Total War: WARHAMMER III

Total War: WARHAMMER III

[6.x.x] Land Encounters And Points Of Interest + MCT Support + IEE
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Update: Jul 22 @ 6:53pm

Add new MCT checkbox to have only modded units in the force makeup from the Random Encounter Force Generation System.

Added bugfix where the force was not able to be generated due to a Lord not being able to be randomly selected.

Also adjusted the descriptions of some of the MCT option tooltips to indicate that you do not need to reload the save game in order for changes to take effect.

Update: Jul 21 @ 11:48pm

Update faction data and add support for the following mods:

- Mutants and Cults (STS)
- Vampire Coast Unit Pack: Rise of the Brinewight
- Patron Gods
- Lustria Rises - Lizardmen Overhaul
- Red Host of Tehenhauin
- Deithland Series: The Reiksmarines
- Empire Steam Suits
- The Gunpowder Road
- Shunraiki's Cathay Unit Pack
- Kislev Kossar Riflemen Units
- graetor's Empire Knightly Orders
- graetor's Bretonnian Holy Orders
- Dark Land Orcs
- Dead's Cathay Unit Pack
- The Cow Trebuchet (WH3 Edition)
- Eustace's Cathay Artillery Pack
- Sigmar's Heirs, an Empire Overhaul
- Jade Guardians
- Lily's Cathay DE Overhaul + Unit Pack
- TW Millennium: Modern Warfare
- Dawi Thunder
- Mercenaries of Khuresh
- Helfury Machine Gun/Gatling Gun - Rearmed and Reuploaded
- Lily's Bretonnia Mod Compilation: All-in-one

Update: Jun 22 @ 9:05am

Update factions_data.lua and mct_settings.lua as of 2025-06-22

Update: Jun 20 @ 12:31am

Adds support for the following mods

- Deithland: An Empire Roster Overhaul
- Tigermen of Cathay
- Go Squig or Go Home!
- Bertrand the Brigand, Thieves' Honor
- From the Grave - Vampire Counts custom expansion
- Mutants and Cults (STS)
- Vampire Coast Unit Pack: Rise of the Brinewight
- SCM Might of the Maw

Update: Jun 19 @ 2:33pm

Adds support for the encounters to spawn in the Immortal Empires Expanded campaign mod.

Update: Jun 19 @ 2:45am

Updated faction data to patch 6.2 including incorporating any changes and updates from all supported mods. No new mods have been added for now.

In addition, removed the spawn location in the narrow lane between Sabre Mountain and Icespewer settlements.

Update: Mar 29 @ 2:46pm

Update faction data for patch 6.1 including changes from mods like how the Skaven Clans mod re-uploaded themselves with a new mod file name. Same thing applies to the Skaven Esoterica mod as well.

Update: Mar 25 @ 10:02pm

Updated the mod to resolve the CTD issue introduced by patch 6.1.

Update: Jan 22 @ 10:50pm

Bumped up and doubled the dilemma experience and treasury rewards after an encounter battle.

Update: Jan 20 @ 1:05pm

Add new MCT options to select/unselect individual factions for the system to generate random encounter forces.

Removed support for Southern Realms, Marienburg, Dynasty of the Damned, Jade-Blooded Vampires, Nagash, Albion, Araby, Dread Kings and Fimir custom factions from their respective mods due to being unable to be properly spawned in as an invasion force. Mostly due to needing to mess around with startpos. If I choose to have them be included into existing vanilla factions, their lords and heroes gets all messed up and glitchy so I opted to remove their support entirely.