Project Zomboid

Project Zomboid

Plumbing Expanded
Viser 11-20 af 77 forekomster
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Opdatering: 8. mar. kl. 13:41

42.4.1e - added check for fluid container when refilling sink to avoid trying to refill sinks without fluid containers.

Opdatering: 8. mar. kl. 11:04

42.4.1d - temporary test change for reported bug - removes condition that prevents washing machines from having the wash/fill/drink context menu options

Opdatering: 8. mar. kl. 1:12

42.4.1c (advanced) - removed remaining references to getWaterAmount(), most notably including an instance in the washing machine logic that was causing an error.

Opdatering: 8. mar. kl. 1:04

42.4.1b (advanced)
- first official release of advanced plumbing features, right click pipe wrench to access new features
- currently there are no popups or anything recommending you switch, so this is currently tailored towards the people who read the mod page, but after some feedback I will likely add a one-time pop-up per save as a reminder of what options are available.
- item requirements for vertical plumbing, which connects sinks to collectors. Creates physical pipe objects.
- horizontal piping to connect sinks on the same floor to share collectors, and to preserve pipe items.
- pipelines can be nudged for easier placement.
- no loss of items when pipes are uninstalled.
- mod options persist between sessions via usage of a saved .ini file, including on linux because filepath is all lowercase (current base mod options implementation uses uppercase characters so it is not found when read on linux)

other baseline improvements:
- improved collector refill logic so that when water is off so that sinks plumbed to empty barrels will still refill from the water line if the water is still on
- improved mod performance by removing all string concatenations in favor of stream based string formatting.
- drink option no longer appears under 5% thirst
- re-organized logic to avoid indirect recursion
- renamed/reorgnized several things.

Opdatering: 7. mar. kl. 20:39

42.4.1a - patch 42.4.1 compatibility update - removed unnecessary backwards compatibility in ISWashBandage. The old function that it tried to make work (but never would have succeeded, waterObject:getWaterAmount(), because it was only ever called on fluid objects) was removed.

Opdatering: 2. mar. kl. 11:15

42.3.1h - updated is_pipeable_object() - now ignores squares with puddles so plumb options dont appear everywhere in the rain.

Opdatering: 1. mar. kl. 23:16

42.3.1g - added support for b41, b41 version removes z-height and indoors requirements for connecting to collectors. Renamed mod to "Plumbing Expanded"

Opdatering: 28. feb. kl. 21:01

42.3.1f - fixed issue with context menu erroring out when interacting with collectors (and probably some other objects), added a few nil checks to prevent other potential errors.

Opdatering: 17. feb. kl. 12:13

42.3.1e - modified collector search so that it adds empty collectors to the list - this was preventing sinks connected to empty barrels from being plumbable.

Opdatering: 17. feb. kl. 1:02

42.3.1d
> Removed lots of unnecessary code for things that have been patched in the base game
> Reorganized & simplified code, created new files, etc.
> Removed several dependencies on base game files to prevent dependency issues with future patches
> Removed several function overrides to prevent dependency issues with future patches
> Created custom versions of removed dependencies (ISPlumbItem_LightjaPlumbing, do_water_menu_wash, etc)
> Fixed helpers so they match the search algorithm.
> Made one more slight tweak to the collector search to address edge cases where sink is on perimeter with a low roof, but is adjacent to a higher roof.