DayZ
Admirals Mutant Mod
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Update: Jun 9 @ 11:43am

Fixed Biozone not feeding

Update: Jun 3 @ 5:55pm

Fixed issue with not feeding from flower

Update: Jun 3 @ 1:50pm

Fixed fix mes
adjusted JSON controls
Changed alpha nest spawn method

Update: May 11 @ 11:46am

Added Mutations minigame and system
Changed method of calling sounds on mutant GUI
Changed unmutated egg is now consumed on successful use
Changed upped flower gain from meat XP
Changed Adjusted XP loss from sitting in flower zone
Fixed nest TP not working

Update: Apr 20 @ 12:47pm

Update: Apr 20 @ 12:42pm

Added Flower Seeding mechanic to bioflower
Added ability to plant new bioflowers
Added new flowers no longer have protected growth levels
Changed adjusted XP curves for both flower growth and mutant
Changed feed flower action now takes per quantity like eating instead of all meat at once

Update: Mar 31 @ 12:39pm

Update: Mar 16 @ 12:22pm

Adjusted flower XP
Fixed mutants eating human food

Update: Feb 25 @ 4:53pm

Fixed typo that caused alpha hoards every second

Update: Feb 25 @ 10:34am

Added Feral Alphas
Added Alpha Nests
Added Alpha Entrances
Added ability to destroy Entrances
Added Alpha Pelts
Added New mechanic to become a mutant (now a skill issue if you fail)