Victoria 3

Victoria 3

Grey's Ranch Production Rework
Showing 1-10 of 10 entries
Update: Jun 22 @ 10:28pm

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

Update: Jun 19 @ 3:28am

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

Update: Jan 9 @ 6:59pm

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

Update: Jan 8 @ 3:54pm

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

Update: Jan 5 @ 6:59pm

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

Update: Jan 3 @ 4:01pm

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)

Update: Jan 2 @ 3:58pm

V1.1 (still)
- rebalanced early cheese pm's

Update: Jan 1 @ 3:26pm

V1.1
- rebalanced some outputs (tooling PM's don't scale as high, fertilizer outputs of textile pm's nerfed)
- added a tiny bit of services production to subsistence farms to address the service shortage alerts

Update: Dec 30, 2024 @ 4:34pm

V1.0 (still)
- split pop needs into separate files renamed for compatibility
- fixed oversight in luxury food pop needs
- tweaked textile pm's to avoid unintended behaviour and assist ai logic

Update: Dec 28, 2024 @ 10:19pm

V1.0 - initial upload