XCOM 2
Viper's Weapons Cache [BETA]
Viser 1–10 av 40 bidrag
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Oppdatering: 22. apr. @ 21.45

Updated the wrong thing. Ignore this.

Oppdatering: 21. mars @ 11.18

Made psionic weapons have infinite ammo (I think...)

Oppdatering: 15. mars @ 17.26

Fixed psi weapons not being allowed to equip with shields... cuz wtf?

Fixed the psi push using psi lightning stats... cuz wtf?

also, WTF.

Oppdatering: 15. mars @ 14.30

Changed lightning to a new weapons category - "psionic"

This is in preparation of making more psionic type weapons for use.

Added new weapon - Psi Push. Just like force weapons but it has some key differences that will be in the discussions tab.

Added the lightning strike, shock, and push primary shots as lost headshot eligible abilities.

Added compatibility for the new psionics weapon cat to rusty psionic as per requested.

Cleaned up some code.

Oppdatering: 15. mars @ 12.08

Forgot to give the smart rifle back its original "standard shot"

Everything should be working now .

Oppdatering: 14. mars @ 9.41

Couldnt get my custom firing ability to work for the smart rifle. Scrapped it.

It now has regular aiming mechanics and holotargetting and infiltrator passive abilities.
Damage has also been modified. Prone to future update if it is too weak / strong.

Oppdatering: 14. mars @ 1.40

Attempt to fix firing animations for smart rifle

Oppdatering: 14. mars @ 1.15

Completely redid the scripts for the abilities. They werent working properly and this is an attempt with fresh, clean code to make them work correctly.

Oppdatering: 13. mars @ 16.59

Forgot to include the double damage vs robotics for smart rifle! Also added in function to look to see if target is electrical immune. If so, then this weapon will deal 0 damage to them.

Oppdatering: 13. mars @ 16.28

New weapon - Smart Rifle!

Stats and details will be in the discussions tab.

I dont even know if anyone reads this update notes or the freaking discussion details but here we go lol.