XCOM 2
Viper's Weapons Cache [BETA]
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Update: Apr 22 @ 9:45pm

Updated the wrong thing. Ignore this.

Update: Mar 21 @ 11:18am

Made psionic weapons have infinite ammo (I think...)

Update: Mar 15 @ 5:26pm

Fixed psi weapons not being allowed to equip with shields... cuz wtf?

Fixed the psi push using psi lightning stats... cuz wtf?

also, WTF.

Update: Mar 15 @ 2:30pm

Changed lightning to a new weapons category - "psionic"

This is in preparation of making more psionic type weapons for use.

Added new weapon - Psi Push. Just like force weapons but it has some key differences that will be in the discussions tab.

Added the lightning strike, shock, and push primary shots as lost headshot eligible abilities.

Added compatibility for the new psionics weapon cat to rusty psionic as per requested.

Cleaned up some code.

Update: Mar 15 @ 12:08pm

Forgot to give the smart rifle back its original "standard shot"

Everything should be working now .

Update: Mar 14 @ 9:41am

Couldnt get my custom firing ability to work for the smart rifle. Scrapped it.

It now has regular aiming mechanics and holotargetting and infiltrator passive abilities.
Damage has also been modified. Prone to future update if it is too weak / strong.

Update: Mar 14 @ 1:40am

Attempt to fix firing animations for smart rifle

Update: Mar 14 @ 1:15am

Completely redid the scripts for the abilities. They werent working properly and this is an attempt with fresh, clean code to make them work correctly.

Update: Mar 13 @ 4:59pm

Forgot to include the double damage vs robotics for smart rifle! Also added in function to look to see if target is electrical immune. If so, then this weapon will deal 0 damage to them.

Update: Mar 13 @ 4:28pm

New weapon - Smart Rifle!

Stats and details will be in the discussions tab.

I dont even know if anyone reads this update notes or the freaking discussion details but here we go lol.