XCOM 2
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Viper's Weapons Cache [BETA]
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Jan 2 @ 11:35pm
Apr 22 @ 9:45pm
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Viper's Weapons Cache [BETA]

Description
New Weapons!
This is BETA because I am adding in new weapons as I learn how to do new things... So this will slowly but surely start filling with new weapons / armors as time goes on, and all of those will 100% be incorporated into all of my future classes for diversity.

Find detailed informations about the new weapons HERE.

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This adds entirely new weapon categories, meaning that unless the class specifies its category for use, will not be able to use the weapon.

The reason for this method of adding in new items is to pair with my Viper's Proficiency Class Pack (coming soon!!). The pack will contain well over 20 new soldier classes with unique builds and diverse skill trees. The issue, is that with the limited categories and weapon types the game offers, it has become VERY difficult to truly diversify the classes. This is to help alleviate that issue and add more tactical build paths for each soldier.

I can, of course, add support for modded classes. Just ask in the comments or do it yourself by adding in the weapon categories to the classes you want in the "classdata" files.

IMORTANT NOTES

COMPATIBILITY:
Should be compatible with everything. I say that, but sometimes things get wonky if you are running a LOT of mods.

My other mods if you are interested.

Credits

The author of Force Weapons. I utilize their animations and weapon icons.
The author of Halo Weapons. I utilize theiir animations and weapon icons.
NOTE - This can be used alongside them with their weapon, since my mod adds new weapon categories entirely and new templates. They will just have the exact same look / animations.
Aries Effect Thanks for the cool artwork and icons!

TO DO
Add support for Tesla Loot
Add support for GEM implants
Add support for Covert Infiltration
DONE - Fix the invisible rifle armory animation for psi lightning. I think I know how to do it but will test it later.
Get icons for the new abilities / standard shots for weapons.

If anyone has models that would fit for these weapons please send me the link or friend request. I am always looking for models for these weapons that "fit."
Popular Discussions View All (8)
0
Feb 11 @ 11:24am
Psionics Ex Machina Compatibility
Nero
63 Comments
GodHatesYou! (EOA) May 9 @ 2:29am 
Amazing work! Glad to see people still making this game amazing
IronLord Apr 16 @ 3:39am 
Good things! Wait to play with RPGO, and wait a CI support.
UberDeliriouss Apr 14 @ 2:25am 
Hey buddy I hope your well 🙂 Would you be up to adding the Lancer from Gears of War to this? Im happy to do it as a comm and I have both model and sound. I send you a friends request as well
Nazuluhis Apr 1 @ 7:12pm 
Actually, it looks like this is the mod that adds the smart rifle. It's far too loud, lol. How would I go about making it more quiet?
Misterdino Prime Apr 1 @ 9:05am 
i know this question is very repeteable but, this works for lwoct?
Dęąth Viper  [author] Mar 30 @ 1:46pm 
I will add explanation to description for you and others :)

Also if you want me to add it to a specific class lmk and I can do it real fast
Louveteau 5 Mar 30 @ 12:32pm 
how could i use the smart rifle with other classes like a sniper for example?
Dęąth Viper  [author] Mar 22 @ 2:00pm 
False alarm. That fix only applies if you have a gauntlet equipped.
Dęąth Viper  [author] Mar 22 @ 1:15pm 
UPDATE - FIXED the psionic / primary gauntlet weapons holding invisible rifle in armory. Be sure to sub to the new requirement and update mod!
Dęąth Viper  [author] Mar 19 @ 5:41am 
I play with ci. Ill make a bridge later I suppose