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Thanks for keeping this mod alive!
Added bugfix where the force was not able to be generated due to a Lord not being able to be randomly selected.
Also adjusted the descriptions of some of the MCT option tooltips to indicate that you do not need to reload the save game in order for changes to take effect.
- Mutants and Cults (STS)
- Vampire Coast Unit Pack: Rise of the Brinewight
- Patron Gods
- Lustria Rises - Lizardmen Overhaul
- Red Host of Tehenhauin
- Deithland Series: The Reiksmarines
- Empire Steam Suits
- The Gunpowder Road
- Shunraiki's Cathay Unit Pack
- Kislev Kossar Riflemen Units
- graetor's Empire Knightly Orders
- graetor's Bretonnian Holy Orders
- Dark Land Orcs
- Dead's Cathay Unit Pack
- The Cow Trebuchet (WH3 Edition)
- Eustace's Cathay Artillery Pack
- Sigmar's Heirs, an Empire Overhaul
- Jade Guardians
- Lily's Cathay DE Overhaul + Unit Pack
- TW Millennium: Modern Warfare
- Dawi Thunder
- Mercenaries of Khuresh
- Helfury Machine Gun/Gatling Gun - Rearmed and Reuploaded
- Lily's Bretonnia Mod Compilation: All-in-one
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3523057895
Does this iteration of the original mod still have those unique Chaos-related quests where you fight Skarbrand, Valkia, N'Kari and Sigvald (not to mention Tomb Kings) and you can get unique stuff from them (from the first four it's the items and followers from the Realm of Chaos campaign while in case of the TKs it's some of their Mortuary Cult items)?
- Deithland: An Empire Roster Overhaul
- Tigermen of Cathay
- Go Squig or Go Home!
- Bertrand the Brigand, Thieves' Honor
- From the Grave - Vampire Counts custom expansion
- Mutants and Cults (STS)
- Vampire Coast Unit Pack: Rise of the Brinewight
- SCM Might of the Maw
In addition, removed the spawn location in the narrow lane between Sabre Mountain and Icespewer settlements. Thanks @Plaguelord for letting me know.