSprite function implemented, which was resulting in an error with some mods.
- added crash recovery logic to fluid sprite loading function - this means if your game crashes and all the fluid objects don't get saved, instead of everything being broken on login, the mod should now automatically create empty fluid container objects where it detects missing containers.

Update: Mar 14 @ 11:55am

42.5.1b - added nil check to is_tabletop_dispenser to return false if the item passed is already nil.

Update: Mar 13 @ 7:37pm

42.5.1a
- fixed issue with helpers not appearing when player pipe wrench and clicks on a pipeable object without properly placed collectors
- added placement helpers to advanced plumbing option
- changed find_hpipes_in_square references to find_pipes_in_square since it didnt actually specify a type of pipe, and made a specific find_hpipes_in_square for the situations where the difference matters. This could cause a stack overflow crash when only a vpipe was present in square.
- updated is_pipeable_obj helper function to eliminate some cases where it would detect pipeable objects and display plumbing options that it shouldnt (e.g. rain barrels/troughs, anything with an old style water container)

Update: Mar 9 @ 7:42pm

removed debugging print statements added for troubleshooting the get_vertical_plumbing basement bug

Update: Mar 9 @ 7:34pm

42.4.1f (advanced) - fixed get_vertical_plumbing for basements - previous version had bad conditional that allowed the loop to continue when the square was NIL when called from a basement.